ScottyPip0
Chieftain
- Joined
- Sep 18, 2004
- Messages
- 5
I am a long time player of civ3 and previous incarnations. I love the game, it has a lot of potential to be a great game. But it lacks in certain ways that I just cannot get past.
Obviously multiplayer would fix this problem, but has anyone else except me noticed how when playing the computer AI, depending on which difficulty you play, you and the AI are never balanced. In every difficulty neither the AI nor the computer player have the exact same potential for playing.
What I mean by this, is that, if you play on the easier setting, your production and growth facters are normal, but the AI has to wait over 2 times as long to build anything. On the hardest difficulty it's the other way, giving the AI a 1/3 of the time to expand and build.
I understand that this is a variance of difficulty, but It's unrealistic. I'd like to play the game, and know that my oppenent has the exact same potential to expand, not kick the computers ass because i've got a clear cut advantage over them, or the computer kick my ass because of the sheer logistics of having to spend 3 times as long to do anything.
I don't want a hard game or an easy game, I want a realistic game. A game where if I beat my opponent it's from smart tactics and decisions rather then a total imbalance.
Maybe in the next version of civ, the makers should consider this in their making? It's silly giving a person a false sence of greatness by allowing them to have advantages of the computer, and it's completely nonsence to give the computer advantages over the player, to make it harder. A game can be hard or easy without this. Perhaps if they develop AI that can make smarter decisions, rather then using an imbalance? Those are my thoughts. No matter what difficulty you play on, it's very apparent that the AI lacks.
Does anyone have any thoughts on this?
Obviously multiplayer would fix this problem, but has anyone else except me noticed how when playing the computer AI, depending on which difficulty you play, you and the AI are never balanced. In every difficulty neither the AI nor the computer player have the exact same potential for playing.
What I mean by this, is that, if you play on the easier setting, your production and growth facters are normal, but the AI has to wait over 2 times as long to build anything. On the hardest difficulty it's the other way, giving the AI a 1/3 of the time to expand and build.
I understand that this is a variance of difficulty, but It's unrealistic. I'd like to play the game, and know that my oppenent has the exact same potential to expand, not kick the computers ass because i've got a clear cut advantage over them, or the computer kick my ass because of the sheer logistics of having to spend 3 times as long to do anything.
I don't want a hard game or an easy game, I want a realistic game. A game where if I beat my opponent it's from smart tactics and decisions rather then a total imbalance.
Maybe in the next version of civ, the makers should consider this in their making? It's silly giving a person a false sence of greatness by allowing them to have advantages of the computer, and it's completely nonsence to give the computer advantages over the player, to make it harder. A game can be hard or easy without this. Perhaps if they develop AI that can make smarter decisions, rather then using an imbalance? Those are my thoughts. No matter what difficulty you play on, it's very apparent that the AI lacks.
Does anyone have any thoughts on this?