Colonel Kraken
Deity
I've done a lot of reading on this forum to make sure I'm doing everything right in adding a unit, especially the following advice:
quote:
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To get any new units to work, you must make sure a few things:
1) There is a folder with the same name as the new unit under Civiliztion III\Art\units (ie for Corssbowman, there must be a folder called Crossbowman)
2) There must be an ini file in that folder which has the same name as the folder (in the above example there must be a Crossbowman.ini)
3) The lines inside the ini file must point to an existing flc file (ie if the ini point to CrossbowmanDefault.flc then this file MUST be in the folder).
And lastly, once you add new units to your Civ3mod.bic file then you can no longer load any savegames as Civ3 detect a major change in rules and will not allow you to load the files.
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I have successfully added the Arab Horseman, Crossbowman, Eastern Pikeman, and Arabian Knight so I obviously know how to do it (mostly). However, when I tried to add the Chinese Junk and Battlewagon, the game crashes when I attempt to scroll down in the production screen (city menu) to access the new units (Junk and Battlewagon) to build.
I've checked the folder and ini file names against the bic file names. Everything seems to be in order. I've checked to make sure that the ini files don't reference files not in the respective folders.
The only thing I can think of is it's attempting to put a picture in the build menu and none exists. Now, this is something that I *haven't* seen referenced in all the instructions on building units. So, I have a another question:
How does the game know what picture to use (the big one--not the little one in the queue) when selected to be built in the city screen?
And, just exactly when and where does the game use the images from Units_32.pcx?
Thanks for your help.
--Colonel
quote:
--------------------------------------------------------------------------------
To get any new units to work, you must make sure a few things:
1) There is a folder with the same name as the new unit under Civiliztion III\Art\units (ie for Corssbowman, there must be a folder called Crossbowman)
2) There must be an ini file in that folder which has the same name as the folder (in the above example there must be a Crossbowman.ini)
3) The lines inside the ini file must point to an existing flc file (ie if the ini point to CrossbowmanDefault.flc then this file MUST be in the folder).
And lastly, once you add new units to your Civ3mod.bic file then you can no longer load any savegames as Civ3 detect a major change in rules and will not allow you to load the files.
--------------------------------------------------------------------------------
I have successfully added the Arab Horseman, Crossbowman, Eastern Pikeman, and Arabian Knight so I obviously know how to do it (mostly). However, when I tried to add the Chinese Junk and Battlewagon, the game crashes when I attempt to scroll down in the production screen (city menu) to access the new units (Junk and Battlewagon) to build.
I've checked the folder and ini file names against the bic file names. Everything seems to be in order. I've checked to make sure that the ini files don't reference files not in the respective folders.
The only thing I can think of is it's attempting to put a picture in the build menu and none exists. Now, this is something that I *haven't* seen referenced in all the instructions on building units. So, I have a another question:
How does the game know what picture to use (the big one--not the little one in the queue) when selected to be built in the city screen?
And, just exactly when and where does the game use the images from Units_32.pcx?
Thanks for your help.
--Colonel