Acid_04: The final frontier

I would be catherorically agains making peace.

We can beat up small stack Shaka can trow at as, but in no way we could beat any stack after 10 turns of peace. No way to take stack of 30 infanry/cannon or even arty shaka would have in this case.

I would advice to press war untill we had no units left or got arty/tanks or reduce him in half. If you look his power is about the same lavel as at start of this war. That meanhe has few advanced units, that all.
 
Peace?? No peace.
Now is the time to take his west teritory.
Good moves mark.

got it...
willplay 2day - 2 morrow

EDIT: lol mutineer agrees , no peace.

Good thing Alex declared on Toku that hopefully slowed them both a little bit
 
Yeah, burn all our units, they'll just be even more obsolete later. I notice the AI tends to sit and defend with infantry and use cavalry and siege to counterattack. So infantry aren't really the worst thing that could have happened (artillery is, as they are always used on offence, and wreck gunpowder stacks horribly)

I don't think we will get to the Zulu capital, but we should be able to win a (sort of) diplomatic from this position if we manage relations with Alex and Toku carefully. The main problem is we are going to have to maintain some sort of defensive force against Shaka counterattacking us some time after we make peace since we are his worst enemy now. Probably take a page out of the AI book and abuse artillery spam which we are only 3 techs away from.

I bet acid wants to go all in military when we get fascism though :p
 
I bet acid wants to go all in military when we get fascism though :p


Lol , you know it :D
but seriously, once we get shaka, we'll be so close to domination that chasing any other victory is .....less optimal. :mischief:

plus i don't really want to go against he whole Acid series lol
 
it's the ww that will be a problem. If we can manage that we can continue.
 
WW is terrible, i stopped at turn 5. I captured Khangela but we'r both burning so many units, him trying to get it back me trying to keep it...WW is sick.
On another front, Alex's power is now almost as big as Shaka's. I did manage to get him friendly by giving him some free wheat but i'm not sure who's he after. If he's after us, game over, after Shaka, we might still have a chance.
I'll finish up tommorow.
 
Fascism allows us to eliminate WW, a necessary thing for deity modern warfare. I don't think we have a chance of ending the game before Modern age now, but with only warmonger AIs left in game at least the spacerace pressure will be much less than normal.
 
Frankly I'd preffer to have Elizabeth near me chasing here pretty space ship victory rather than Shaka and Alex and Toku stacking on huge amount of units...
because we'r all playing the same game, but Ais on deity get huge bonuses its hard to keep up.
 
of course, we won't go for a diplomacy win, which is in fact a domination win under slightly different conditions.

so, on to artillery to blast Shaka away (hoping he doesn't get that first)
 
My last update was short, this one is little longer, writing as I play.


turn 0
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Ask 100 g. from Alex, he refuses (make sure you post if you ever beg so we can keep track of this).
Also he “has a lot in his hands now”. Only annoyed toward Shaka.

Japan is pleased with us but doesn’t want to open borders, not that we want to anyway.
Our seafood is getting pillaged and some of our cities lack health so I give Japan rice for crabs.

Wang is totally useless to us at this point.

And of course Shaka wants peace but that’s one thing we can’t give him right now.
His power graph is still big but we’re getting there and frankly most of his power graph comes from infantry which sits in his cities.

I lowered science to 30% and increased culture to 10%, which allowed me to do a round of whipping in Philadelphia, Hyangsan, and of course Washington, which also whips that calvary (I hope you aren’t forgetting that it can be whipped as much as drafted).


Hiathabu is building a settler.... but I’m not really sure why. Can we gift settler to Wang?

Corporation due in 3 with science at 30%, culture at 10% and we have 116gold (+35 per turn).

turn 1
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Ho-kay,

SoL built somewhere.

Shaka sends calvary and picks up our grenadier, another calvary picks up another grenadiers, and infantry finishes of our calvary.

I pick up his calvary and infantry with a cannon and a grenadier. Move the whole stack toward Khangela. Other stack heals Uppsala.

Draft units in Heliopolis, Teoihuancan, and Washington. Uppsala whips cannon.

I’m not sure what to do with GE. It can speed up railroad +1322 beakers. Or use it for Wall Street, this is better. I am not calculating how many banks we still need, will see in two turns.

turn 2
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Shaka sends his Calvary and picks up our worker, which was the plan (sorry buddy), I pick up calvary with our rifle. Stack one step closer to Khangela.

Civ4ScreenShot0008.JPG



Whip calvary in Washington, draft rifle in Washington. Draft in Haithbabu.


turn 3
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Japan builds Broadway, give him Wheat for Hit Musicals (lol). This helps us a little but WW is still terrible. Lots of units burned IBT and while capturing Khangela, but we got it. I keep it but we’ll see what happens next turn… lot’s of units injured from previous turn.

Washington whips rifle.

We have 3/6 banks for W. Street, two cities are building two already, last one will be whipped in Washington in time.

turn 4
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Shaka burns so many of our units in Khangela, but we keep it. WW trough the roof (+18 in Thebes). I’m taking time to build some very cheap colosseums.

Shaka tries to build new city but we can’t allow that.

Civ4ScreenShot0010.JPG


I upgraded our two CR2 Trebs to cannons.

Ok let’s give these people some break no drafting this turn.
Our research is really slow but that’s only due to WW.

I had picked up his 3 infantry and cannon he attacked us with but lost grenadier and calvary at >80% chance to win DAMN!! GRRRR

turn 5
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Again, we win some, we loose some for the battle of Khangela (but mostly lose).
Thebes gets colosseum, oh the joy (don’t you hate that cheering sound when you build coloseeum I know I do). Hmmm…what to build now. Oh well Calvary it is….

Japan gets Kremlin.

Fresh stack of units arrives in Khangala. Heal.

Washington drafts another rifle.

turn 6
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Biggest wave yet of Shaka’s Calvary attacks, we win some loose some, most of them retreat …..

I’m sending lost of units from Khangela to capture Tonsbers, I hope I didn’t made a mistake by doing this…

turn 7
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Where does he get so much calvary from?? Its like stack of 10 every turn
He attacks with infantry..
I sacrifice some cannons to finish of his stack in front of Khangala, even muskets.
As I finish his last unit, quick look at uMgungundlovu shows only two units inside.
I went for Tonsberg since its not on a hill and is further away from capital.

Civ4ScreenShot0013.JPG


I ask Shaka to give us some techs, but he don’t want to. Oh well…

Civ4ScreenShot0014.JPG



turn 8
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Only one attack now from Shaka. His power graph is still huge, but I think it’s because of machine guns and some infantry not because of number of units.

I’m trying to build some colosseums, temples, and universities…

Closing in on Tonsberg.

He gets new small stack in nMgungungugugugug.

Civ4ScreenShot0015.JPG


turn 9
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New attack on Khangala, but we live. Thx do drafting and whipping we always have a fresh stack of obsolete units as well :D

Get rid of Tonsberg’s cultural defenses and capture it… somehow.. that machine gun is such a useless unit………………………………….

Civ4ScreenShot0016.JPG



Also out last CR3 Maceman died after attacking calvary @ 95% to win. Awsome..

But coolest thing is that we’r reach again, HAHA! Bring that slider up baby so now we get infantry in 500 years instead of 800.

Wall Street is done in Heliopolis. That should give us some ..oh 20 gpt extra or so.


turn 10
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Shaka doesn’t attack this turn, maybe a good sign.

I actually didn’t move units in this turn at all. More fun for you Mutineer.


I hope that this was as good for you as it was good for me lol.
Have fun.


Actually I’m more worried about Alex’s intentions right now.

If we get peace now, we can probably get A. Line in 10-15 turns, which would make drafting powerfull. On the other hand 10 turns is enough for Shaka to reinforce completely … Frankly I’d try going for peace now, but would like to get at least one more city if possible before doing so. Also lot depends on what Alex want’s do to. If he want’s to declare on Shaka, then it’s better to get peace now and get A. Line, imo. Also note that i didn't build Jails as it would take forever and WW is over once we get peace.

Very hard game but so much fun (no seriously).


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Attachments

26 WW for what, 4 cities? Haha, very silly indeed. Good job taking those cities out guys, I think it's the best result we could have hoped for. (except Shaka sending an amphibious stack to kill Wang obviously.)

Shaka will currently give 220g for peace. IMO we should take this now, we are in a very bad defensive position, crippled by WW and low on healthy units. If we don't we take the risk that our losses with inferior units will exceed his soon and he'll demand we pay him instead. Our economy doesn't look very good. Hope specialists can fix this for us.

Don't forget to claim the area near the old Viking capital with our settler in Uppsala.

As for Alex? He attacked Toku before. He might well decide to do so again. I think it's unlikely he would attack us.
 
if we sign peace, which might be the only thing possible, where do we go from there? what would be our victory condition be? domination? How much more land do we need?

Or do we pause only to hit someone else with infantry later on?

btw, the WW is such a dumb concept in CIV...people like me who love warmongering are not even given a civic choice without WW. What a crappy concept. AW has almost no existence in CIV precisely of this. Poor job really...and I don't understand why there is no such choice...
 
26 WW for what, 4 cities? Haha, very silly indeed. Good job taking those cities out guys, I think it's the best result we could have hoped for. (except Shaka sending an amphibious stack to kill Wang obviously.)

Shaka will currently give 220g for peace. IMO we should take this now, we are in a very bad defensive position, crippled by WW and low on healthy units. If we don't we take the risk that our losses with inferior units will exceed his soon and he'll demand we pay him instead. Our economy doesn't look very good. Hope specialists can fix this for us.

Don't forget to claim the area near the old Viking capital with our settler in Uppsala.

As for Alex? He attacked Toku before. He might well decide to do so again. I think it's unlikely he would attack us.


Nope, i wouldn't settle that city no reason. Once that new city gets out of revolt it'll cover that space. If i were to play next few turns i would most defintely capture those otwo border cities, then get peace, this can probably be done in few turns and would leave us in much better position, then id get peace (he'd also offer more for peace i presume). It seems Shaka wasted a lot of military, and I'd bear with our WW just a little bit more... We have large amount of units on the front
That would leave his capital as only city bordering our and we could take it once we get some infantry.
We can actually win this one, granted Alex doesn't do something crazy.
Diplo win is not a bad idea, we should have whole continent by ourselves anyway.
 
I would sign peace. Are we opposed to space victory? WW is just too deadly and we will fall too far behind and might loose back some cities if we continue.
 
I look on save and we need to increase happiness to 40% to avoide starvation or great whipping. This does not stop unhappiness fully, but make it to no starvation.
In that case we making +30gp/turn with 0 research.

Acid, you took this 2 cities, not sure it was the best decision, but seens I did not offer alternative in time.
Persoanlly I was thinking you would raise all off them, keep our stack together. The we could fill gaps with our own cities, having advantage of them to have 1 cultural radious from the start and probably expand to 2 in 1-2 turns from all this happiness %, making it mach more defendable and keeping attack stack intact.

I need to think a bit befor I play it. Our power dropping fast, we burn a lot of units, not that many left.

Rigth now we need to defend 2 point and collect one more stack to attack, which seems to be dificult.
 
The problem with raising those cities is that the our stack wouldn't last at all. Injured units would be picked up next turn by Shaka since it would be imposible to heal. If i raised Khangela i assure you all those units would be dead. Anyway i don't see what's the problem in waiting few turns to get out of revolt. Judging from the turns i played Shaka doesn't have enough units to pose a serious threat on both of our new cities. I suggest you heal and attack while reenforcing captured cities with new drafted/whiped units.
I wouldn't make peace just yet but seems everyone here thinks otherwise so it's up to you. We have enough units to capture two more cities.
 
I don't think we can move out though, not without exposing one of those two frontline cities to being overrun by counterattack. Everytime we think it's clear Shaka shows up with yet another 10 cavalry and cannons.

We can scout with a cav from Khangela and see what he has in uMpronouncable, if it's just a couple of inf and MGs in the city we can try. But IMO Shaka offering only 220g for peace (he was offering more before we took these cities) is a sign that he thinks the tide is turning in his favour, probably because of the casualty ratios. If he actually recaptures a city he probably won't accept peace anymore and we're in trouble.

(of course Shaka can decide to exploit WW to re-declare 10 turns after peace is up and use the WW to destroy us even though we may have infantry by then. Hope he doesn't do that.)

On top of the copper is a nice spot, it claims clam/spice/corn and a bunch of partly developed cottages that Khangela doesn't, no reason not to settle it immediately when peace is signed imo, it will be very profitable, and help increase our population so that if someone builds UN, we will be the controller, and prevent the AI voting in annoying resolutions or possibly just win.
 
One more note, anyone notices that sea invasion stack Toky has at our borders? Who else he can have it at this side for I wander?
 
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