Make crusade stronger perhaps.
I like the crusade idea but it's just plain weak when you compare it to Calabim's vampires and Amurite mages.
Seriously, these guys battled their way out of HELL. They were in hell for how long? The better part of the Age of Ice! Hell must be a pretty mellow place if these guys honestly fought off Satan for that long.

I was thinking perhaps Bannor needs a more "organized style" perhaps give them unique promotions they can use at fanatacism, power up the crusade so that demagogs spawn WAY more often and not just on towns (also in cities).
Their units hardly feel unique either. Perhaps to combat this each UNIT CLASS should have a role in the bannor army, not just guardsmen. Make it so each STACK of units for the bannor requires some archers, some cavalry, some melee. Give each unit a way to support the others. Guardsmen support divine/mages, Archers give a ONE TIME withdrawal bonus (archers provide cover for skirmishing forces so that they can retreat but not stackable as to prevent overpoweredness). Something along those lines.
Make each unit offer something to the others, I liked the "feel" of guardsmen. I think Bannor would definitely "feel" more unique with armies that functioned as a unit with synergies for people who got crusade, teched partially down to archery, horseback riding and bronze working. It'd definitely be mid to late game but at least I think the civ would be a bit more unique with these promotions.
That's my opinion anyways. I suppose ANYTHING sounds better than the current state of bannor, they feel like the illians did when they were unfinished. I definitely feel like Bannor is "unfinished" with how weak crusade is because of how weak demagogs are and the fact it degrades towns, you can't conduct diplomacy and that your entire crusading army just ups and leaves right after a conquest so you're in deep DOO DOO on holding all the lands you've gained.
