1. Iconian

    Improvement Flavors?

    Does anyone know how I might go about changing the way that civs and states handle building improvements? For example, to get them to build less forts, more farms, etc?
  2. A

    [GS] Add adjacency bonus to improvement

    Hi! Maybe an easy one but I can't get it to work. I want to add adjacency bonus to the French Chateau based on adjacent resource class (bonus, luxury or strategic) Here's what I did: <Improvement_Adjacencies> <Row ImprovementType="IMPROVEMENT_CHATEAU"...
  3. S

    Custom Leader Ability Applies To ALL Civs

    I made a custom civ and a custom leader for it, and the leader ability spawns a free melee unit every time the player builds a camp or a pasture. It actually worked pretty well, until we found out that this bonus applies to every leader. The ability is not exclusive to my custom leader and I...
  4. J

    Why don't 'City States' build improvements such as a dam, etc..

    Why don't 'City States' build improvements such as a dam on the river, a flood dam?. Is there a way to make them do it, or do it yourself and do it for them? Of course, if they have access to the river or they are on the coast, etc.
  5. Arenn21

    What Civ-unique improvements need a buff?

    For example, the Kurgan is widely accepted as one of the worst unique improvements in the game. How would you buff it?
  6. Sailor Cat

    Watchtower Improvement 2.0

    WATCHTOWER IMPROVEMENT Steam Workshop Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. +2 Sight for occupying unit. +1 Sight for units occupying adjacent Encampments and defensive improvements...
  7. Pelo McSoy

    [TUTORIAL] How to Add an Improvement/Wonder to Sid Meier's Civilization III Conquests v01

    Note: When I first made this tutorial, I didn't have GIMP, so the Buildings.pcx images may look blurry. Normally, the green dividing lines are crisp. /***Step 01 - Setting Up the .biq & Scenario Folder***/ Step 01-01: Make sure you save the .biq (editor file) to the Scenarios Folder, and...
  8. sman1975

    Can You Make Improvements Obsolete? Solved, thanks to Mr. WHoward!

    Hello, I'm working on a mod that adds a lot of content in the early game, including a few new improvements. Unfortunately, in the second half of the game (Industrial Era and later), building many of these improvements don't make sense and harm the immersive qualities of the mod. I mean, who...
  9. Zegangani

    [NFP] Industry/Corporations Mode is comming!

    With the Newest NFP Updates, Firaxis implemented New Tables in the GameplayShema of the game, that aren't yet used (empty). In the latest NFP Mode, the Heroes Mode, they implimented some Hero Mode Tables into the Base Game (without having the Babylon Pack/Exp1 or 2). But another Table was added...
  10. King Phaedron

    Better Effects of Future Science

    +5% to city projects... And then we have the Synthetic Technocracy, +30% to city projects. Why would Anyone in their right mind want additional production for city projects? They complete in 2-4 turns in every city! Why do the devs want me to select production for all of my cities, every...
  11. G

    Is there a way to make an "Improvement" on a district?

    I have a replacement builder unit called slave. I want to have the option of sacrificing them in various districts for immediate bonuses such as gold, science etc. This is for a warhammer Drukhari mod. My current approach is to make an improvement which doesn't actually place anything on the...
  12. L

    Yields and improvements for mountains

    Ok, my first topic on the forum... well the thing is quite simply. For some time I wonder how can I make mountain workable. I really hate the idea of tiles which are just "wasting place", especially that it don't seem really convincing (come on, mountains are definitely NOT useless in real...
  13. S

    Attention: Devs! Comprehensive Recommendations/ Suggested Improvements List for Civ. 6

    There's a lot of things that could be improved upon in Civ 6 to make for better player experience. Most of these suggestions are for increasing player efficiency, saving time, better display/accessibility of information, making the game easier to understand/ more intuitive, and reducing player...
  14. Xandinho

    [GS] My ideas for more districts, buildings, improvements and policy cards

    I've been thinking about ideas to make the game more complete, adding more things to build in the game, just like new districts, buildings and improvements. Also, I thought about new policy cards, that I think that are missing and would be interesting to have in the game. I don't know if some...
  15. A_Wandering_Man

    [BNW] Improvement_ValidTerrains and ResourceMakesValid talking past each other?

    Hi all, Been working on adding a new improvement in one of my new mods (the Gorons from LoZ), and it appears to be working as intended, besides the fact that it's supposed to only be buildable on Hills. It is instead buildable on Hills and non-Hill tiles with the resources it is meant to...
  16. Stew Pid

    How to add building/improvment pcx from one scenario to another?

    I am currently using the latest version of gimp, and stuck on figuring out how to copy one scenario's building large pcx into another large pcx essentially combing the two. I also see I have to change the index ID so two buildings don't share the same directory once merged together. Quite a...
  17. Ownsya

    QOL Mods (aka UI)

    I've been slowly trying out mods and incorporating into my game the ones I like. A few of them I found to be so useful that they made me think "how did I ever even play without these mods?" So I thought I'd start a thread to share the mods that you found to be so useful that you'd really hate to...
  18. Abdou27

    [GS] Help with editing yields for base game improvements in Gathering Storm

    I'm trying to directly modify the game files (not really making a mod because that seems like too much work tbh) to edit the yields of the Kurgan (Sythia's UI), but I can't for the life of me figure out where to make these edits, I can edit the yields of the terrace farm in...
  19. B

    [GS] IDEA: Autonomy and Realism Mod Package

    This is a long post, and as my first post to these forums, perhaps I'm biting off more than I can chew. Regardless, I hope that my ideas are worth sharing and it sparks interest in a few of you! Introduction There are many things I enjoy immensely about Civilization VI, but there’s also a few...
  20. J


    I wanted a mod limiting play to medieval era. Got some good ideas but nothing substanial online, so had a go creating my own! Games have the same number of turns, but end shortly after 1500AD (assuming time victory is selected of course!) witth a raft of new buildings, techs, units etc...
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