Over the last couple of Civ games, we've seen cases of game features being "merged" into one. The most prominent examples are:
Civ 6: Traders also function as road builders.
Civ 7: Placing a population also works as improving the tile and as expanding your borders.
Personally, I'm strongly...
Hello, friends. Welcome to part two of our Developer Diary covering Millennia’s economy.
Rob kicked things off for us the last time, outlining the different types of Goods and Resources, the role of Needs, and how Workers can scale in more advanced economies.
This time, we’ll build on that...
Is there a way to suppress large improvement images? (See pics attached.) Wonders have them blanked in most converted scenarios, so can it be done for regular improvements? Regular TOT or Patch project, doesn't matter.
Hello there, long time Civ 3 enjoyer. I've been playing this game since about 2002, and still do at times. I've also known this site for a very long time, but this is my first serious post I've ever made, and it will be a bold one. I'm interested most of all in game balancing, and I've been...
Does anyone know how I might go about changing the way that civs and states handle building improvements? For example, to get them to build less forts, more farms, etc?
Hi!
Maybe an easy one but I can't get it to work.
I want to add adjacency bonus to the French Chateau based on adjacent resource class (bonus, luxury or strategic)
Here's what I did:
<Improvement_Adjacencies>
<Row ImprovementType="IMPROVEMENT_CHATEAU"...
I made a custom civ and a custom leader for it, and the leader ability spawns a free melee unit every time the player builds a camp or a pasture. It actually worked pretty well, until we found out that this bonus applies to every leader. The ability is not exclusive to my custom leader and I...
Why don't 'City States' build improvements such as a dam on the river, a flood dam?. Is there a way to make them do it, or do it yourself and do it for them?
Of course, if they have access to the river or they are on the coast, etc.
WATCHTOWER IMPROVEMENT
Steam Workshop
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor.
+2 Sight for occupying unit. +1 Sight for units occupying adjacent Encampments and defensive improvements...
Note: When I first made this tutorial, I didn't have GIMP, so the Buildings.pcx images may look blurry. Normally, the green dividing lines are crisp.
/***Step 01 - Setting Up the .biq & Scenario Folder***/
Step 01-01: Make sure you save the .biq (editor file) to the Scenarios Folder, and...
Hello,
I'm working on a mod that adds a lot of content in the early game, including a few new improvements.
Unfortunately, in the second half of the game (Industrial Era and later), building many of these improvements don't make sense and harm the immersive qualities of the mod. I mean, who...
With the Newest NFP Updates, Firaxis implemented New Tables in the GameplayShema of the game, that aren't yet used (empty).
In the latest NFP Mode, the Heroes Mode, they implimented some Hero Mode Tables into the Base Game (without having the Babylon Pack/Exp1 or 2). But another Table was added...
+5% to city projects... And then we have the Synthetic Technocracy, +30% to city projects. Why would Anyone in their right mind want additional production for city projects? They complete in 2-4 turns in every city! Why do the devs want me to select production for all of my cities, every...
I have a replacement builder unit called slave. I want to have the option of sacrificing them in various districts for immediate bonuses such as gold, science etc. This is for a warhammer Drukhari mod.
My current approach is to make an improvement which doesn't actually place anything on the...
Ok, my first topic on the forum... well the thing is quite simply. For some time I wonder how can I make mountain workable. I really hate the idea of tiles which are just "wasting place", especially that it don't seem really convincing (come on, mountains are definitely NOT useless in real...
There's a lot of things that could be improved upon in Civ 6 to make for better player experience. Most of these suggestions are for increasing player efficiency, saving time, better display/accessibility of information, making the game easier to understand/ more intuitive, and reducing player...
I've been thinking about ideas to make the game more complete, adding more things to build in the game, just like new districts, buildings and improvements. Also, I thought about new policy cards, that I think that are missing and would be interesting to have in the game. I don't know if some...
Hi all,
Been working on adding a new improvement in one of my new mods (the Gorons from LoZ), and it appears to be working as intended, besides the fact that it's supposed to only be buildable on Hills. It is instead buildable on Hills and non-Hill tiles with the resources it is meant to...
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