Yeah and then perhaps the AI gets pissed off because you refuse them everythingLeConquerant said:yes... maybe we could have the option to redline on our side too - a checkbox by opponent would make it.
Yeah and then perhaps the AI gets pissed off because you refuse them everythingLeConquerant said:yes... maybe we could have the option to redline on our side too - a checkbox by opponent would make it.
I hear you, as someone who was professionally involved with expert systems and other rules-based engines the difficulties of AI programming are clear. Still for those of us who just want to role play through the ages, with the journey more important than the destination, it is sad that some of the extra interaction is denied us.Meffy said:mjs0: :-D
If the AIs could be rewritten to learn from experience, and to simulate emotional states in a more refined way, then I could see some value to such an option. But such a mod is light-years beyond what I have time for, and I probably wouldn't be able to do it anyway.
As it is, I figure the AIs don't care how you feel about them, they assume that you intend to see your flag over all of their cities and it's just a matter of when.![]()
The way I'd implement it would be that requests for an item you've placed off-limits would simply be auto-declined, exactly as if you turned the offer down manually. The diplomacy screen just wouldn't come up - everything else would be the same.migthegreek said:Yeah and then perhaps the AI gets pissed off because you refuse them everything
That sounds like a cool idea.Sidewinder00Q said:Wasn't it Civ II and III where your foreign advisor came up to you and said "So and so would like an audiance, will you listen?" And then you had the option of Yes, No, or No and don't come back for ten turns?
Yeah, I can't understand why we cannot negotiate for war, that just doesn't make sense. It was specifically left out by the devs, so there must be some balance issue or possible exploit that I'm not thinking of. I feel disgruntled by accepting such requests just to avoid a "-1" diplomatic modifier. Feels cheap.Sidewinder00Q said:I don't mind the redlines so much, what I do mind is that they never EVER offer to give you something in return for doing them a favor (declaring war, stop trading) Unless I had intended to do so in the first place, I just ignore them and take the -1 You refused to help us in war time, or -1 you refused to stop trading with our worst enemies.
DrewBledsoe said:It goes for wars to, if you're the conquerer, you should be allowed to ask for anything you want..they can refuse fine, but being told by the computer what you can and can't ask for is too much a metaphorical slap in the face for many people..
Salamandre said:No, I complain about the thing that AI can ask you the same TECH/MAP/PACT/RESSOURCES which are redlined when you try to ask him. I remember one of the CIV series had the option to not talk to AI if you wanted. Do not remember which. I would like to have same option here.
I don't know. Reading the source code would tell but I'm a long way from being ready to do that. I would prefer if inter-AI diplomacy were more like AI-live player diplo... long as it could be done without screwing up balance.naterator said:how come no negative AI-AI modifiers? if we are to think of a redded out item as an "automatic no", then this must mean that the AI doesn't red out anything to other AI?
Mr. Do said:I think the real reason people get annoyed by the red-lining even though it's just the AI essentially auto-declining, is that the AI will have everything red-lined, then it will demand something off of you: you say no, he hates you more for it. It'd be much better if you could say, "Hey, instead of you getting annoyed at me because I won't gift you a 10,000 beaker tech and I get annoyed at you because you won't trade a 4000 beaker tech, why don't we actually do a trade instead?"
But no, the game just goes like that. The AI's behaviour on demands is utterly irrational: if the AI won't give me one of his crucial techs, then I don't mind- only a tyrant would ask for it in the first place. But if he won't even consider a fair trade for it, that's just wrong. We humans never get more than the asking price for our techs or whatever, but the AI expects us to give them everything on the cheap all the time. And we get these stupid demands every few turns as well, the AI wants to have its cake and then eat ours as well. It's a ridiculous system.
Mr. Do said:I think the real reason people get annoyed by the red-lining even though it's just the AI essentially auto-declining, is that the AI will have everything red-lined, then it will demand something off of you: you say no, he hates you more for it. It'd be much better if you could say, "Hey, instead of you getting annoyed at me because I won't gift you a 10,000 beaker tech and I get annoyed at you because you won't trade a 4000 beaker tech, why don't we actually do a trade instead?"
But no, the game just goes like that. The AI's behaviour on demands is utterly irrational: if the AI won't give me one of his crucial techs, then I don't mind- only a tyrant would ask for it in the first place. But if he won't even consider a fair trade for it, that's just wrong. We humans never get more than the asking price for our techs or whatever, but the AI expects us to give them everything on the cheap all the time. And we get these stupid demands every few turns as well, the AI wants to have its cake and then eat ours as well. It's a ridiculous system.
And it reflects the real world pretty accurately. Far too accurately to be pleasant. But it's how things are.Mr. Do said:The AI's behaviour on demands is utterly irrational: if the AI won't give me one of his crucial techs, then I don't mind- only a tyrant would ask for it in the first place. But if he won't even consider a fair trade for it, that's just wrong. We humans never get more than the asking price for our techs or whatever, but the AI expects us to give them everything on the cheap all the time. And we get these stupid demands every few turns as well, the AI wants to have its cake and then eat ours as well. It's a ridiculous system.
Meffy said:And it reflects the real world pretty accurately. Far too accurately to be pleasant. But it's how things are.
The AIs want to beat you. You're far smarter than the AIs. So they have to use other methods to keep you from getting too strong, to defeat you if they can. Why wouldn't they do everything in their power to do so?
Yes, it can be frustrating. Okay, all kinds of things can be frustrating. There are two useful choices for how to react -- deal with it or mod it -- and one futile choice -- complain here and hope the devs change the way it works.
Of course, there's nothing wrong with complaining just to vent. Doesn't achieve anything but blowing off steam isn't just for civs that have railroads. ;-)
The thing is that, as described, this has absolutely nothing whatsoever to do with redlining...Salamandre said:Finally, someone who understand my complaint![]()
Maybe to a non-programmer it seems like it shouldn't be difficult. It would, in fact, be extremely difficult.SLM said:That may be true, but the AI SHOULD know why someone declares war. It helps the AI in its relation management with other AI and non-AI players. It would help the AI play a better game. It shouldn't be that difficult.