So I tried to add a sixth tier of unit upgrades to the normal soldier troop. For this I copied elements from "CivBEUnitUpgrades.xml" and "CivBEGameTextInfos_UnitUpgrades.xml"
Now I encountered two main problems. Only one of of the three tier 6 units shows up ( the one for the supremacy path) but the others are not visible. Interestingly, the Affinity level show is correct but it has still the old unit name of the tier 5 unit I copied, though I created a completely new text reference. Also, the free perks dont show up.
Here is my code so far:
Thanks for reading!
Now I encountered two main problems. Only one of of the three tier 6 units shows up ( the one for the supremacy path) but the others are not visible. Interestingly, the Affinity level show is correct but it has still the old unit name of the tier 5 unit I copied, though I created a completely new text reference. Also, the free perks dont show up.
Here is my code so far:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Anton Strenger (Firaxis Games) -->
<GameData>
<Table name="UnitUpgrades">
<!-- Basic info -->
<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
<Column name="Type" type="text" notnull="true" unique="true"/>
<Column name="Description" type="text" reference="Language_en_US(Tag)"/>
<Column name="Help" type="text" default="" reference="Language_en_US(Tag)"/>
<Column name="DisabledHelp" type="text" default=""/>
<Column name="Button" type="text"/>
<Column name="PortraitIndex" type="integer" default="9"/>
<Column name="IconAtlas" type="text" default="ABILITY_ATLAS" reference="IconTextureAtlases(Atlas)"/>
<!-- Hotkey info -->
<Column name="HotKey" type="text"/>
<Column name="HotKeyAlt" type="text"/>
<Column name="HotKeyPriority" type="integer" default="0"/>
<Column name="HotKeyPriorityAlt" type="integer" default="0"/>
<Column name="OrderPriority" type="integer" default="0"/>
<Column name="AltDown" type="boolean" default="false"/>
<Column name="AltDownAlt" type="boolean" default="false"/>
<Column name="ShiftDown" type="boolean" default="false"/>
<Column name="ShiftDownAlt" type="boolean" default="false"/>
<Column name="CtrlDown" type="boolean" default="false"/>
<Column name="CtrlDownAlt" type="boolean" default="false"/>
<!-- UnitUpgrades info -->
<Column name="UnitType" type="text" reference="Units(Type)" default="NULL"/>
<Column name="UpgradeTier" type="integer" default="0"/>
<Column name="HarmonyLevel" type="integer" default="0"/>
<Column name="SupremacyLevel" type="integer" default="0"/>
<Column name="PurityLevel" type="integer" default="0"/>
<Column name="AnyAffinityLevel" type="integer" default="0"/>
<Column name="ExtraProductionCost" type="integer" default="0"/>
<Column name="FreePerk" type="text" reference="UnitPerks(Type)" default="NULL"/>
<!-- Pedia specific info -->
<Column name="PediaType" type="text"/>
<Column name="PediaEntry" type="text" reference="Language_en_US(Tag)"/>
</Table>
<Table name="UnitUpgradePerkChoices">
<Column name="UpgradeType" type="text" reference="UnitUpgrades(Type)"/>
<Column name="PerkType" type="text" reference="UnitPerks(Type)"/>
</Table>
<UnitUpgrades>
<!--Earnable Upgrades-->
<Row>
<Type>UNITUPGRADE_MARINE_4H</Type>
<Description>TXT_KEY_UNIT_MARINE05H</Description>
<UnitType>UNIT_MARINE</UnitType>
<UpgradeTier>4</UpgradeTier>
<HarmonyLevel>14</HarmonyLevel>
<ExtraProductionCost>80</ExtraProductionCost>
<FreePerk>UNITPERK_MARINE_4H</FreePerk>
<IconAtlas>UNIT_UPGRADE_ATLAS_1</IconAtlas>
<PortraitIndex>10</PortraitIndex>
</Row>
<Row>
<Type>UNITUPGRADE_MARINE_4P</Type>
<Description>TXT_KEY_UNIT_MARINE05P</Description>
<UnitType>UNIT_MARINE</UnitType>
<UpgradeTier>4</UpgradeTier>
<PurityLevel>14</PurityLevel>
<ExtraProductionCost>80</ExtraProductionCost>
<FreePerk>UNITPERK_MARINE_4P</FreePerk>
<IconAtlas>UNIT_UPGRADE_ATLAS_1</IconAtlas>
<PortraitIndex>8</PortraitIndex>
</Row>
<Row>
<Type>UNITUPGRADE_MARINE_4S</Type>
<Description>TXT_KEY_UNIT_MARINE05S</Description>
<UnitType>UNIT_MARINE</UnitType>
<UpgradeTier>4</UpgradeTier>
<SupremacyLevel>14</SupremacyLevel>
<ExtraProductionCost>80</ExtraProductionCost>
<FreePerk>UNITPERK_MARINE_4S</FreePerk>
<IconAtlas>UNIT_UPGRADE_ATLAS_1</IconAtlas>
<PortraitIndex>9</PortraitIndex>
</Row>
</UnitUpgrades>
<UnitUpgradePerkChoices>
<Row>
<UpgradeType>UNITUPGRADE_MARINE_4H</UpgradeType>
<PerkType>UNITPERK_STRONGER_IN_MIASMA_0</PerkType>
</Row>
<Row>
<UpgradeType>UNITUPGRADE_MARINE_4H</UpgradeType>
<PerkType>UNITPERK_IGNORE_TERRAIN_COST</PerkType>
</Row>
<Row>
<UpgradeType>UNITUPGRADE_MARINE_4P</UpgradeType>
<PerkType>UNITPERK_EXTRA_MOVE_1</PerkType>
</Row>
<Row>
<UpgradeType>UNITUPGRADE_MARINE_4P</UpgradeType>
<PerkType>UNITPERK_ALWAYS_HEAL</PerkType>
</Row>
<Row>
<UpgradeType>UNITUPGRADE_MARINE_4S</UpgradeType>
<PerkType>UNITPERK_HEAL_ADJACENT</PerkType>
</Row>
<Row>
<UpgradeType>UNITUPGRADE_MARINE_4S</UpgradeType>
<PerkType>UNITPERK_STRONGER_FLANKING_1</PerkType>
</Row>
</UnitUpgradePerkChoices>
</GameData>
Code:
<?xml version="1.0" encoding="utf-8"?>
<!--Generated with LocalizationBuddy.-->
<!--Copyright Firaxis Games 2010-->
<!--All Rights Reserved-->
<GameData>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_MARINE05H">
<Text>Juggernaut|Juggernaut|Juggernaut|Juggernaut|Juggernaut</Text>
<Gender>masculine</Gender>
<Plurality>1</Plurality>
</Row>
<Row Tag="TXT_KEY_UNIT_MARINE05P">
<Text>Gladiator|Gladiator|Gladiator|Gladiator|Gladiator</Text>
<Gender>masculine</Gender>
<Plurality>1</Plurality>
</Row>
<Row Tag="TXT_KEY_UNIT_MARINE05S">
<Text>Priest|Priest|Priest|Priest|Priest</Text>
<Gender>masculine</Gender>
<Plurality>1</Plurality>
</Row>
</Language_en_US>
</GameData>
Thanks for reading!
