Acken's Minimalistic Balance for singleplayer (and AI improvements)

Yes I found the bug last night and I had to remove the second slot for palace. This is what makes the UI bug and I'm a bit lazy to remake this UI for this change only.

I'll upload the changed version. (done) you should delete the old version since I changed the version number.

Stupid city states will see to it.
 
Thanks for the feedback Legen. Concerns about too much tourism is noted. The problem is to find a good balance between say King and DemiGod/Deity in order for it to be possible to catch up to the AI culture. Note that winning at 291 on King doesn't really shock me ;)

I kind of agree that Artistic Genius may be a bit too strong.
However I don't really have a problem right now that Aesthetics is so important for culture victory. CVs should swim in social policies by the end of the game so in the end they still have a lot of choices to make with policies.

Regarding honor I don't see the problem with general maintenance. The tree already gives a good amount of gold and if your general are useless you should make fortresses. I have noted somewhere that one of the weakness of honor may be happiness but you also have the possibility to get more diverse luxuries through conquest and fortress bombing. Capitals often have 2 luxs for example. Also the tree obviously work very well with autocracy because of happiness through barracks etc and courthouses.

I know a t291 culture win doesn't surprise at King :lol:. What surprised was that it was meant to be a backup win, since I wanted time to experiment the combat changes in your mod. It would have been much quicker if it wasn't for one AI producing twice more culture than all the others and if I actually used musicians to bomb tourism (or if I targeted my army at him). So, it felt like winning by accident.

It may be just that you made culture easier to generate for the player, but the AI isn't beneffiting as much as you'd expect when they need to defend against tourism. They just accept that you're going to win: no competition for cultural CS, no diplomacy penalty against you, etc.

About Honor, I think it mostly struggles about the global unhappiness spikes when you raze useless cities in your way, for which neither fortresses nor the modified tree help. The AI also seemed to settle more cities than usual, maybe it was just my impression. I think Honor mostly needs a way to deal with these spikes when they happen, so it doesn't feel slower than Liberty when expanding through conquest.

About GG, more melee units seeing play means more GG points overall (5XP per attack, instead of 2XP), quite noticeable for China and Japan. My concern was melee units producing more GGs than you can think of good uses for them, GG maintainance ends eating the savings from the 2 free units of Warrior Code. But, on second thought, it might be the "General points are increased by 50%" policy part that is redundant now.

About art slots, it would make sense if museums were available earlier. For instance, the Aesthetics opener could provide early access to museums and remove its requirement of having Opera Houses in the city. Since it also means having access to a theming bonus outside wonders in the Medieval age, as well as an artist work in Classical age besides the Parthenon, this could free Artistic Genius tourism part to have the current opener bonus.

EDIT: rethinking art slots, a free museum as part of the Aesthetics finisher should do. No need to make the policy tree more complicated. 3 art slots from Palace + free museum should be more than enough as the player reaches Archaeology.
 
The piety finisher does not give follower beliefs of the second most popular reli. Only pantheon. :cry:

And

The file we download is named v2, but inside the game it says v3
 
The piety finisher does not give follower beliefs of the second most popular reli. Only pantheon. :cry:

And

The file we download is named v2, but inside the game it says v3

Are you playing on windows ? The piety finisher cannot give you follower beliefs on Mac/Linux.
If you indeed play on windows can you send the save file and tell me what follower belief you're supposed to have ?

Yes the name thing is a temporary problem with the experimental
 
Immortal AI winning domination in less than 300 turns :)

Spoiler :
4E1969C2601900B439DB8F6383F5A8E3E74DC688
 
A sub 300 culture victory by Poland on Emperor... While I was Byzantines with Sacred Sites :eek: . I am impressed. Can't recall the last time I lost a culture victory, and definitely don't think I lost an emperor game in years.
 

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Is anyone else having a problem with the AI ignoring ZoC or terrain movement costs (i.e AI pikeman crossing a river with no road and still being able to attack,barb horsemen moving through 2 forest hill+1 plains tiles with no roads and through a swordsmans ZoC to capture a worker )
 
Are you playing on windows ? The piety finisher cannot give you follower beliefs on Mac/Linux.
If you indeed play on windows can you send the save file and tell me what follower belief you're supposed to have ?

Yes the name thing is a temporary problem with the experimental

I'am a Windows user.

Shanghai is missing the muslim follower beliefs (Buying pagodas and cathedrals)

It's doesn't works in any of the cities :-(
 

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Nothing in the mod is supposed to even touch that. Are you sure it's not either another mod or special bonuses like Persia or Zulu ?

i only use your mod atm.

been happening mostly with barbs and more recently brazil and venice
 
I've lost three games so far. It's amazing how much better the AI is playing compared to normal, especially when it comes to war and city states. I also like how the AI is now using it's navy, it's not perfect but it's 300x better than without the mod. Oh, and I love how the AI seems to actually think about where to place cities or which ones to conquer... seems less random and stupid.

The new policy trees are also much better imo... you have a lot more choice of what you want to do, but, you can also botch your game for a bit if you pick the wrong one which is fun.

Firaxis should include these fixes in the official STEAM patches.

Good job.
 
@Phukit I don't know I need some way to replicate the issue. There doesn't seem to be a reason why the mod would act different than original with ZoCs. If you can provide a save and tell me exactly what I have to do ?

@Dahebbie I'm having a lot of trouble just oppening the file as it keeps crashing. Sadly I'm exhausting possibilities.
Are you sure everything else is working fine ?
You havethe right version of civ5 ?
You also have a secondary religion in the cities right ?
Sadly the new experimental v3 I'll be pushing will also break save games ! So I suggest not updating before finishing you game (if you wish to finish it).
Could you tell me if Religious Fervor is working correctly ? if not it would mean a problem with the dll on your game not working properly.
I'll verify tomorrow that the policy is working fine on my end at least with Infoaddict v22 as you seem to use that (shouldn't be a conflict).
Sorry for inconvenience :blush:

I've lost three games so far. It's amazing how much better the AI is playing compared to normal, especially when it comes to war and city states. I also like how the AI is now using it's navy, it's not perfect but it's 300x better than without the mod. Oh, and I love how the AI seems to actually think about where to place cities or which ones to conquer... seems less random and stupid.

The new policy trees are also much better imo... you have a lot more choice of what you want to do, but, you can also botch your game for a bit if you pick the wrong one which is fun.

Firaxis should include these fixes in the official STEAM patches.

Good job.

Thanks man it's greatly appreciated.
 
@Dahebbie I'm having a lot of trouble just oppening the file as it keeps crashing. Sadly I'm exhausting possibilities.
Are you sure everything else is working fine ?
You havethe right version of civ5 ?
You also have a secondary religion in the cities right ?
Sadly the new experimental v3 I'll be pushing will also break save games ! So I suggest not updating before finishing you game (if you wish to finish it).
Could you tell me if Religious Fervor is working correctly ? if not it would mean a problem with the dll on your game not working properly.
I'll verify tomorrow that the policy is working fine on my end at least with Infoaddict v22 as you seem to use that (shouldn't be a conflict).
Sorry for inconvenience :blush:


Civ version 1.0.3.27
Everything is working fine in general. Only issue is that I sometimes cant load an autosave from within a game.
Yes, I have secondary religions in the cities...
Religious fervor doesn't seem to work I think. Look at the screenies. 7 of the 12 cities are my own.
This particular game was started on the previous experimental version. Could that cause it?
Mods in use
Acken's minima...
Inforaddict v 22
Quick turns v 10
(And EUI)

Thx for trying to solve this :goodjob:
 

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Civ version 1.0.3.27
Latest civ version is 1.0.3.279 do you have that ? It would explain why you have problems and why I cannot load your save.
Religious fervor doesn't seem to work I think. Look at the screenies. 7 of the 12 cities are my own.
Religious fervor is supposed to be counted in Global Social Policy Happiness so yes it doesn't work based on your screen.
This would indicate that the DLL is not being used properly. If you don't have the very latest version this is bound to happen. You could eventually also check if Artistic Genius gives you extra tourism or not as it is also a dll change.
Finally you should also check if the .dll is in the mod directory (of my mod) to begin with :)

Note that if it is indeed a .dll problem with mine not being loaded (either due to wrong version or the file not being there) if we fix the problem it will break your save game.

This particular game was started on the previous experimental version. Could that cause it?
I don't think so
Mods in use
Acken's minima...
Inforaddict v 22
Quick turns v 10
(And EUI)
None of those should create problems. All of them are working properly together on my end.

Verify you have 1.0.3.279 first :)
(I leave for the weekend so no update until late sunday)
 
And I just lost another game... This time Flanders kicked my posterior. I don't know what you changed from 2.1 to the latest experimental version, but each time now there has been at least one runaway conquering AI that also gains a significant tech lead.
 

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