It changes population consumption of food to 2 and:
-Farms only give 1 food if irrigated (near a source of water). +1 with sanitation.
-Crop resources give less food (max 5 food on grassland with irrigated farms and sanitation; without sanitation nor water, only 3 food).
-Sea resources give 4 food max (1 from coast, 1 from resource, 1 from improvement, 1 from lighthouse)
-Camp does not provide raw food.
-Workshop consumes 1 food.
-Towns no longer act as cities. (Castles still do)
Unzip the Assets folder from the zip it in Assets folder in Orbis folder.
I made it with Orbis 24b but it will be always compatible in any version.
It's a small change but I hope it would make someone pissed off with this mechanic a little more happier and would save him some annoying xml meddling.
-Farms only give 1 food if irrigated (near a source of water). +1 with sanitation.
-Crop resources give less food (max 5 food on grassland with irrigated farms and sanitation; without sanitation nor water, only 3 food).
-Sea resources give 4 food max (1 from coast, 1 from resource, 1 from improvement, 1 from lighthouse)
-Camp does not provide raw food.
-Workshop consumes 1 food.
-Towns no longer act as cities. (Castles still do)
Unzip the Assets folder from the zip it in Assets folder in Orbis folder.
I made it with Orbis 24b but it will be always compatible in any version.
It's a small change but I hope it would make someone pissed off with this mechanic a little more happier and would save him some annoying xml meddling.