Absolute beginner guide ?

_RdX

Chieftain
Joined
Sep 8, 2009
Messages
6
Hiii everyone,

I am new to this civilization game, I have never played it earlier but have heard so much about it, i recently got CIV 4 and am all lost in it lol.
Could anyone suggest me a good guide for a newbie to this civilization series like me.
I mean a guide which could explain everything right from the scratch to a decent level.
Thank you, :)
 
Go here. It's probably the best place to start.

You will want to check out Sisiutil's Strategy Guide for Beginners.
 
thank you :), I have tried to read this guide earlier but it seems for the people who know the core basics of the game like "TURNS" " MOVEMENTS" "TILES" "+2 FOOD...% things" and where i can see it ?what to look where and why,,,but I guess its not mentioned in that.
:confused:I need something telling outline about civilization,,big picture about it and then the small to micro details as its my first time with this series
 
Civ (in all generations) is a turn based strategy game. This means each player gets a turn to perform whatever legal actions he can with his assets (cities, units, resources etc). Then all the other players get a turn before you go again. Movement is a term used to describe moving units around the game map. Tiles are the manner in which the map is arranged. Each tile (click on "view grid" in the lower right corner to see them marked) generates a certain amount of resources. There are three basic, and dozens of specialized resources tiles generate. Food is the most basic. +2 Food is a bonus for using a worker (a unit whose job it is to work the land) to improve a tile. +1 is a normal bonus for irrigation, so +2 bonuses are highly sought after early in the game, as they provide the best returns on each move the worker makes, and each turn they spend improving the tile.

But all of this is covered in the manual that came with the game...and mostly even in the civilopedia under "Game Concepts".
 
thanks all :)..
thanks mariogreymist I need something like you explained (You should write a tutorial if you could :) )I will look in the game manual and see how far I can go.
What is ALC?
thnx
 
Also try "The Power of Sushi" for learning corps. :)
 
There are few things that compare to playing for yourself, evaluating what's going poorly, and then ironing out those holes specifically.

Sis's guide is good but in some ways IMO it misleads players and relying on rules of thumb like "don't expand below 50 or 60%" can actually hinder play rather than help it. I also see chariots as far better early rushers than axes (horse archers too), both of which his rush guide kind of implies are less preferable options (though chariots were in fact weaker in vanilla). Overall though, it is excellent.
 
I guess none of the guides really tells about the game mechanics and the core basics...what does turns do...order of turns...end turn? if something is generated with turns in which unit it is shown? list is endless....:(..:confused: i am frustrated now,,:( still cant understand the big picture of the game, I dont want to copy the walkthroughs, I get stuck and asks why and what does it do m lost lost lost :((
 
During each turn, you and every civilization gets to move all of your "pieces" (units - things like armies and workers) if you/they want. If a city's food income that turn moves its food bar to the top, it grows a size. If the hammer bar grows to the top, then it finishes building what it was building. If the whole civ's science bar grows to the top, it finishes researching what it was researching.

So what turns do is that they sit around being the basic unit of time... does this help?

If you've ever played Chess, you can think of the turns in chess -- while you can usually move more than one piece in a turn in Civ, or none, the basic idea that "you do something on a turn, then the other guy, then you" still holds.

Something being "generated with turns" doesn't make sense, nor does the question "in which unit is it shown?". I don't say this to be insulting at all! I just mean to say it's hard to respond to because it neither makes sense nor sounds like you definitely wanted to say something else that does make sense.

While I don't know what sets the order of computer players' turns after your own turn and before your own next turn, the fact is that it's not really important, and especially not if you're still learning the basics. The important thing is they each get one turn for each of your turns, just as if you were all sitting around a table playing Monopoly.

I'm not sure which list you are saying is endless, but I do understand your not understanding the big picture of a game: it's a big game, and it takes time. Don't worry -- it's OK -- you'll make it.

I hope this has helped... and keep asking questions!
 
oh okays I got some idea about the game now thankyou :),
I meant like ' amount of gold ( or resources) generated per turn ' something like that if its correct.
If i find some food (or any other resource ) on a tile, How long does it last?
And are the turns fixed ? I mean I can move my units in any order I like? and what type of movements are counted as turns ? and is there any 'Free' movement?
....and my list of questions is endless lol :) but thankyou i ll be asking slowly slowly :)
 
The word "resource" is used in two different ways by people talking about the game: sometimes people use it to say "food/hammers/commerce, and I don't care which," while sometimes people use it to say "the special squares that provide special benefits to a civ if the civ controls them and has improved them."

Let's only care about the first meaning for now: food/hammers/commerce (gold, in Civ terms, is something else than commerce).

Each tile produces "its" amount of food/hammers/commerce for a city whenever a "population point" from that city is using the tile. The tile can do that forever; it never "runs dry." A city has one population point for each point of size it is. For example, a size-one city has one pop point. You can tell where a city's pop points have been put to work by checking the city's city screen. (Later on, with some experience, you can also use the screen to overrule the computer's decision and set for yourself which tiles get worked.)

Okay, now the second meaning of resource. Some tiles are "resource tiles" and give special benefits to a civ that meets three conditions:
1) they control the tile (it's in their cultural boundaries)
2) the tile is improved (a worker has built the kind of "improvement" there that is appropriate for that resource, e.g. a farm for corn), and
3) there's a route to that tile: either a road leads to it, or it's riverside (or both, of course).

Resources in this sense also never go dry. Some examples of resource benefits are...
...extra health for every city with a connection via e.g. road and/or river to your capital
...extra happiness for every blah blah, or
...the ability to build certain units in every city with blah blah (e.g. no chariots without access to horses)

Can I move my units in any order I like?

Yes.

What types of movements are counted as turns?

Err... hum. I guess I would answer... All of them! I mean, there's no kind of movement that doesn't count and that doesn't cut into what you can do with the unit you moved for the rest of the turn -- it all eats up movement points. None of it's free.

(However, you can freely change your build orders for your cities as much as you want with no penalty. City orders switches are "free" and moves "not free" because city orders have no effect until after your turn ends anyway, whereas movement orders can have an immediate effect like starting a battle or revealing new information, so allowing "undo" here would be unfair.)

Now, your turn overall ends when you click End Turn (the button at the bottom right that is green as long as you have some units that are not fortified/asleep and that still have movement points left, and turns red once you don't].

The turn for any of your units runs out when it runs out of movement points. Depending on where you move it and on tile improvements, it may move out of movement points right away, and it may not for dozens and dozens of tiles, because some units have more than one movement point, and entering some tiles costs less than (e.g. roads/railroads) or more than (e.g. unroaded forests) one movement point. SEE THE CIVILIPEDIA FOR DETAILS FOR INDIVIDUAL UNITS/TERRAIN TYPES. :lol:

In most cases, attacking also uses up all of a unit's movement points.

When one of your units runs out of movement points, you can't use it again until your next turn.

All clear?
 
oh okays I got some idea about the game now thankyou :),
I meant like ' amount of gold ( or resources) generated per turn ' something like that if its correct.

1-If i find some food (or any other resource ) on a tile, How long does it last?
2-And are the turns fixed ? I mean I can move my units in any order I like?
3-and what type of movements are counted as turns ?
4and is there any 'Free' movement?
....and my list of questions is endless lol :) but thankyou i ll be asking slowly slowly :)

1-It lasts forever. yeah, may sound silly, but Civ is just like that;)
2-Yes, the turns are fixed. They have nothing to do with the year number. That year number is purely subjective.
3-Moving and attacking, some commands, they count as turns.
4-Free movement? Hmm, not sure what you are asking, but Roads and (later) Railroads decrease the number of movement points needed to pass through each tile.

Hope I helped and keep those questions coming if you need to.:cool:
 
Thankyou all :)
Now, I guess the big 'movements' and ' turns' thing for me is kind of clear now :).
I guess its enough for today for me :), I am going to play with the info i got from here and gonna analyze some things :) and prepare a list of questions ( silly questions too lol) thank you people for your patience and time.
 
It's a tough game to play, but so fun once you get the hang of it.
Remember, the game has been out for years and we're all still on this forum trying to figure out the best ways to play and nearly everyone, no matter how long they've been playing, still has things they can learn about the game.
 
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