Version: Philip 01-15-2013. Version: Acularius 02-02-2013 First off, and should be rather obvious, I have in no way created the base map. I'm just trying to keep it up to date with the new terrains, resources, and civilizations that C2C has to offer. If you want to help, play the map, give tips and suggestions, back it up with reasons. I don't need many to institute something. Philipschall has taken over, I'll try to keep the first page up to date. I also can't keep calling it "Acularius' GEM map", so I've changed the title of the post to reflect it. Instructions, extract the .rar file into the 'privatemaps' folder of the C2C mod, load up C2C and play. For best use out of it, pick the custom scenario, and customise to your playing pleasure. In order to get more accurate spawning of animals, follow these instructions. The file is included in both downloads. Enjoy. Resources: I'm trying to keep it relatively in line with the Real Earth, but I'm also trying to keep the resource spread in line with the Pre-Columbian scenario so there will be no potatoes in Europe. [In terms of natural resources such as rice and the like, but mineral sources, or generally finite resources in general will be placed given the appropriate information to back it up.] There are 3 variants of the map, No preset civs map (Essentially a open map, random play) 5 preset Civs (China [Xian start], Egypt, India, Maya and Sumeria [Lagash start]) Pre Columbian Civ start (Any civilization before the ~1500's essentially) Note on Pre Columbian Civ start. We're at 50 civilizations now. This are is just to keep it all centralized, find bugs and try to find balance. ~Thoughts and ideas, please discuss. Changelog 02-02-2013 Fixed the bad flags afflicting Germany and England. [Aesthetic more than anything but it bothered me. XD] Japan: Remove the dormant volcano on the second half of Shikoku, and replace it with silk, while changing the silk south of the Kyoto starting location into beef. Also tacked in some Coal on Kyushu and a mountain in Hokkaido, furthermore placed some Obsidian south of what would be Fujiyama (Dormant Volcano) Carthage: Generally re-arrangement of terrain tiles, to better allow Carthage to form its cultural wonder. Generally buff to the area essentially with an addition of copper south of the Carthage starting spot. This should make them more competitive around the Mediterranean. Scotland was 'Pimped' out, I didn't add anything in terms of food resources, but Scotland now boasts a source of Stone and Obsidian (Together combined they form FLINT!) as well as some Prime Timber. I sprinkled some Obsidian around the Old World, in regards to this I also changed around the Aegean and the west coast of Anatolia a bit to allow Greece to hook up with the island source of Obsidian. Rhodes, was brought closer to Anatolia... to represent that they are islands, I placed rivers to 'cordon' them off... to represent Rhodes strategic importance, it is a hill tile. Removed both Korea (cramped and on a peninsula) and Arabia (Constant under performer, and suited for the chopping block). Remember that in no ways are these changes permanent. Any civilization removed can also be put back. Latest version: [Acularius 02-02-2013] Comes with the Pre-Columbian exchange, and the no pre-set map.