JUST NO. You realize that without Desert Folklore desert is the worst terrain in the game? It's always either food-poor or hammer-poor. You can only work flood plains for 2 or hills for 2 . Flat desert has 0 yield. Occasionally, there is marble or incense, but who wants to work an empty 3 tile without food or production? Let's compare. Grassland can have stone, so it's already a 2 1 tile. With a quarry and stone circles, you are looking at a 2 2 2 tile. Grassland has cows, which is a 3 tile right away, and it gets better with a pasture, stables, and fertilizer into a 4 2 tile endgame. Grasslands have horses, ivory, marble, wine, truffels, deer in the forest... and forest itself gives immense production boost when you chop it. Plains give 1 1 They have wheat, horses, salt. They also have forests to be chopped. Jungle gives 2 . It also gives 2 with universities, and people just people trading posts to get more and more gold out those tiles. Jungle also gives defensive terrain bonuses and delays enemy army advancement by a lot until artillery and bombers. Hell, even tundra gives at least 1 . Besides, there are always deer on tundra tiles, furs, iron, stone, even cooper or silver. And Dance of the Aurora gives faith off the 1 tiles. Meanwhile, flat desert has NOTHING. Flat desert has 0 yield. The only two reasons why people play desert starts are: a) desert folklore IF you get it b) Petra IF you get it. The faith from desert folklore exists to salvage otherwise terrible start and facilitate growth/production/gold with religion. There are no defensive bonuses on flat desert, and there is never forest to chop. Desert by itself is already the weakest terrain, and you are suggesting to nerf it even further? @Acken, I hope you don't kill desert folklore, and if you do, please tell where the doc is, so I can change it back after I download the new version.