LeConquerant said:Luckily there is no forum for computer players complaining how unfair we can be to them....
No, that's not what people want. If things stopped being redlined, they would then be complaining that they can't get the AI to give them anything by threatening them.johnny42strom said:More importantly, it allows what people want, the ability to threaten AI properly.
Beamup said:The issue is NOT wanting to issue threats, because there is no issue there. You already know that the threats will be ignored, so wanting to issue them anyway is just silly. The issue is that people want the AI to roll over and give them whatever they want.
That's one of the issues being discussed - and the one that actually has some amount of credence to it. The other issue being discussed, and the one johnny was mentioning, is precisely what I said.atreas said:If I understood correctly, the issue isn't to give the player the ability to ask (and get) what he wants, but just to prevent AI from asking things from the player, which the player isn't willing to give. But this leads to an extremely easy exploit: you always make all things red and get rid of the annoying AI civs.
This effectively does happen now. I've said no to something and right afterwards the AI declared war. The diplomatic modifier dropped by me saying "no" too many times. That was the last straw for the AI.atreas said:One workaround might be to make these "threats" more real. For example, when the AI comes demanding something, he should also have the dignity to declare war if it receives a "NO" as answer.
naterator said:does anyone know if the size of your army (or bank account) affects what items are redded out? because that, i think, is very relevant to the issue of the AI being unwilling to even discuss the trade. basically, it already took your threats/bribes into account. but i think the point about no negative trade modifiers for refusing help between AI is valid. i notice that the AI trade tech pretty freely, but if i have montezuma, who's furious at me for declaring war on him and crippling his civilization, asking me for astronomy the turn after i pop it from a goody hut with an explorer in a caravel, then some AI somewhere should be making similar unreasonable demands on another AI, and being refused, causing negative modifiers. i think this is a legitimate complaint, although some people seem to see it akin to complaining about AI advantages on higher levels, it's not level specific. it would seem to me that the AI red out items for each civ, based on relations, and that AI's don't bother asking for redded out items, thereby creating a big old love train.
Almost always the relations bonus is not worth giving up a tech. The only time it is useful for me is when trying to convert someone to your religion who has another religion. It is exceptionally annoying when you first discover alphabet because you get 5 moochers each turn, and alphabet is the one tech you want to deny the AI until one of them discovers it.Dracleath said:You all are missing the point...
Those requests from the AI are there to give you a chance to improve your relations. If you give them what they want you get a +1...
If it didn't work this way how would you ever improve relations up from the level where they stop trading with you?
Its not that they're demanding something, they're saying "our relations are not so good, maybe you'd like to spend some money improving them?" If you don't want to and you're ok with them being annoyed just say no.
If the AI didn't ask for anything at all then once you got to annoyed you'd pretty much just be doomed to always be hostile to that civilization for the rest of the game as you couldn't make any trades and any gifts you'd make would be subject to the unsolicited donation penalty (which itself is good, you shouldn't be able to just buy up good will without the other party being interested in letting you, if you just randomly gave a human in muliplayer 2 or 3 techs and then said "now you can't go to war with me" they'd pretty much just laugh at you)
Meffy said:And it reflects the real world pretty accurately. Far too accurately to be pleasant. But it's how things are.
The AIs want to beat you. You're far smarter than the AIs. So they have to use other methods to keep you from getting too strong, to defeat you if they can. Why wouldn't they do everything in their power to do so?
Yes, it can be frustrating. Okay, all kinds of things can be frustrating. There are two useful choices for how to react -- deal with it or mod it -- and one futile choice -- complain here and hope the devs change the way it works.
Of course, there's nothing wrong with complaining just to vent. Doesn't achieve anything but blowing off steam isn't just for civs that have railroads. ;-)
LeConquerant said:Salamandre,
well the computer players, are just computer players. They are not willing to be challenged, they did not pay the 50-60 to get the game, and none of them will go complaining you're getting more interactions from other computer players than they do.
I am not sure I voiced it that clear, but IMHO, I can not care less if it is more or less challenging for the AI than it is for me: it only depends on the difficulty setting you have. I often get asked tributes several times in a row when i am weak, but I do the same repeated demands on lower civ's before attacking them, just in case I can grab some more. And I often accept peace treaties + tributes only to stack up armies for ten turns, and tehn demand tributes again, and then attack again.
Luckily there is no forum for computer players complaining how unfair we can be to them....[/QUOTE]
lol
Mr. Bit: I'm done with this stupid @#$%ing game.
Mr. Byte: Why's that.
Mr. Bit: 'cause every time i play a game against this frikkin' noob he turns his difficulty down to cheiftain and i'm behind the 8ball right from the start.
Mr. Byte: But you always win.
Mr. Bit: That's not the point!!!
Steve3000 said:Mr. Bit: I'm done with this stupid @#$%ing game.
Mr. Byte: Why's that.
Mr. Bit: 'cause every time i play a game against this frikkin' noob he turns his difficulty down to cheiftain and i'm behind the 8ball right from the start.
Mr. Byte: But you always win.
Mr. Bit: That's not the point!!!
mjs0 said:Talking of human exploits, made me think of the worst of them all, and then I got to imagining...what if...the AI could reload the game.![]()
What do you think are all those CTD and system crashes that people complain about?Salamandre said:I have better: if AI could open the worldbuilder and just erase you![]()