Acularius' GEM for Caveman2Cosmos

-You can place 2 coal resources in Japan, or at least one in Kyushu, the Southern island, or Hokkaido, the northern one (preferably on one of the mountains).
- Remove the dormant volcano on th second half of Shikoku, and replace it with silk, while changing the silk south of the Kyoto starting location into beef, to better represent beef being present in that area... apparently it is rather famous for it.

These sound like excellent suggestions.


I had a look at england today and I think one way to improve it would be to the north. There are a few little island to the north around where England tends to place their 3rd city.
This area has the tar and the tundra hill.
I think this area should be totally pimped out.
Firstly, I think extend it slightly further north, and then replace the tundra with some lush grassland. Place some extra fish and whale there too.
Then I was thinking we should buff the little islands a bit too, give them some resources etc.
I think also the path up to Greenland should be easier for England to reach by putting less ocean tiles and more polar coast. However, you don't want it too easy for Vikings to access, so gotta be careful.

Lastly, give Greenland a buff too with some more habitable tiles, and more resources.
This should give England a bit more of a leg up.

I think Arabia + Carthage could use a bit a buff too. I was thinking just below the mountain range where Carthage is, all the hills are desert hills - maybe change these to plains or something and a river. Also, maybe give Carthage another stone & salt around there or something.

Arabs i'm not too sure about, maybe to the south around the coast shouldn't have so much desert, more sheep and oases and stuff.

One last thought, Korea does seem a little bit cramped, maybe if there neighbours starting locations weren't so close they'd do a bit better. This isn't such a priority though in my opinion, those other 3 civs are in more dire need of help than Korea is.
 
Ah, that's it, Korea could also be removed.
That's what I forgot to mention, for similar reasons as to why the Spaniards should be removed. Being stuck on a peninsula with only one way to go while the other local AI have to grapple with a force from multiple sides with Korean forces more unhindered than their other enemies.
You can make the case and point that the Japanese are suppose to put pressure on the Koreans, but they simply never muster the necessary naval and land forces to accomplish the task, and tend to colonize Taiwan and coastal regions of China.
Removal of the Koreans could lead to a Japanese presence in Korea as well to compete with the 'Jurchens' I believe located in Manchuria.


http://en.wikipedia.org/wiki/Obsidian
On the subject of adding more resources, we can probably place some more Obsidian in the Old World in reference to this.
 
Acularius,
Can you post here images and links to any resource maps you are using to update these maps? It is not hard to find more with Google.

I can make some suggestions, and maybe help you and the others?
It can also encourage some discussions about placement from views and players here to get more participation.

Glad to see recent activity from the others of the original map development team.

Also are we including a working copy of the updated GEM in the SVN yet?
Did StrategyOnly or Hydromancerx include it in V28?
We should work towards that goal since it should be an official part of C2C now.
I have played it 2x now and it is very nice. I'll give my 2 cents on placements when I have gotten further.

Awesome job everyone!!!!! I love all the recent improvements!! Hope we can attract more people and activity from the other map threads. Let's see what we can do to keep this momentum going!!
:)
 
Also are we including a working copy of the updated GEM in the SVN yet?
Did StrategyOnly or Hydromancerx include it in V28?

I did include it to an "extent." I cant include the XML changes to it for spawning, because it would interfere with DH and the SpawnInfo C2C core file, and i just wont have that. DH has worked to hard for that.
 
philipschall.

Do you see the post about desert in Cartage?

Please, back with spain, its strange only the france in the Iberian Peninsula.
 
It's not the French, it's the Celts...
Is there a reason the Spanish should be put back?
(It doesn't bother me, since in reality unless one builds the 'Spanish' culture, one isn't really Spanish. :P )

The iberian peninsule its empty, spain bring balance to local forces, especially with a stronger french.
 
The iberian peninsule its empty, spain bring balance to local forces, especially with a stronger french.

Somewhere has to be empty. XD
That, and the peninsula gives too much of an advantage to the Spanish AI (same with the player as well), as it only have one way to go, and will up until it reaches Central Europe and the Aegean. Most games I would just see the Spanish trample over Europe, so removing them strengthens the rest of the AI in Europe. Until one colonizes the the Peninsula and the same thing happens again, furthermore it allows the Carthaginians to place cities in Iberia.
So the removal of the Spanish, indirectly strengthens Carthage, and directly strengthens the Celts and the Romans.

Essentially Spain blobs and wins. :P
That's my reasoning for their removal.
 
Somewhere has to be empty. XD
That, and the peninsula gives too much of an advantage to the Spanish AI (same with the player as well), as it only have one way to go, and will up until it reaches Central Europe and the Aegean. Most games I would just see the Spanish trample over Europe, so removing them strengthens the rest of the AI in Europe. Until one colonizes the the Peninsula and the same thing happens again, furthermore it allows the Carthaginians to place cities in Iberia.
So the removal of the Spanish, indirectly strengthens Carthage, and directly strengthens the Celts and the Romans.

Essentially Spain blobs and wins. :P
That's my reasoning for their removal.

Well, can place a barbarian city there..

About Carthage, what do you think of put desert in city vicinity? Its pre requisite to build the culture.
 
Well, can place a barbarian city there..

About Carthage, what do you think of put desert in city vicinity? Its pre requisite to build the culture.
Maybe instead of placing a desert tile near the Carthage starting spot, maybe another clam resource near a desert tile? In the Carthage 'zone'.
 
We are going to have to figure out a way of making the animal spawn work with the different maps. The easiest from a map maker or spawn writers perspective would be to say somewhere in the map data where the zero meridian was on the map and have the program make the translations. However I have no idea how we would set that up.
 
Maybe instead of placing a desert tile near the Carthage starting spot, maybe another clam resource near a desert tile? In the Carthage 'zone'.

The problem is the pre-requisite to build the culture of cartage, have desert in pre-requisite.

In the map the desert its too far, and the city of cartage cant build the carthagean culture.
 
The problem is the pre-requisite to build the culture of cartage, have desert in pre-requisite.

In the map the desert its too far, and the city of cartage cant build the carthagean culture.

Well, it can easily be built by another founded city, so long as it has the clam... so I figure adding another clam resource in the normally Carthage settled zones would give Carthage the ability to build its 'Culture wonder' instead of making Carthage starting spot weaker by placing a desert tile near it.
 
I think currently on the todo would be:
  • Either deleting Korea or giving them a little more wriggle room.
  • Remove the dormant volcano on the second half of Shikoku, and replace it with silk, while changing the silk south of the Kyoto starting location into beef.
  • Adding another murex resource in the normally Carthage settled zones would give Carthage the ability to build its 'Culture wonder' with a desert tile nearby too.
  • There are a few little island to the north around where England tends to place their 3rd city. This area has the tar and the tundra hill. I think this area should be totally pimped out.
  • Just below the mountain range where Carthage is, all the hills are desert hills - maybe change these to plains or something and a river.
  • Buff Arabs.
  • Add some more obsidian - perhaps around europe.
  • Give Japan some coal.

If phillip is busy or not around would you want to give these a go for me Acularius, once these are done or addressed, ill put another copy in the svn.

------One other thing, if you guys are playing the current version - let us know how its going.
Most importantly, who are the dominant civs - who are hopeless behind. That will help us balance it some more.
In my current game as Japan, Zulu's are on top, followed by Germany, then Mali and India. Zulu has about 18 cities and is less than 150 points from 'most civs' i'd say. So he's not a run away leader or anything.
Arabs and Korea are two of the lowest scores from memory. No one has died yet though. Russia and Hunnia and Attila are all doing quite poorly so I think Germany must be kicking ass around there.
 
You might check the prereq for carthagean wonder.
Last time i checked the pedia it showed coast, desert and murex.
 
I could just make these changes myself if someone could give me a little instruction.

Whats the best method of editing the map. If I start a new game as a civ - that civ will start with less stuff than the others won't it? Or do you simply then give that civ the missing units? Once I edit the map with the game editor (cheat mode), do I just save it like I would a normal save game? Also do the AI move b4 my first turn or afterwards?
 
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