I had some questions based on the village hut events discussed here: https://forums.civfanatics.com/threads/civ1-explained-tribal-huts-visit-outcomes.510312/
In the attached "0" save, I have a cavalry adjacent to a hut for testing. There is a nearby American city (Washington) and with the city there I get the following events (from about twenty tests):
* Horde of Barbarians
* Valuable metal deposits
* Scrolls of ancient wisdom
In the attached "1" save, the American city was destroyed. From this save, after several tests, I do get the "Advanced Tribe" event.
There is a difference between this behavior and the logic in the linked thread above. In the "0" save, the fact that barbarian events are possible should indicate that the hut is far enough from the city to become an advanced tribe.
Does anyone know what is going on here and why this behavior is different from the logic in the thread? Feel free to download and tests the saves yourselves. Thanks!
In the attached "0" save, I have a cavalry adjacent to a hut for testing. There is a nearby American city (Washington) and with the city there I get the following events (from about twenty tests):
* Horde of Barbarians
* Valuable metal deposits
* Scrolls of ancient wisdom
In the attached "1" save, the American city was destroyed. From this save, after several tests, I do get the "Advanced Tribe" event.
There is a difference between this behavior and the logic in the linked thread above. In the "0" save, the fact that barbarian events are possible should indicate that the hut is far enough from the city to become an advanced tribe.
Does anyone know what is going on here and why this behavior is different from the logic in the thread? Feel free to download and tests the saves yourselves. Thanks!