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About This Mod

Discussion in 'Civ4 - Star Trek Mod' started by deanej, Oct 27, 2008.

  1. deanej

    deanej Chieftain

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    There's a post in the 3.0 Development thread with them, and the Mods\Star Trek\Manuel\changes.html file has them too.
     
  2. Raven Destroyer

    Raven Destroyer Chieftain

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    is there already a workable 4.0 as i can't find it then already ty

    and 3.0 sounds old when you know there should be a 4.0
     
  3. deanej

    deanej Chieftain

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    There's the beta in the 4.0 and the future thread (you do need to scroll through the posts to find the download link; I posted two, so take the later one and the fix towards the end of the thread). It's pretty much bug free to the best of my knowledge other than a commerce bug from Final Frontier Plus that isn't figured out. Currently I'm working on converting the DS9 scenario, if I can get it to work.
     
  4. Raven Destroyer

    Raven Destroyer Chieftain

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    when i get the destiny mod working i will look if i can get your mod also working i hope those two won't get to fight?

    destiny is from smeagolhearts
     
  5. deanej

    deanej Chieftain

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    I don't see why two mods wouldn't be compatible. Is there something strange about destiny?
     
  6. nody

    nody Chieftain

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    Great mod, Deanej!

    Just one thing 'bugs' me: In ST Galaxy no religion/value is founded by the right civ.

    I played as Vulcans and Klingons and they both had the right starting tech, but a couple of turns later the values of Logic and Warrior Code respectively were founded by a distant civilization.

    In case of the Vulcans I contacted the Romulans and they founded Isolationism. Is that correct?

    I'm still a Star Trek noob, but I know the Vulcans should found Total Logic and the Klingons should found Warrior Code. Am I right?
     
  7. deanej

    deanej Chieftain

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    In 4.0 the values will start pre-founded in The Galaxy. For now, the use the epic game system, which assumes a more generalized form of the value.
     

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