There has been some discussion on Discord about adding in some additional late game buildings, so this thread is for that discussion.
After a bit of brainstorming and initial polish, here are some initial proposals:
Existing Building Changes
Airport: Loses +25% Great Work boost, +25% terrain, wonders, natural wonders culture to tourism
Stadium: Loses WLTKD, Happiness bonuses, +25% terrain, wonders, natural wonders culture to tourism
Airport
Gains: "Makes a City Connection with your Capital, if your Capital also has an Airport"
Stadium
+GAP (same as current)
+GAP / Pop (same as current)
+50% to Great Works (up from 25%)
+30 influence to all City States
No prereqs (aka no zoo requirement)
Amusement Park (New Building)
Available at: Electronics
Requires: Zoo
Instant WLTKD
+50% of culture from terrain, wonders, natural wonders-> Tourism
+2 happiness
Rationale / Explanation
So the idea here is to shift the tourism bonuses around a bit. Airports are already a powerhouse building, so this focuses the building more on its core aspects. In return we split the remaining tourism bonuses between the stadium and theme park. This delays some of the big tourism boosts in the late game, helping to curb CV slightly, which some consider too fast in the current meta. One side effect of this change, is that Autocracy loses some CV value (as its tier 3 was often able to provide airports in all cities, often faster than the research itself, which provided a big boost of tourism).
Stadiums then recieve a diplomatic boost, able to help a player struggling with CS to get a short term boost and make general friendships with the CS on the map. This has little impact for players already strong in CS diplomacy, but gives struggling nations a chance to come back into the CS game....at least for a little while.
The new theme park provides one of the last big CV boosts, and provides an instant WLTKD and +2 happiness. The building is meant for a CV focused play, but does have some good general bonuses if happiness and WLTKD are still needed.
At the end of the day this shifts bonuses around, not really creating new ones (aka the total amount of bonuses is the same as before with the exception of the CS influence boost). Many already consider the late game "too fast" and yield inflation too high. This change serves to slow things down a touch by spreading the bonuses out over a longer time and more buildings.
After a bit of brainstorming and initial polish, here are some initial proposals:
Existing Building Changes
Airport: Loses +25% Great Work boost, +25% terrain, wonders, natural wonders culture to tourism
Stadium: Loses WLTKD, Happiness bonuses, +25% terrain, wonders, natural wonders culture to tourism
Airport
Gains: "Makes a City Connection with your Capital, if your Capital also has an Airport"
Stadium
+GAP (same as current)
+GAP / Pop (same as current)
+50% to Great Works (up from 25%)
+30 influence to all City States
No prereqs (aka no zoo requirement)
Amusement Park (New Building)
Available at: Electronics
Requires: Zoo
Instant WLTKD
+50% of culture from terrain, wonders, natural wonders-> Tourism
+2 happiness
Rationale / Explanation
So the idea here is to shift the tourism bonuses around a bit. Airports are already a powerhouse building, so this focuses the building more on its core aspects. In return we split the remaining tourism bonuses between the stadium and theme park. This delays some of the big tourism boosts in the late game, helping to curb CV slightly, which some consider too fast in the current meta. One side effect of this change, is that Autocracy loses some CV value (as its tier 3 was often able to provide airports in all cities, often faster than the research itself, which provided a big boost of tourism).
Stadiums then recieve a diplomatic boost, able to help a player struggling with CS to get a short term boost and make general friendships with the CS on the map. This has little impact for players already strong in CS diplomacy, but gives struggling nations a chance to come back into the CS game....at least for a little while.
The new theme park provides one of the last big CV boosts, and provides an instant WLTKD and +2 happiness. The building is meant for a CV focused play, but does have some good general bonuses if happiness and WLTKD are still needed.
At the end of the day this shifts bonuses around, not really creating new ones (aka the total amount of bonuses is the same as before with the exception of the CS influence boost). Many already consider the late game "too fast" and yield inflation too high. This change serves to slow things down a touch by spreading the bonuses out over a longer time and more buildings.
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