advanced railroad.pcx

Crist2000

Warlord
Joined
Nov 21, 2001
Messages
170
I liked the GhengisFarb's idea about railroad modification very much. But it seemed to me a little bit urbanious and messy. And I decided to adjust the file. I retained the countryside patterns intact and heaviely modified the urban areas. In comparision vs original, I also created much more different patterns and added a trees. :)

BUT I have no idea how to upload it. Limit is too small !!! :(


http://www.civfanatics.net/uploads2/railroads.pcx
 
Did you try the "Upload File" center thingy. (cant think of the name right now), a link is provided at the bottom or each page (By Chat Room), and the size is higher. You will then have to put a link in thhis thread, but the upload pahe will tell you how to do so.

GIDustin
 
What is the name of the file?

GIDustin
 
Cool I will have to check it out

GIDustin
 
How about a screen shot, please?
 
Here you are, but because of upload restriction it is in low quality. Sorry.
 

Attachments

  • railroadsv2.jpg
    railroadsv2.jpg
    84.5 KB · Views: 7,765
How can you play in such a mess? :)
I just disabled railroads because I dont like the way they look all over the map in every square, and because i hate being able to reinforce a city under attack with troops from the other side of the continent in the same turn.
 
Madeira, I seriously thought of doing the same thing and I totally agree about the instant reinforcement nonsense. How do you disable railroads? Do you just unflag it in the engineer's ability list? I want to try it out after this game.

These urban mess railroad mods are actually pretty good. This one on this thread has a lot of trees in it too which is nice.
 
I just added an unreachable technology (set its era to none, so noone can research it, but you may give it to civs in the start of the game if you want, in the civilizations section, free techs) and then make the prequesite for building railroads (worker jobs) that tech.

I agree this railroad mod looks good, but I also think its unrealistic, even if you consider the fact that a single map tile in civ3 represents hundreds of kilometers/miles in the real world (if you play on an earth map) and there are populated areas all over europe for instances, still, the ratio of urban to country is much lower than the 9 to 1 that picture seems to show us.
 
Yeah, I use a resource called "no build" to block all the wonders and units I don't want in my mod.

I tried out this urban railway mod and its actually really good. Lots of trees in it and mostly small houses so I'm gonna keep using it. Whenever the urbanization effect gets too cluttered my enemies help me out by bombing it all away with choppers.
 
Back
Top Bottom