Loppan Torkel said:However showing numbers how much the attitude rise given a given gift, though helpful, takes away a lot of immersion from the game. I'd rather see such information hidden and dependant of a number of, to the player, not known factors. Some of these factors could then be vaguely described in the manual, guessed by logical reasoning and tested to conclusion by some ambitious player.
They should provide complete and thorough information on how the game mechanics work and no information whatsoever on how the AI works.