Midgetskydiver
Chieftain
- Joined
- Dec 8, 2008
- Messages
- 10
Has anyone found a way to enable this? I hate being stuck with captured colonies but don't want to completely raze them to the ground either.
Thanks!
Thanks!
that was an exploit, but the concept of razing a city in general was notraze them - you'll feel better!
nah I've not come across a way to allow it.
I'm guessing its been removed to stop people plopping cities with a scout and sending treasure to the king (old exploit from col 1)
Yes.Works on any size?
Do you mean population of the settlement? Then yes.Removes the colonist?
I made a python modcomp, that adds an option to abandon your own colonies. Once City Screen is up, press CTRL+X to abandon the active settlement.
Download it here
Looks like that
Spoiler :![]()
As far as I understand, city ruins do not act as Goody Huts in Col2. So, no goody - no exploit for scouts. Correct me, if Im wrong.Can you stop it from working with scouts?
Sure! Feel free to add it anywhere.Do you mind i fi use it in my mod Colonies of the New World?
Check "My docs/My Games/Col2"/CustomAssets/Python folder. If installation is ok, you find CvEventManger.py there.Hi
I downloaded this mod, and as far as I am aware installed it to the Custom Assets file. I say "as far as I am aware" because I am not used to Win.rar and could see no confirmation of where, if anywhere, it put the file.
Anyway CTRL+X has no effect.
What have I done wrong? How can I tell if it has been installed or not?
What I meant was, can disbanding a colony by stopped if the colony was formed by a scout, never rose in population, and still has the scout in it? Basically, to avoid the exploit of Col1.![]()
I made a python modcomp, that adds an option to abandon your own colonies. Once City Screen is up, press CTRL+X to abandon the active settlement.
Download it here
Looks like that
Spoiler :![]()
This can't be exploited as it could in Col1, since when you disband the colony, you don't get back your last colonist.
Check "My docs/My Games/Col2"/CustomAssets/Python folder. If installation is ok, you find CvEventManger.py there.