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Abegweit's Guide to the UHVs

Vikings

The Viking UHV is easier than most I believe.

Push hard for Astronmy and you should not have a problem getting a settler to America first. While doing so keep you workers building cottages. Turn one of your best food cities in to a great person factory.

Around 1300-1350 go 100% money 0% science. Sell world maps and techs. Send Galleons full of berserkers to raid weak civs for more money. Turn will become 5 years long instead of 10 years long in 1400 so plan on that. Switch to caste system and pop out a couple of great merchants from your GPF city and send off in caravels to friendly far away cities. Shoot for around 150 gold per turn in 1400.

Sinking 30 ships can take awhile but there is a short cut that is kind of sneaky.

You can gift 30 ships to Russia or Germany or both then go in with your stronger units and kill them all in one turn. It just takes a while to build enough but it will be shorter than declaring war on half the world trying to fill your quota. You might be able to even use work boats to gift, they are very cheap.
 
Sinking 30 ships can take awhile but there is a short cut that is kind of sneaky.

You can gift 30 ships to Russia or Germany or both then go in with your stronger units and kill them all in one turn. It just takes a while to build enough but it will be shorter than declaring war on half the world trying to fill your quota. You might be able to even use work boats to gift, they are very cheap.

That´s just cheesy :D

Well tought ;)
 
The Indians

Overview

The Indians have a very poor starting position, full of jungle. There are only a limited number of sites to build cities, and even the capital has health issues. Until Calendar, many of these sites have little potential. Fortunately, the UHV only requires two cities for a long long time.


The Unique Historical Victory

The Indian historical victory consists of three parts. The first requirement, to found Hinduism and Buddhism, is easy. Unfortunately, if you go straight after this goal, you will find that the second, to found five religions, has just become impossible. It is not possible to consistently steal a religion from the Chinese, especially if you start with the Indian ones. Therefore, you must found all of the other five. Furthermore, if you do not for after Judaism immediately, you will lose as it will be founded in Jerusalem.

Therefore the order of founding must be Judaism – Hinduism – Buddhism – Christianity – Islam. Unfortunately, it is impossible to research either Theology or Divine Right in time. They must be gotten by other means, namely the Oracle and Great People. Thanks to Nitrojay for providing an understanding of this.

He suggests building three wonders, Stonehenge, The Oracle, and the Parthenon to get to the goal. I have experimented with methods based on the Oracle and one of the other two. They also work. But, in fact, the only one you really need is the Oracle. Remarkably, it actually gets to the goal far faster than combo schemes and with much less damage to the economy.


Research Sequence

The Sequence required is quite precise. The objective is to Get Religion… I mean to Get Religions! Lots of them. Go straight for the goal.

Masonry (quarries, pre-req for Judaism)
Polytheism (pre-req for Judaism)
Monotheism (Judaism)
Meditation (Hinduism)
Priesthood (Buddhism)
Bronze Working (slavery, chopping)
Agriculture (because we can fit it in)
Monarchy (pre-req for Islam)


Opening Moves

Delhi is founded on the spot and starts by building two warriors, timing the second to arrive just as the city reaches size two. Next it builds a settler and a worker. Train a second worker to arrive at the same time as the Bronze. Beyond that, the capital is yours to do with as you like. If you train a settler, don’t found any new cities. There are no good commerce sites (or rather none that are good from the moment you build the city), so that is simply out. It is a drain on the economy which you cannot afford. Your worker should quarry the marble. After that, it can mine the hill southeast of Delhi.

Your three warriors can explore the sub-continent. One should head off to Europe to meet the new advanced civs who will found there. If the warrior dies on the way, train a replacement and send him off. In fact, it’s a good idea to send off a replacement (or even two) right away. After all, there are goody huts in Bulgaria, Sweden, Denmark and Portugal. There are also two locally and one near the stone to the far north-west. Who knows? You might get something good.

Make sure, though, that at least one warrior gets to Europe. If only one gets there, the safest place to wait is in Italy. First hang out in the heel of the boot to meet the Greeks, then the toe for the Carthaginians. Finally move north to greet Caesar. There is a barb chariot in Anatolia and it may attack if you hang around the Balkans. If you do meet the Greeks in their homeland, it is safe enough to wait for the other two in south-eastern Spain if you like.

Make two or three more warriors to protect the entrances to your realm in the west. You are safe in the other directions. There are mountains to the north. Nothing comes from the east. Barbs don’t. Even if the Chinese declare war, the jungle stops them from sending anything other than scouts. The odd animal might appear in the south. So?


Takshashila

Your second city is the key to gaining victory. It must be founded north of the Marble at the Takshashila site. You can build what you want there (I just train a few warriors) but emphasize food. Push the button. You want to grow as fast as possible. The alternate Multan site southeast of the marble will not work. It does not grow as fast and is less healthy. Health is something else which is essential to success.

Once you have Priesthood, drop everything and build two temples as fast as you can. Whip out the first for two pop. Don’t reach size five until you have control of the :whipped:. The city becomes unhealthy at that point and you do not want to waste food. Chop to get more hammers. Do not chop more than two of the forests in the city’s fat cross, as otherwise it will become unhealthy at size three. Instead chop the ones further out to the northwest and southwest. Try to time the city’s return to size four with the completion of the second temple.

Once it gets to that size, hire two priests. In twenty-five turns you will have a Great Prophet. Guaranteed. At the same time, start building the Oracle. It will be slow but with the double-speed build from the Marble, it will be sure. The objective is to finish the wonder the turn after you have your Prophet. You can slow it down by putting it aside and building something else instead (maybe you can finish whatever you were working on before the mad temple rush). You can speed it up with the whip. You shouldn’t have to fire a priest. It is also important not to finish it before you know Monarchy as well. Once you learn Agriculture, your priority is to irrigate the wheat to restore the city’s health. It’s all right if it starves a little while waiting. Just don’t lose a pop point.

India_Tak.jpg


See how Monarchy, the Prophet and the wonder are all scheduled to arrive at about the same time. The Oracle will speed up a little once the wheat is farmed.

Meanwhile, your warrior in Europe has been waiting for Ham and Salad to appear on the world stage. Remember? You’ll be able to get several nice techs from them but the one that you absolutely must have is Writing, the last piece to this little puzzle. After you learn Monarchy, a good choice for research is Math. You’ll have everything else you need within a few turns anyway.


Cyrus

Cyrus is not likely to bother you this early in the game. But just to be sure, be nice to him. He will almost certainly convert to one of your religions. Adopt the same one. If he asks for a war or Open Borders, agree. He’s Da Man. Later you can get your revenge. Remember that hill you mined because your worker had nothing better to do? It turns out to have Iron on it. :mischief:


Dénouement

India_Theology.jpg

India_Divine_Right.jpg


Occasionally (perhaps one time in twenty), the Greeks will beat you to the Oracle. If so, have a good :cry: and get on with your life when it’s over. It is not possible to guarantee victory. In my various attempts at this UHV, I once tried a strat in which Takshashila built Stonehenge from the moment of its founding and Delhi built the Oracle. I lost Stonehenge to Egypt. :eek: If the AI decides to go straight for a wonder, it will beat you.

If you get the wonder, Divine Right can be had around 300BC. You now have 1500 years to get to be number one. There is little left to learn besides Calendar. You can get Iron Working, Metal Casting and the rest of the worker techs in exchange for your religious techs. Currency and Construction would be nice too. But they're not essential so it's not important to keep your economy in shape. So long as you don't go negative, you'll be fine. Fill out your continent and beat up on the Persians a little.

India_5_Million.jpg


India_UHV.jpg
 
Next will be the Incas. I'm not sure after that. I do have a Grecian (Bushian??) strat prepared, but it's pretty boring. They are too easy.
 
I tried your India region method, and could not get Judaism. Was FIDL 4 turns before i could get it :(
 
The date Judaism is founded is variable. Try again. I'm surprised at your bad luck, though. I have never missed if I start with Myst and go straight for it.
 
Has anyone been able to complete the Carthage UHV? For me the problem is getting 2/3 goals done by 350AD. Even 4 Dye resources are hard to control. The nearest ones are in Egypt, Turkey (2), and way out in persia. It is very hard to control the 3 middle east dyes. I believe dye will apper in England and France but in my game it does not before 350 AD....
 
Yeah, I've played India a million times... I figure Judaism is autofounded before I get to it maybe 20% of the time... Maybe more, maybe less... When working out my strategy for the UHV, I consistantly got Judaism first... When it was first autofounded on me, I was shocked... Sometimes it's REAL early, (Like I'm still 10 turns away...) It's totally random...

I gave Abegwiet's India strategy a shot, since it was pretty similar to what I do anyway, and it works much better... Not worrying about researching writing gives you an earlier jump on some of the early techs that you have to skip in the name of religion... I like that... Irrigating and chopping actually gives the fast worker UU a purpose in the first half of the game.

I love these guides! Thank you so much! I'd be interested to see if you could come up with a consistant strategy for the Romans, maybe something without the "keep all your cities low in pop" circumvent... I want a REAL Roman Empire... I've been close a few times, but I can never seem to make it...

Just keep up the GREAT work!
 
Not trying to thread-jack---just another opinion on the Egyptian 500 culture component:

Research Animal Husbandry first (while building the first worker--the worker should pop out first). Hook up the horses. And build about 3x Chariots, then build the Stonehenge->Pyramids. Carefully take the chariots past 'jerusalem' to avoid losing them (stop at the sinai hill, then rush past jerusalem to avoid a stack attack from it); Then conquer as many of the other barb cities as possible.

This works because several will be out of revolt in time for when the Pyramids are built, to share in the free obelisk. Conquer 'jerusalem' and spread judaism to hit the culture peak even quicker.

Stonehenge still needs to be built first---it's faster and the +8's for culture are much better than delaying it to build the pyramids (plus those other cities won't be on-line either).

Also, I don't like Per-Atum right on top of the bronze hill---waste of a good mine.
 
I've never missed bee-lining for it from the start either.
One possibility, be sure the governor is set to working tiles based on 'commerce'.

The date Judaism is founded is variable. Try again. I'm surprised at your bad luck, though. I have never missed if I start with Myst and go straight for it.
 
Just gave Abegweit's Egypt strategy a go with the newest Warlords version - it worked flawlessl. Well, there were a couple points where I was breathing heavy because of Impi invasions - and unfortunately both Greece and India ended up declaring war on me :aargh: - however, Greece decided to go around via Land and try for Yeruselum :hammer2:, but I was able to fend them off with 2 Axemen and a few chariots I sent that way vs. 4 of their Axe and 3 Phalanx total :spear:.

If the AI was smarter they would have launched an attack via the sea, and I would have lost one or both of my coastal cities.

And here's a screenshot of my final turn. :) Thank goodness the win came then, as I'm not sure I would have fared well against those maurading horse archers and the camel archer that just invaded my lands.

Anyways, thanks for the guides - they're excellent. I hope you continue the series with as many Civilizations as you can manage.

And Rhye - FANTASTIC MOD! I haven't touched Civ IV in a couple months, since I was waiting for the Warlords edition of this mod - and its just plain awesome. Its rekindled my interest in the game again. :goodjob:
 

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After Egypt, I gave the Babylon stategy a try - that worked too. There was a tense moment when a barbarian city spawned NW of my capital and immediately sent a chariot against my single warrior. Fortunately I won that and the rest was pretty gravy.

Then I tried China, 3 times. For some reason I keep tanking out my economy before I hit Calender or Mathematics (0% tech in one game, and still negative cash flow, 20% in another, and dropping fast - and 40% in the last, also dropping fast).

I'm not sure exactly what I'm doing wrong, as I was following the guide as closely as possible. I'm thinking that I'm doing the following things wrong: 1) I'm immediately switching to Slavery Civic as soon as I get Bronze Working, 2) I'm immediately switching to Confusionism as soon as that's available, 3) Rome usually will *not* trade Iron Working with me, and noone else ever seems to be able to trade techs aside from Rome and Carthage, both of which will not offer me anything of value, 4) I think I might not be understanding the whipping/chopping strategy involved and some of the micromanagement elements of utilizing scientists and micromanaging the cities in general.

Abegweit, if you could go into a little more detail about the opening moves and whatnot, I'd appreciate it highly. I'm addicted to trying all these out! :)
 
After Egypt, I gave the Babylon stategy a try - that worked too. There was a tense moment when a barbarian city spawned NW of my capital and immediately sent a chariot against my single warrior. Fortunately I won that and the rest was pretty gravy.

Then I tried China, 3 times. For some reason I keep tanking out my economy before I hit Calender or Mathematics (0% tech in one game, and still negative cash flow, 20% in another, and dropping fast - and 40% in the last, also dropping fast).

I'm not sure exactly what I'm doing wrong, as I was following the guide as closely as possible. I'm thinking that I'm doing the following things wrong: 1) I'm immediately switching to Slavery Civic as soon as I get Bronze Working, 2) I'm immediately switching to Confusionism as soon as that's available, 3) Rome usually will *not* trade Iron Working with me, and noone else ever seems to be able to trade techs aside from Rome and Carthage, both of which will not offer me anything of value, 4) I think I might not be understanding the whipping/chopping strategy involved and some of the micromanagement elements of utilizing scientists and micromanaging the cities in general.

Abegweit, if you could go into a little more detail about the opening moves and whatnot, I'd appreciate it highly. I'm addicted to trying all these out! :)
I'm not sure exactly what you are doing wrong. If you're not even getting to Math, then the Romans certainly won't trade you IW. It will take at least that. I've gone into quite of detail about how to use the whip in both the Egypt and China posts and wouldn't know what to add. Are you failing dinghies out in the water? Until calendar, this is commerce-poor start and the only place to get it is from the fishies.

Just as Seoul is building a workboat for a later city, Darien built them for both Shanghai and Seoul.

Other than that... post a save game. Or pm it to me if you prefer.
 
I had Math - but they still refused to trade Iron Working.

No, I didn't fish any of the coast - maybe that's something I could try to help out.

So, you're saying that the second city built should be the one East of the capital - build that up for a while with barracks and warriors, then pump out the settler? Or do you head South East for the trees/chopping the same?

I dunno - I'm thinking I might be expanding a bit too quick in the earlier parts. When exactly do you suggest going for cities 3 and 4?

Thanks for any additional hints/suggestions.
 
I gave Abegwiet's India strategy a shot, since it was pretty similar to what I do anyway, and it works much better...
Don't put yourself down dood. As you say, it's pretty similar. Not by accident. The thing I am "goodest" at is finding the optimal solution to a problem. You showed me the path. Once you pointed it out, I was obsessed about how best take advantage of it. I like to think that I came up with the BEST answer. OTOH, you came up with the path to it.
 
I had Math - but they still refused to trade Iron Working.
I always get IW for Math. But then I was playing Vanilla and you are playing Warlords. There are subtle differences in the AI reactions between the two version. Still... you shouldn't need the Europeans. China can make it on its own.


No, I didn't fish any of the coast - maybe that's something I could try to help out.

So, you're saying that the second city built should be the one East of the capital - build that up for a while with barracks and warriors, then pump out the settler? Or do you head South East for the trees/chopping the same?

Warrior(s)? Barracks? Fish are high priority. Darien is city number two and its first step is to build itself a boat. After that get a settler.


I dunno - I'm thinking I might be expanding a bit too quick in the earlier parts. When exactly do you suggest going for cities 3 and 4?

No. You not are expanding too fast. Cities 3 and 4 should be built ASAP. The capital can build a barracks before Shanghai, just as Darien builds a boat before Seoul. If fact they could both go straight to the settler. It's just not optimal. Growing a little works better.
 
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