Jorgen_CAB
Warlord
I have bin tinkering around with the XML files these last few days now. I do understand how they are built up and used and how to add instances to the schema model, and thus be able to add new categories for modding unit values.
What I want to do for a modd I'm thinking on is to add terrain attack values, such as increased attack for mounted unts in grassland and plains etc.. There is allot of thing one could do here.
Now, this will of coerce require me to change the combat logic some, so are there anyone who know if combat is made in Python or in C++ (changeable with the SDK)???
What I want to do for a modd I'm thinking on is to add terrain attack values, such as increased attack for mounted unts in grassland and plains etc.. There is allot of thing one could do here.
Now, this will of coerce require me to change the combat logic some, so are there anyone who know if combat is made in Python or in C++ (changeable with the SDK)???