1.0.0 of Adjusted Start Biases has been released! Available at: https://forums.civfanatics.com/resources/adjusted-start-biases.31997/
This mod increases Civs' start biases based on the historic geography of their society, making it more consistent that you spawn in an area similar to their base of power in history.
Leaders' effects on start bias is generally lowered, with the exception of leaders who benefit greatly from specific terrain, for example:
Xerxes' desert bias is lowered from 10 -> 5*, but Hatshepsut's navigable river bias is unchanged from 20 -> 20.
Pachacuti's mountain bias is unchanged from 20 -> 20, but in order make Inca and its terrace farms more viable, he has an additional 15 bias to hills.
*However, Persia's desert bias is increased from 5 -> 10.
You can expect to usually spawn in an area that fits your Civ, but YMMV based on RNG, Leader/Civ combos, and being named Isabella (magnetises herself to natural wonders quite often)
In 1.0.0, the Modern Age Civs are not yet given adjusted biases as I wanted to be able to test and receive feedback on the overall mod before doing what is likely the most niche part of the project.
Any and all feedback is welcome - I would like to know if you get any relatively common spawns that feel wrong historically/gameplay wise (if you keep spawning in the wrong biome, or miss nav rivers as hatshepsut, as an example)
This mod increases Civs' start biases based on the historic geography of their society, making it more consistent that you spawn in an area similar to their base of power in history.
Leaders' effects on start bias is generally lowered, with the exception of leaders who benefit greatly from specific terrain, for example:
Xerxes' desert bias is lowered from 10 -> 5*, but Hatshepsut's navigable river bias is unchanged from 20 -> 20.
Pachacuti's mountain bias is unchanged from 20 -> 20, but in order make Inca and its terrace farms more viable, he has an additional 15 bias to hills.
*However, Persia's desert bias is increased from 5 -> 10.
You can expect to usually spawn in an area that fits your Civ, but YMMV based on RNG, Leader/Civ combos, and being named Isabella (magnetises herself to natural wonders quite often)
In 1.0.0, the Modern Age Civs are not yet given adjusted biases as I wanted to be able to test and receive feedback on the overall mod before doing what is likely the most niche part of the project.
Any and all feedback is welcome - I would like to know if you get any relatively common spawns that feel wrong historically/gameplay wise (if you keep spawning in the wrong biome, or miss nav rivers as hatshepsut, as an example)