About that Protective Castle

Maybe castles should be available earlier in the tech tree?

In real life, the usefulness of castles lasted only a few centuries before gunpowder, and saw greatest use from the 9th to 15th centuries. I love the fact that, unless you are following a military path (early engineering, late economics), castles are gone in a flash.
 
I think castles should be available earlier or should obsolete later (e.g., industrialism).

If you want to make use of them though, you can plan to bulb machinery and then beeline eng. If you chop out the pyramids and are philosophical you can use GEs to bulb both machinery and eng (or use a GS on mach and a GE on eng).

Eng also gives trebs, pikes, and in BTS iirc Notre Dame which has been beefed to 2 :) for all your cities (pretty nice imo).
 
I'm ignoring the Castle's defense bonus because it comes into play very rarely.

I've heard that castles also affect your power rating. Is this true or only a myth? Sometimes I build castles just because of this, if I want to raise my power rating and don't want more units. But I haven't actually tested if it works.
 
Once you get Economics and the castle goes obsolete does that mean you lose the extra trade route ?
I'm not sure on this point as i rarely build them.
 
I used to love Notre Dame but nowadays I rarely build it. On top of an effect you don't need very much that late in the game, it gives GA pollution and the tech is a dead end for a while. It would be incredibly more attractive if the ND gave +1 happiness and +1 health.
 
religion si unhealty
 
religion si unhealty

:D

I would happily build ND for 1 Healthy, but i can't find any reason why a church should have that bonus.
 
I had the same concern with castles not being a pivotal part of the game - not as much as I thought they should've been. I spent some time testing and came up with a mod that I liked a lot better:

- Reduced courthouse (and UB replacement) city matinence in half and also cut the build cost in half.

- I made castles available at monarchy and gave them a -25% city matinence modifier in addition to it's original traits.

- I created a custom city hall building available when castles go obsolete at economics that gives a -25% city matinence modifier and provides additional espionage.

Increasing the importance of castles has also indirectly increased the importance of walls. The change feels more complete.
 
I still feel castles need to be a lot earlier. The window between Engineerign and Economics is tiny (occasionally completely non-existant). Particularly given that you have to build walls as well (a further waste of time anywhere other than at a border, and even then you have to be losing a war), they jut don't repay the cost. As others have pointed out, the castle window i also in one of the worst points for trade routes, as Mercantilism is showing up.

Either castles need to obsolete later - I could make an argument for gunpowder or Rifling. Steel even, since that (bizarrely) enables the cannon, which truly oboleted the castle.

Other option would be to make them available earlier - Construction maybe? Or even masonry itself.
 
Construction would be a great choice. Could push the aqueduct/HG back to engineering (also logical imo)...
 
Do you guys want to give AIs access to 100% city defense, and 75% less bombard earlier?, taking cities would be painful and cost a bit of EP.

Construction seems to early, I say Machinery because most of the time the Player and AI tend to get Construction before Machinery and it's kind of a midway between Construction and Engineering.

and I'd make Castles Obsolete with Constitution, no real reason, Although I can think of a couple, you can build Jails for EPP so that obsolete the EPP bonus from Castles and it leads to Corporations which gives you an extra trade route therefore the trade route bonus from castles obsolete seem about right too,

Although if you have the Great Lighthouse and A Castle while running Economics, you could potentially get 6 Trade route but only for a short period of time. How great is 2 extra trade routes compared to not running representation is up to the player I guess.

MY history is pretty bad but My guess would be Constitutions were the end o monarchs there Castles obsoleting at constitution makes sense in a way.
There could also possibly be a tourism bonus for castles in late game they activated by flight where castles give you 100% extra trade route commerce fore example.

My only problem with Castles obsoleting at gunpowder or steel is that it nerfs the Spain UB.
 
Castles actually open the AI up to a very nice catch-22, so it's a very potent offensive weapon if used correctly.

The way to do it is to get a Castle up, preferably on a Hill border city. Declare war. The AI needs to bring a lot of Siege equipment to bring down the defenses. Or a lot of turns. Either way, it's your advantage. Either you have a lot of time to whittle down their attack stack, or you can go to town with Flanking cavalry units and send their WW sky-high. Even just 4 or 5 highly promoted Knights can withdraw or win often enough to kill large stacks of siege units. Meanwhile, you real stack is off taking their cities. Engineering also gives you trebs, pikes, 3 movement on your roads, and Notre Dame. It is THE tech. Booyah!
 
The tourism bonus for castles is represented by the culture they still provide.

Although I wish that castles didn't OBSOLETE, but just become unavailible to build.
 
I've heard that castles also affect your power rating. Is this true or only a myth? Sometimes I build castles just because of this, if I want to raise my power rating and don't want more units. But I haven't actually tested if it works.
Only for vanilla but walls still give an archer worth of soldiers. Details here.
 
I try to build as many castles as possible when Im protective. The defense against siege can be a life saver. The culture is nice in a culture-poor city (still common in the age of castles). Extra trade never hurts. And dont forget the espionage points! Plus I dont think its that big of a deal putting off economics.

So lets recap. If I can build a building that gives me...

Culture
Defense against Siege weapons that the AI loves to use
Trade
Espionage points

Then heck yes Im going to try to build it!
 
I agree Castles should last longer. It should be Cannons that make them obselete. Giving them a city maintenance reduction bonus would also make sense. It would represent manorial courts.

Actually this is another case of Firaxis not knowing much about history :( , castles evolved into the Star_fort and city defences did not become obsolete with cannons. It is arguable that sieges of cities became a lot harder in the Renaissance. The defenders used cannons loaded with grapeshot to break up massed assaults and counter battery fire against the attacking cannons. There are many famous seiges in the 16th to 20th century where city defences were very physical as opposed to cultural. Checkout Vauban

So historically we should have star forts as an upgrade to the obsoleted castles. ;)
 
Actually this is another case of Firaxis not knowing much about history :( , castles evolved into the Star_fort and city defences did not become obsolete with cannons. It is arguable that sieges of cities became a lot harder in the Renaissance. The defenders used cannons loaded with grapeshot to break up massed assaults and counter battery fire against the attacking cannons. There are many famous seiges in the 16th to 20th century where city defences were very physical as opposed to cultural. Checkout Vauban

So historically we should have star forts as an upgrade to the obsoleted castles. ;)

However, as the cost of cannon grew more expensive, it put an end to the independent nobles that once were a thorn in the sides of kings. As only a monarch with the full buying power of a nation could afford a proper siege train, he could also crush any rebel nobles who attempted to defy royal might in their castles.

By that token, Castles should obsolete with Steel, not Economics, since it was cannon that put an end to the independent feudal nobility, not free market economics. (I've made that change in my own copy of the game).

As for Star forts, IIRC, they should be a 17th century development, the best known military engineer being Vauban. Again, the expense of preparing such defensive works were outside the means of the nobility. So gamewise, there's probably about 100 years between the decline of the castle and the development of new military architecture. Perhaps a Star Fort could be placed on Consitution or Nationalism?

BTW, if one is in New York state here in the U.S., there is a small example of a star fort, Fort Ticonderoga on the lake of the same name. (There's probably more, but that's the one I visited on my one trip to New York state.)
 
Actually this is another case of Firaxis not knowing much about history :( , castles evolved into the Star_fort and city defences did not become obsolete with cannons. It is arguable that sieges of cities became a lot harder in the Renaissance. The defenders used cannons loaded with grapeshot to break up massed assaults and counter battery fire against the attacking cannons. There are many famous seiges in the 16th to 20th century where city defences were very physical as opposed to cultural. Checkout Vauban

So historically we should have star forts as an upgrade to the obsoleted castles. ;)


And Vauban's star forts turned into the fortresses like Verdun in WWI.

Warfare since very ancient times had two components -- the field army and fortification. The importance of these changed through time.

As Uncle JJ said, gunpowder did not end the era of fortresses, or even castles.

One mistake I have often seen people making on these boards is talk about 15th century warfare. In the 15th century, when cannon first became common, cannon destroyed all of the castles, and a new era came .....

Until the defenders learned how to counter the weapon and build new castles. Gone were the days of high wall that are hard to scale made out of stone, cannons will rip them to shreds. But late 15th century fortifications were tremendously thick, and SHORT. Scaling ladders weren't the threat any more. They had earthen exteriors to cushion the power of the blast.

Indeed, fortification was so well developed during these periods that most wars are a matter of moving from one fortress to another. It was impossible to capture all of the fortresses (impossible meaning that even if they could take the fortress, the cost of fielding and army for 6 months to take one fortress would bankrupt any country, and places like France had dozens of castles.) Therefore, to 'win' a war the fortress defenders had to surrender, and unfortunately we then had the development of terror tactics (surrender or I'll kill everyone inside.)

Gunpowder armies, because of their lethality, reduced the importance of mobility somewhat and therefore increased the importance of fortification.

Fortification is important even today. But the end of fortification dominating war did not come from a military breakthrough, but a change in government, specifically the French Revolution and the Levee en Masse. Logistics and communications were poor back then, and in the 18th century, and army may have a few hundred thousand people spread out, the 'main army' usually having 50,000 - 70,000 or so. Therefore, an enemy in a fortification with 5,000 -10,000 in the rear would cripple the ability of the main army to move forward.

But in the early 19th century, Napoleon changed the world. He achieved more conquest in about 15 years than the last several hundred together in Europe. His military genius is so great, I find it hard to believe some of things he did; he was a logistics master. But the key move was that with armies in the hundreds of thousands, he now simply bypassed forts in the rear, and put in a 'screening force'. So, if the enemy had 7 or 8 forts, manned by 5,000 people each, and would put out a force of 20,000 -- 40,000 to police the area and maintain communications, and the main army would move on. A 70,000 man 'main army' cannot do this.

By the time you get to the 20th century, we now have 'fronts' instead of armies, and the whole dynamic has changed. We know how to handle fortifications, the way the Germans did it in WWII. When the French build the Maginot Line, the Germans simply went around it. Japan took the 'impregnable' fortress of Singapore by going through the rear, the landward side.

(This whole argument mostly comes from Supplying War by Martin van Crevald).

I do not disagree with a_hampster in his facts or conclusions; rather, I think there is simply a difference in what people view when talking about 'castles' in game terms. As a_hampster points out, the critical issue with castles and then later the cannon and perhaps even more important the carpenters, sappers, etc. needed to sustain a siege reduced the power of the nobility since they couldn't afford it, and these did lead to an end of classic feudalism. But whether medieval castles should evolve into forts based on civics or techs is just a personal choice.


And there is history and then there is game. In real life, gunpowder did not end fortification. As a_hampster said, it changed the importance of centralizing power. If anything, it was logistical and raw size and organization that reduced their importance. If we want to take a tech in the game that best represents this, it should probably be something like Industrialism?

Int he game, though, as knightowl says, real life fortification may make the game just too hard. Indeed, in real life, its just darn hard to conquer the world, but we do it in Civ all of the time. The biggest reason is that Civ ignores logistics. The SoD's we create would starve to death quickly in RL. The second reason is that fortification is probably understated.

But I do like Civ and the way it works. Even though I'm an historian of some skill, I don't know if I really want Civ to be all that realistic!


Best wishes,

Breunor
 
Construction would be a great choice. Could push the aqueduct/HG back to engineering (also logical imo)...

The romans built aqueducts, And castles where avaible during this era aswhell. Well, It was walls but some of them looked like castels. espeshally the big wals around som citys in the middle east. those stone walls where werry big and had the same effect as the castles. to get castels avible at masonary is early, construction sounds good but maths sounds greater imo.
 
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