Additional Civilizations (by DJSHenninger)

Dead son? Do you mean Alexander? Because.. Peter's dead as well ;)

Updates to Macedonia, Northumbria, Bosnia and Pakistan are next.

Yeah I did mean his dead son Alexander, it would just seem pretty sad to see the code to simply go to waste like that.

I cant wait for the Northrumbian and Pakistan updates Oswlu is gonna go back to his glory days :lol:.
 
Okay so my game as Mike the antique collector is coming to a conclusion because turns take five minutes due to me being at war with most of the world on huge (welcome to warmonger heaven, Ghazan's turn takes the most considering he has 3 times the size of my army) I am falling a sleep so while the turn(s) tick I am writing this, rest in peace CPU ,70% usage and almost 2gb of ram rofl, I think I will retire it if I can't peace out within 30 turns. :cry:

So the usual how I feel about the uniques, the UA is kind of hard to judge because the CS diplomacy mini game in civ is pretty bad and bare bones, never did I have a hard time getting CS allied to me but relations upon consuming GWAM helped me pool my money into other things such as war and buildings, over all it is a positive but due to the AI incompetence and the player's edge over the AI in the CS game it is a little redundant.
The second part of the UA is really what made me want to play this civ (also made me put the world on huge with 24 CS), on paper it sounds awesome but it practically rarely happened to me even with 24 CS allies, RNGesus is a fickle thing, I like it because of the LastSword vibe I got from it, don't get me wrong no need to buff it GWAM are really strong so getting two or a lucky three is really strong, it just takes forever to make it come into play.

The Rumney wine is okay but no reason to go overboard getting them because of the GE and GS delay it creates.
Does it show on the CS tooltip the +2 influence when traded away with the CS ally? I didn't really notice that part coming into play in my game.

What I think is the strongest thing about this civ is the Polo replacement to the colosseum, the additional GPG helped a lot and is very noticeable, 3 happiness is good but might be more useful in a wide game rather than tall which I did.

I had a lot of fun in this game because I usually don't play tall, I am currently making everyone suffer massive amount of dissents after making the world ideology freedom due to my monopoly on the World Congress which of course escalated into a world war against me. :mischief:

Great civ with actual uniques and not generic war canoe promotions. :p
 
Generic war canoe? Those are barley generic. Just not from Askia's time.
 
Okay so my game as Mike the antique collector is coming to a conclusion because turns take five minutes due to me being at war with most of the world on huge (welcome to warmonger heaven, Ghazan's turn takes the most considering he has 3 times the size of my army) I am falling a sleep so while the turn(s) tick I am writing this, rest in peace CPU ,70% usage and almost 2gb of ram rofl, I think I will retire it if I can't peace out within 30 turns. :cry:

So the usual how I feel about the uniques, the UA is kind of hard to judge because the CS diplomacy mini game in civ is pretty bad and bare bones, never did I have a hard time getting CS allied to me but relations upon consuming GWAM helped me pool my money into other things such as war and buildings, over all it is a positive but due to the AI incompetence and the player's edge over the AI in the CS game it is a little redundant.
The second part of the UA is really what made me want to play this civ (also made me put the world on huge with 24 CS), on paper it sounds awesome but it practically rarely happened to me even with 24 CS allies, RNGesus is a fickle thing, I like it because of the LastSword vibe I got from it, don't get me wrong no need to buff it GWAM are really strong so getting two or a lucky three is really strong, it just takes forever to make it come into play.

The Rumney wine is okay but no reason to go overboard getting them because of the GE and GS delay it creates.
Does it show on the CS tooltip the +2 influence when traded away with the CS ally? I didn't really notice that part coming into play in my game.

What I think is the strongest thing about this civ is the Polo replacement to the colosseum, the additional GPG helped a lot and is very noticeable, 3 happiness is good but might be more useful in a wide game rather than tall which I did.

I had a lot of fun in this game because I usually don't play tall, I am currently making everyone suffer massive amount of dissents after making the world ideology freedom due to my monopoly on the World Congress which of course escalated into a world war against me. :mischief:

Great civ with actual uniques and not generic war canoe promotions. :p

Thanks! About the Influence from the Rumney Wine, you'd still get a decay every turn, so the end amount of Influence won't be that high unless you've adopted the right policies. There's no tooltip, you'd simply have to notice the change. What I did was trade Rumney Wine to the AI that was allies with one City-State (so then I'd know for sure that I was going to get Influence from that particular City-State). And I did get a small increase every turn with that City-State, and one or two others.
 
When you update Bosnia and perhaps Bohemia, you may want to add some HR compatibility for their respective heresies.
 
Okay this is weird... I am playing with Boulgaroktonos and got my Tagma rolling, all is fine it dies and it respawns in my capital, then my gatling gun dies and also respawns in the capital, it's a feature right? ;)
 
Okay this is weird... I am playing with Boulgaroktonos and got my Tagma rolling, all is fine it dies and it respawns in my capital, then my gatling gun dies and also respawns in the capital, it's a feature right? ;)

And here I was, hoping there wouldnt be any bugs ;p..

Anyway, was the gatling gun adjacent to the tagma or not? Some of these lua functions have these weird inherent flaws.. Well, I hope I can fix it :p

Thanks for reporting it :D After Northumbria, I'll update Byzantium, using the feedback got so far. Then I'll decide whether I should redesign Justinian.
 
They died a few turns apart.

I played enough with Basil to get a general idea and how I feel about him, sadly I can't say I used the Varangian guard enough due to how you have to play on higher diffculites, especially while playing wide and the need for a lot of ranged units for defensive wars make a large melee absolute sadly.
I did manage to build two but they sadly became irrelevant rather quickly, you have to give them a last hit to keep them going, essentially they are come of as weak due to how the game works.

Tagma is really good for suicide missions if you are ballsy because it rewards you for doing so, they are pretty perfect for Cav which propose is to pickoff enemy units and pillage their lands.

the UA's health on kill requires some playing around to maximise it using it right kept a lot of my units alive and get more promotions.
The gold part of it is rather weak and all together never helped my (+6 gold doesn't help my -40 deficit), happiness from units on the other hand is really good because when playing Basil you probably go domination and unhappiness is a common sight.

overall I found Basil weaker than the others I have checked because how you are required to play on the higher difficulties, the saving grace is the happiness and health on kill.


About Justinian: a lot of things happened during his reign and I personally don't feel justice to view him only as a conqueror, renovatio imperii isn't only about lands and Rome it was also culture, laws, economy and religion.
real question is how to represent it in terms of the game, a lot of his court could be represented as GP (Belisarius = General Tribonian = Writer and etc) so more GP or stronger GP(?), another thing I had in my mind is missionaries have a chance to copy a luxury that you don't own when converting cities.

For a UU you have plenty choice because how well documented the army is in that time period.

The third unique is something I have still yet have come up with, building or improvement I don't know, brainstorming required.
 
They died a few turns apart.

I played enough with Basil to get a general idea and how I feel about him, sadly I can't say I used the Varangian guard enough due to how you have to play on higher diffculites, especially while playing wide and the need for a lot of ranged units for defensive wars make a large melee absolute sadly.
I did manage to build two but they sadly became irrelevant rather quickly, you have to give them a last hit to keep them going, essentially they are come of as weak due to how the game works.

Tagma is really good for suicide missions if you are ballsy because it rewards you for doing so, they are pretty perfect for Cav which propose is to pickoff enemy units and pillage their lands.

the UA's health on kill requires some playing around to maximise it using it right kept a lot of my units alive and get more promotions.
The gold part of it is rather weak and all together never helped my (+6 gold doesn't help my -40 deficit), happiness from units on the other hand is really good because when playing Basil you probably go domination and unhappiness is a common sight.

overall I found Basil weaker than the others I have checked because how you are required to play on the higher difficulties, the saving grace is the happiness and health on kill.

Thanks again :) I can always increase the gold you gain from your army; it was meant to offset small to moderate deficits while not making it favorable to have a deficit as you'd end up with more than if you didn't (though this will probably still happen regardless). Though I don't have a lot of time, I hope I can make some changes soon.
 
You don't have to balance it right now, try to fix the bug(s) and release it on steam and hopefully you will get some constructive criticism ( :lol: ), you can always make change sand reworks down the line when you can.
 
I came to test the Byzantium issue with TAL, and I saw your new OP. Congrats! It looks very nice :D

Thanks! That reminds me, I still need to specify my realm's details and public relations :lol:
 
I tried your Armenia civ recently. I had a lot of fun playing them. Basically I used the Azatavrear to conquer my continent early, then went for a culture victory over the civs on the other continents.
I noticed the Azatavrear is listed with 4 movement instead of 3 in the civilopedia. Also, something else I noticed: when I upgraded them to Knights, those Knights also had only 3 movement. I guess that's because they kept the ability that gives them +25% against cities? I'm not sure if that is intentional or not. I don't know if it also affects Cavalry or armor units since my game didn't last long enough to upgrade them that far.
 
I tried your Armenia civ recently. I had a lot of fun playing them. Basically I used the Azatavrear to conquer my continent early, then went for a culture victory over the civs on the other continents.
I noticed the Azatavrear is listed with 4 movement instead of 3 in the civilopedia. Also, something else I noticed: when I upgraded them to Knights, those Knights also had only 3 movement. I guess that's because they kept the ability that gives them +25% against cities? I'm not sure if that is intentional or not. I don't know if it also affects Cavalry or armor units since my game didn't last long enough to upgrade them that far.

Thanks :) I think I originally intended to keep the -1 Movement when upgraded, because they're keeping the siege bonuses, but I don't think they're keeping all of the bonuses (absence of City Penalty for example). So maybe I'll remove the -1 Movement when they're upgraded.
 
Thanks :) I think I originally intended to keep the -1 Movement when upgraded, because they're keeping the siege bonuses, but I don't think they're keeping all of the bonuses (absence of City Penalty for example). So maybe I'll remove the -1 Movement when they're upgraded.

I just checked, the Knights don't have a City penalty; they got a full 40% against cities in my game (Azatavrear bonus + Statue of Zeus). So I guess that's why you kept the -1 movement.
 
Yeah, that must be it, I forgot whether I actually made sure the City Penalty absence stays on upgrade :)
 
Bulgaria (Samuel) (screenshots)
MUiFxbE.png

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Samuel was the last significant leader of the First Bulgarian Empire. Considered 'invincible and unsurpassable' in strength, Samuel became the archenemy of the equally ambitious Basil II and the only one to ever defeat Basil II on the battlefield. Resisting the Byzantines and even expanding his Empire considerably for more than 40 years, near the end of his reign Basil II was able to fully concentrate his attention to Bulgaria, conquering it 4 years after Samuel's death.
 
Bulgaria (Samuel) (screenshots)
gjlU8AH.png

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Samuel was the last significant leader of the First Bulgarian Empire. Considered 'invincible and unsurpassable' in strength, Samuel became the archenemy of the equally ambitious Basil II and the only one to ever defeat Basil II on the battlefield. Resisting the Byzantines and even expanding his Empire considerably for more than 40 years, near the end of his reign Basil II was able to fully concentrate his attention to Bulgaria, conquering it 4 years after Samuel's death.

Oh-my-god-your-not-dead-are-you?
 
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