Adding Sound to attack animations

Joined
Aug 7, 2006
Messages
917
Location
Massachusetts
I was just curious if anyone knew how to add sound to attack animations?

I am trying to add a "flamethrower sound" to the Flamethrower unit that was released in January. The current unit, when attacking, dispite having the Flamethrower animation, has the Marine sound effects.

Anyway, I have the XML code defined to the new sound, just curious where one would add this new sound effect to the appropriate files.
 
If a unit uses animation that do already have sound, you can switch the sound for what you want it to be. Most units are riged to a original units animation - maening there should be a sound-dummy in there.

http://forums.civfanatics.com/showthread.php?t=271331
Fifth post here gives some detail on it.

Otherwise - if for some reason the Sound-Dummy does not exist in the animation, you would need to reexport (read: do from scratch) the animations from max.
 
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