Idylwyld said:
What the hell is wrong with you people? Abstract military movement? Why even play the game. Why not just have a setting on the game options screen that allows the entire thing to play out automatically like the league season settings in baseball games.[...] Just leave me a game to play.
I agree! Well, almost to a certain extent.
By dh_epic:
Wrong, Idylwyld. While this is definitely the most contraversial suggestion, the goal is to eliminate mechanical, repetitive actions. I'm not sure if this is a good solution, I'll be 100% honest. But there is a problem in the late game where war becomes mindless.
Step 1: produce more units
Step 2: send them over to the enemy with instant railroad movement in a huge stack
Step 3: go berserk on one enemy city
Step 4: if you discover a new tech, do some upgrades
Step 5: go back to step one
I think, dh_epic put the finger on the wound (steps 2 and 3):
What makes things boring at least when you are in the mid-game (and later on it becomes worse and worse) is the "unlimited stackability" of units.
As you can almost be sure of your success when you have a stack of 25 artilleries, 10 infantry and 36 tanks, all you have to do is just to wait until you gathered those numbers and then - voila!
This is fun when you do it for the first time. It becomes tedious and boring, if you do it all over again and again and again.
A stack limitation would improve the gameplay in two kinds:
a) you could not be sure that a given stack would really reach it's target
b) bottlenecks would become much more interesting
c) limited stacks would at least open the chance for allowing the AI to measure it's chances against such a stack, since there would only be a limited - predictable - number of calculations be needed
d) limited stacks would make it more interesting whether you really can hold that newly taken city against enemy counter-attacks
While in principle, a) - d) could be implemented with abstract movement as well, there is something which counts against it:
Abstract movement either means unlimited movement to be included automatically, or it severly limits your chances to react to new tactical conditions.
Let's say you have given your orders to 25 of your units. Out of a sudden at the other edge of your continent, a long time ally switches sides and now threatens your territory.
If unlimited movement is in the concept of abstract movement, you just have to re-order your forces. But, as the discussion about unlimited railroad movement drastically displays, at least a huge number of players misses the feeling of realism in unlimited movement.
On the other hand, if there would be no unlimited movement, in the above case you would be sitting there and have to check for each unit about it's current state of orders.
This for sure would add another tedious part of clicking and circling through your units.
Because of all this, my conclusion is:
a) no abstract movement for sea and ground troops
b) a limitation for stacks