About Science & Tech

sebanaj

Prince
Joined
Jan 2, 2002
Messages
566
Location
Buenos Aires, Argentina
I think it would be better if actually you can't see what to choose, but when you spend on education and culture: the people will decide what to investigate. So, according to culture, literacy and education, you'll be advancing faster or slower; but the people decides what they research, depending of some factors: like geographical characteristics, civ traits, etc.
Usually were the people who invented things in history...
 
This will just take control out of the player's hands, and make you blind, and that’s not fun IMO. You are supposed to be in control of everything.

Either way, the speed at which you research things is already decided by culture (size of empire = more cities = faster research), literacy and education (universities, libraries).
 
I agree and disagree with you Civrules. A completely blind system would not be fun, but I also feel that a system where you can automatically pick every tech you research is also not much fun!! A 'semi-blind' approach, where you can prioritize your research budget on particular streams would be best, IMHO!

Yours,
Aussie_Lurker.
 
Hello,

that remembers me of the 'Master of Orion'-System. I liked it quite well.
In Master of orion, at first you had to spent your research resources on 6 different fields of research, but more important was following. When you discovered a new field of tech, then there was always 2 different techniques coming out, and you could only choose one of them. The other one you could achieve only by trading.

You could now make it like that : you can get 5 different techniques out of one field of research. Which one you get depends on your culture group.

So lets imagine some field like Religious Ceremony. All Cultures may develope Religious Ceremony, but the Egypt discovers Ceremonial Burial, the Greeks discover Animal Sacrifice and the Mesoamericans discover Human Sacrifice.
 
i agree, it would be good if you can orient the researching towards certain aspects, but without determining exactly what you're researching.
You must find the iron before you research it, because the mind can't imagine things it doesn't know.

The way you educate your people, the way you give them freedom, will determine your success in science...
 
or you can do it the other way around and insted of choosing a category to emphasize have the different categories require you to emphasize certian things,
no robotic assembly plants 'till you have at least 10 factories, no Fussion power until someone's built the superconducting super colider, no horse back riding without hourses. no magellian's expedition without a navy,

in general I'd like it to be a two way connection between what's going on in the tech tree, and what's going on in the game world.
 
Semi-blind would be cool, in a random way.

The program would limit you to maybe half the of options you would normally get. Perhaps you would have a permament limit of 5 options, with all of them randomally generated by what the real options on the tech tree were. And once generated, they would stick until you researched them.

That'd be great for an optional, extra challenge. Maybe that should be a new CGOTM category?


Semi-blind in the sci-fi way of SMAC and others wouldn't work for CIV.
 
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