meglamaniac
Chieftain
- Joined
- Nov 5, 2005
- Messages
- 13
First of all, I'll say I have posted my dxdiag log in the relevant thread.
I'm just interested as to whether anyone has any theories about this thing, or agrees with mine.
As I have a dual screen setup (don't worry, I've tried with just one of them enabled in case that was causing it), I loaded up task manager and watched the Civ4 process while playing the game.
When viewing the map "normally", in the flat view, with nothing going on Civ was using about 70% of the processor. Incidentally, this seems an inordinate amount just to do nothing, but there you go.
When zooming out to the globe view of the map (as soon as the map starts to curve), the process rockets all the way up to 100%
Now not being a game programmer, I'm not really in a position to analyse what's going on here, but I do program standard windows applications.
My immediate guess would be that something that should be being offloaded to the graphics card isn't being. There is no reason for my system (see below) to have any trouble at all displaying such a simple graphic if everything graphics related is being given to the graphics card as it should be.
Some sort of calculation that the graphics card should be doing is being done by the processor instead.
Think of it as being like the processor speed tests on 3DMark, where the entire rendering process is retained by the processor instead of the graphics card. Of course, this results in stupid framerates (often below 1fps) but it is a fairly good way to guage how powerful a processor is. I think that could be what is happening here.
The other thing making me think this is that it seems to be caused by something fairly fundamental to that map view. I get the same results whether I have the graphics on max (1280x1024, all things high, 4x AA) or on their lowest.
On the other hand, my flatmate with an older graphics card (ATI Radeon 9800 Pro) has no problems whatsoever, and neither do many other people. The sooner this is patched the better.
System:
Athlon 64 3000+
1GB RAM
Graphics: Geforce 6600GT 128MB, PCI-e
Sound: Creative Soundblaster Audigy2 ZS
I'm just interested as to whether anyone has any theories about this thing, or agrees with mine.
As I have a dual screen setup (don't worry, I've tried with just one of them enabled in case that was causing it), I loaded up task manager and watched the Civ4 process while playing the game.
When viewing the map "normally", in the flat view, with nothing going on Civ was using about 70% of the processor. Incidentally, this seems an inordinate amount just to do nothing, but there you go.
When zooming out to the globe view of the map (as soon as the map starts to curve), the process rockets all the way up to 100%
Now not being a game programmer, I'm not really in a position to analyse what's going on here, but I do program standard windows applications.
My immediate guess would be that something that should be being offloaded to the graphics card isn't being. There is no reason for my system (see below) to have any trouble at all displaying such a simple graphic if everything graphics related is being given to the graphics card as it should be.
Some sort of calculation that the graphics card should be doing is being done by the processor instead.
Think of it as being like the processor speed tests on 3DMark, where the entire rendering process is retained by the processor instead of the graphics card. Of course, this results in stupid framerates (often below 1fps) but it is a fairly good way to guage how powerful a processor is. I think that could be what is happening here.
The other thing making me think this is that it seems to be caused by something fairly fundamental to that map view. I get the same results whether I have the graphics on max (1280x1024, all things high, 4x AA) or on their lowest.
On the other hand, my flatmate with an older graphics card (ATI Radeon 9800 Pro) has no problems whatsoever, and neither do many other people. The sooner this is patched the better.
System:
Athlon 64 3000+
1GB RAM
Graphics: Geforce 6600GT 128MB, PCI-e
Sound: Creative Soundblaster Audigy2 ZS