Acolytes from dungeons

Is it true that getting six barb Lizardmen or an Azer and 4 Tigers are considered NEUTRAL results?

I think that someone mentioned a lair spawning a bunch of bad guys is neutral, but as it almost always ends up with a dead explorer, I'm wondering how that is not BAD?:confused:
 
Is it true that getting six barb Lizardmen or an Azer and 4 Tigers are considered NEUTRAL results?

I think that someone mentioned a lair spawning a bunch of bad guys is neutral, but as it almost always ends up with a dead explorer, I'm wondering how that is not BAD?:confused:

Free XP if your explorer (or someone nearby) is powerful enough.
 
Free XP if your explorer (or someone nearby) is powerful enough.

Now you don't really mean FREE, do you? You have to survive the battle. Yes, it's true if your explorer is powerful you will get XP if they attack, but I often find they will wander off leaving it up to you to attack.

I'm talking about when most of the exploring is done in the early game with a Scout or Warrior.

One thing I think I did see was getting really free XP with the Spirit Guide result or something else.
 
Is it true that getting six barb Lizardmen or an Azer and 4 Tigers are considered NEUTRAL results?

I think that someone mentioned a lair spawning a bunch of bad guys is neutral, but as it almost always ends up with a dead explorer, I'm wondering how that is not BAD?:confused:

It is bad in the beginning when you have scouts (tier 1 units), neutral when you get hunters (2nd tier), and good if you have rangers (3+ tier) - therefore they average to neutral...
 
It is bad in the beginning when you have scouts (tier 1 units), neutral when you get hunters (2nd tier), and good if you have rangers (3+ tier) - therefore they average to neutral...

Yeah, except I find all the lairs are gone by the time I get Rangers, etc. - so it averages out to a Bad +, or a Neutral -. :D
 
Would it be possible to disable particular events like having a Acolyte, Zealot, etc, until you reach a certain number of turns, which is influenced by the the game speed? Just an idea that might stop founding religions incredibly early in the game. Though I don't know what would go into doing that.
 
Again, it depends on your game speed, so it would have to be tied to that. I never get any disciples, etc. until I have researched Mysticism which comes early enough. However, about that time (epic speed) the main barb force is on the map and it is difficult getting to lairs/dungeons and especially escorting a disciple back to my civ. I've had good luck saving one lair/dungeon near my civ.

I have to say in my first two .40 games I have been lucky to get the Dwarves/Lizardman event at least twice in each game. That really is one of the best you can get IMO.
 
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