Adding Better AI to other mods

The answer is "maybe".

It depends on the mod, and how much you know about integrating mods.

I have no clue what your computer data management or programming skills are, nor do I have a clue what mod you are talking about.
 
That would be very little in either, it is obviously more then just replacing certain files in the Civ folder then I imagine. The Mod I am considering is called "Extra" (http://forums.civfanatics.com/showthread.php?t=234906).

It adds a bunch of extra stuff but when I played it I saw how lame the AI is pre- Better BTS AI and was quite disappointed.
 
The Extra mod doesn't use a DLL and the I beleive the author has said he wants wants to keep it that way, so you'd be on your own.

If you don't try to merge in the various python things that come with BBAI, like the turn autorun, merging ought to be fairly easy. I haven't done a merge with a version newer than 0.80 but (assuming the basic structure of everything is the same) you should be able to get the main functionality by:
1) Copy the BBAI DLL (CvGameCoreDLL.dll) into the mod's Assets folder (no sub folder, directly in Assets).
2) Copy the BBAI GlobalDefinesAlt.xml into the mod's Assets/XML folder.
3) Copy the BBAI CIV4GameText_BetterBTSAI.xml into the mod's Assets/XML/Text folder.

That's probably all you need to get the main functionality. It leaves out some XML fixes (some of which might be in Extra already, I don't remember) and all the Python stuff, but it should make the AI smarter.
 
Following from OP's request-- would it be relatively simple to merge Better AI with the Next War mod that comes with BTS? I don't know any programming at all.
 
What I've done is that i've replaced the original Assets folder files with Better AI files, and then loaded Next War as a Mod on top of that. The Mod loads up fine, but I'm wondering whether this actually works? For instance with the new technologies and units, does that conflict with Better AI in any way?
 
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