Der PH
Combat Smurf
Hello, everybody!
I've modified my Civ3 a lot in the past months, mostly thanks to the superb Graphics Creators in this forum.
I added about 30+ custom units, which are available for all the Civs and now I started to add a 2nd (maybe even 3rd) UU to every Civ. I know I'm not the first to do this, but I cannot find any old threads on this topic (forum search function seems to be disabled).
The additional UUs are not intended to be especially balanced and I think, not all of them should be able to generate a GA. I just want to add some flavour to the game.
O.K. let's go:
Already done:
Greece: Phalanx (2/3/1, available with iron working, NOT replacing swordsman, can trigger GA (representing Alexanders conquest of Persia))
England: Longbowman (4/2/1, everybody else gets the crossbowman with the original 4/1/1-stats)
It cannot start a GA, because IMHO this definitely has to be a later period for England (Man-O-War).
Maybe I will add the Dreadnaught (TVA22's battlewagon-graphics), too to replace my custom battlecruiser (stats somewhere between ironclad and battleship, available with refining, graphics from smoking mirror's pre-dreadnaught early battleship)
Edit: Added the scots guardsman (5/5/1, available with military tradition, where everyone else in my mod gets the fusilier (3/5/1))
China: Cho-ko-nu (replacing the standard crossbowman, which in my mod has a strength-4/zero-range-bombard with RoF 1, the Cho-ko-nu will get RoF 2), can trigger GA.
Edit: Cho-ko-nu finally got the same stats as the standard crossbowman, but is available with mathematics.
Planned:
Persia: Sassanid cavalry (4/2/2, with feudalism every Civ in my mod gets medieval cavalry with 3/2/2, which doesn't need iron)
I'm just looking for a good graphic for it.
Rome: Ballista (a better catapult), graphics exist.
Germany: Better submarine (Wolfpack) using smoking mirror's typeXXX-graphics.
Japan: Yamato-Class-Battleship (bigger, better, maybe more expensive, not replacing the standard battleship) and maybe a better fighter (The Zeros were dominant at the beginning of the war) or the Kamikaze,
Graphics exist.
Russia: T34 (better defense than standard tanks (maybe 2 points)), graphics exist
Egypt: Maybe a 3/1/1-Archer, but I'm not sure about it and I don't yet have found a graphic for it
France: I included a 6/4/1-Grenadier (using the napoleonic rifleman graphics) for all the civs, which becomes available at the end of the medieval age, maybe for the french I'll just make it cheaper, representing the huge army they built up after the revolution)
Edit: I didn't realize this idea and chose the foreign legionary (6/6/1, available with industrialisation) instead.
India: Elephant archer (3/3/2, replacing the before mentioned medieval cavalry (and maybe getting an additional hitpoint))
Ideas needed:
Babylon
America
Edit: America gets the Super carrier, everyone else the nuclear carrier, both available with fission.
Aztecs
Iroquis
Zulu
That's it so far!
Now please comment, add your ideas or give me some hints, how to solve the mentioned problems!
I've modified my Civ3 a lot in the past months, mostly thanks to the superb Graphics Creators in this forum.
I added about 30+ custom units, which are available for all the Civs and now I started to add a 2nd (maybe even 3rd) UU to every Civ. I know I'm not the first to do this, but I cannot find any old threads on this topic (forum search function seems to be disabled).
The additional UUs are not intended to be especially balanced and I think, not all of them should be able to generate a GA. I just want to add some flavour to the game.
O.K. let's go:
Already done:
Greece: Phalanx (2/3/1, available with iron working, NOT replacing swordsman, can trigger GA (representing Alexanders conquest of Persia))
England: Longbowman (4/2/1, everybody else gets the crossbowman with the original 4/1/1-stats)
It cannot start a GA, because IMHO this definitely has to be a later period for England (Man-O-War).
Maybe I will add the Dreadnaught (TVA22's battlewagon-graphics), too to replace my custom battlecruiser (stats somewhere between ironclad and battleship, available with refining, graphics from smoking mirror's pre-dreadnaught early battleship)
Edit: Added the scots guardsman (5/5/1, available with military tradition, where everyone else in my mod gets the fusilier (3/5/1))
China: Cho-ko-nu (replacing the standard crossbowman, which in my mod has a strength-4/zero-range-bombard with RoF 1, the Cho-ko-nu will get RoF 2), can trigger GA.
Edit: Cho-ko-nu finally got the same stats as the standard crossbowman, but is available with mathematics.
Planned:
Persia: Sassanid cavalry (4/2/2, with feudalism every Civ in my mod gets medieval cavalry with 3/2/2, which doesn't need iron)
I'm just looking for a good graphic for it.
Rome: Ballista (a better catapult), graphics exist.
Germany: Better submarine (Wolfpack) using smoking mirror's typeXXX-graphics.
Japan: Yamato-Class-Battleship (bigger, better, maybe more expensive, not replacing the standard battleship) and maybe a better fighter (The Zeros were dominant at the beginning of the war) or the Kamikaze,
Graphics exist.
Russia: T34 (better defense than standard tanks (maybe 2 points)), graphics exist
Egypt: Maybe a 3/1/1-Archer, but I'm not sure about it and I don't yet have found a graphic for it
France: I included a 6/4/1-Grenadier (using the napoleonic rifleman graphics) for all the civs, which becomes available at the end of the medieval age, maybe for the french I'll just make it cheaper, representing the huge army they built up after the revolution)
Edit: I didn't realize this idea and chose the foreign legionary (6/6/1, available with industrialisation) instead.
India: Elephant archer (3/3/2, replacing the before mentioned medieval cavalry (and maybe getting an additional hitpoint))
Ideas needed:
Babylon
America
Edit: America gets the Super carrier, everyone else the nuclear carrier, both available with fission.
Aztecs
Iroquis
Zulu
That's it so far!
Now please comment, add your ideas or give me some hints, how to solve the mentioned problems!