Adding extra players i MP...

kdaag

Chieftain
Joined
Apr 3, 2007
Messages
31
Location
Malmö, Sweden
I always play SP games with a couple of extra AI in relation to the standard settings. This makes for, in my opinion, much more enjoyable games as the vast empty spaces in between civs are filled up faster. Buying land tiles and expanding quickly is thereby more of a necessity and conflict between neighbours is more immediate, instead of the attacker having to march his armies for 10 turns, or more, before arriving at his victims borders.

Is there any way to implement this in MP? Where do I post the suggestion in order for the developers to notice it?

It shouldn't be hard to implement as it's already possible in SP.
 
You can edit this through your XML until the appropriate additions make it. Me and my friend play multiplayer with 16 AI's on standard size maps. To do this:

Navigate into your civilization v folder: (steam/steamapps/common etc)

Edit the file CIV5Worlds.xml (civilization v/assets/gameplay/XML/GameInfo).
To edit right-click the file and click edit or open through notepad.

Use Ctl+F and type "defaultplayers". After hitting enter you will see something like this:
<DefaultPlayers>2<DefaultPlayers>
About 4 lines above this you will notice the worldsize. It should be WORLDSIZE_DUEL. This means when you modify the number in between DefaultPlayers it will be applied to the map of the size listed above. To navigate to the desired map size simply keep hitting find next till you arrive at the WORLDSIZE_ of your choice. I personally changed each one to 22 so I never have to worry. 22 is the limit as it's the max number of players.

You will need to do this again after every patch.
 
Hi!

Thanks alot for the reply, I'll definately try this out!

I started a standard Pangea+ map on SP yesterday with 3 extra AI and I really liked how it turned out. On Emperor there was almost constant warfare and if it weren't for the AI:s tactical inability to make war I would have been it deep trouble. Most civs managed to build 3-5 cities before useful land ran out. City placement and cultural expansion now really matters in order to claim key resources and choke points.

However, I'm a bit saddened by the fact that a my empire of 3 cities with a total of 4 archers and a spearman was able to hold the japs and polynesians off on a 2front war for almost 100 turns... (granted I did have walls and the Social policy on the tradition tree that makes garrisoned units more powerful)
 
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