AC 70+ Heroes

Good religions have a big advantage : never the hell terrain will spread to them. There were discussions in previous threads which showed the superiority of farms over cottages, so I think evil and neutrals have a sufficent drawback. And Sphener isn't THAT bad. (I maybe don't remember correctly, I mostly play the Clan, following Bhall's religion(AV)).
Octopus Overlords could most certainly use some kind of bonus, be it a heroe, a wonder, or a doctrine.
 
I just find it strange that the Luchiurp can ride out the apocalypse so well and are even vaguely encouraged to raise the AC with the Mithrel Golem. I recently played a game where I delayed construction to bee-line RoK, founded in my capital and intended Thousand Slums city.

The only problem was the Prophecy of Ragnarok doesn't affect golems so I had to found the Veil myself and then raze a few cities, but I still got a lot of phrophecy-marked chariots and adepts out of that ciy.
 
Good religions have a big advantage : never the hell terrain will spread to them. There were discussions in previous threads which showed the superiority of farms over cottages, so I think evil and neutrals have a sufficent drawback. And Sphener isn't THAT bad. (I maybe don't remember correctly, I mostly play the Clan, following Bhall's religion(AV)).
Octopus Overlords could most certainly use some kind of bonus, be it a heroe, a wonder, or a doctrine.

You can be good and still get the RoK avatar......

And the Ashen Veil has a huge advantage.... with sacrifice the weak......

Avatars for all religions should be done. :D
 
Perhaps one of the units could be awakening the Dragon of Junil/Lugus/Esus...
 
Isn't it a reward for the "evil" nations when raising the AC counter? Why should the good nations benefit from it?

Evil has a lot of disadvatages why should we take away one of the evil nations features?

The Mithril Golem belongs to a neutral religion RoK, one that is favored by "good" nation Lurchip. That encourages raising the AC which should be an evil thing.
 
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