@devolution
I
"only" want to add
Yields (and Professions) for these reasons.
1.
Balance: I have lots of new
Terrains / Terrain Features that I want to
balance and still make distinct.
2.
Balance: There are
Buildings / Experts (e.g. for Furniture) that need to be
improved considering gameplay value.
3.
Balance: I feel that this game needs
more challenge. Some Yields may help me to do that. (see below Ammunition / Ship Lumber)
4.
Immersion: I e.g.
added Birds but I
want Birds to be hunted just like Fur Animals. (So they will give "Feathers" + "Food")
5.
Immersion: I will add
new Plants that realistically fit into new World (e.g.
Logwood, ...) but they simply do not match exisiting Yields.
6.
Immersion: Sometimes I feel that Yields should be
depicted historically correct (e.g. Rice, which was both "food crop" and "cash crop")
7.
Game Mechanics: For
game concept "Health Overhaul Concept" I simply also use Fruits and I need to make them a bit different.
8.
Game Mechanics: For
game concept like
"Military Overhaul" I simply want to add "Coal", "Salpeter", "Ammunition", ...
9.
Game Mechanics: For
game concept like
"Construction Overhaul" I simply want to add "Ship Lumber", "Tar", "Clay", ...
10.
I also experiment: e.g. with
"Vanilla" (as valuable as "Silver" but simply a very rare plant instead of a rare mineral)
----
And I will do most of that
without adding
new Buildings or Experts - because my goal is
not to do so.
(I mostly only need
new Yields and new Professions and make
better usage of existing Buildings and Experts.)
----
See, we could be discussing here to death and would never find a consense.
Mostly because people simply do not even know how my final vision looks like or do not want to wait for it.
I often plan and create content 3 Releases ahead.
So at the point of time when the first part is finished it may seem pointless and stupid.
But I am simply not modding "short sighted" for the next month or next release.
I am modding by a "big master plan" - which I call my "vision".
----
I will not discuss which Yields I will add or not anymore, because it really wastes my time.
I will simply create it, show you guys what I did and offer it for integration into WTP.
It may not be perfect in the first version considering graphics, texts, screens, ... if I do it all alone.
But at least I can create and show something that might or might not convince the team and community.
If WTP and community like what I did that is great and I will love to see it published.
If WTP and community do not like, well I will still like it myself and simply play with it in my private WTP modmod.
----
Summary:
I am really fed up discussing what I may mod or may not mod.
I do have "my vision". (And I will follow it even if have to do so alone.)
In the end there is
no "failure" or "success" in modding.
There is
only "fun" or "frustration" - and I clearly chose fun.