Accelerated Production

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Yzman

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Can someone tell me exactly what it does? Does it just increase your production rate? Does it count for the AI as well? Do you reccomend putting it on etc. I was just wondering why they put this option in.
 
Do you mean Double Production? If so, it refers to doubling the rate of resource collection.... e.g., a resource that produces 2 food, 1 shield, and 1 trade would produce 4f, 2s, and 2t. I don't use it; the game balances better with standard settings, but some people like it in MP.

Or do you mean using gold to buy shields in the production box? If so, you just click "buy" and gold is deducted from your account, and shields are added to finish the item being constructed.
 
Im referring to the new rule option in the newest patch. It is a new option under the winning stragedy options and all those on the new game screen. Do you get what I mean now? It is called accelerated production on the screen.
 
You must mean civ3.Wrong forum I think :confused:
 
Im referring to the new rule option in the newest patch.
Hmmmm... are you referring to the 1.3 patch for Civ 2 (5.4.0f) or the 1.1 patch for Test of Time?


You are too vague, but here is the readme notes for th newest patch:

-- Civilization Multiplayer Patch History --
-- Copyright (c) 1998-1999 by MicroProse Software --

Patch Version 1.3
Internal Version 5.4.0f Multiplayer 26-March-99

----------------------------------------------------------------------
Patch 1.3 Notes
----------------------------------------------------------------------

* The Casualty Timeline is now available in both hotseat and single
player modes of play. In a hotseat game, this can be used to
determine unit losses at the start of a turn.

* Bribing of units in a democracy now functions correctly in all
cases.

* The chat window and trading windows will now re-center when a player executes the "Arrange Windows" command from the "View" pulldown. This allows the these windows to be brought back into view when they "jump" off the edge of the screen.

* In a hotseat game, attitude values for a human player towards other players will NOT change while it is NOT that human's turn. They should be adjusted manually in the "Foreign Minister" window.

So I still don't get what you're referring to unless you're more specific...... Here is a screenshot:

CFC_MP_DProd.jpg
 
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