Advice For New Player

Valeska

Chieftain
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Sep 9, 2017
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Hello. I am a new person. If there is guide for my questions I am sorry I did not see it. Share link and I will go there.

I played some earlier Civilization games. It was for fun. Low difficulty and so on. I would like to get better now that someone gave me Civilization VI. I have questions for how to learn.

Should I play against hard difficulty to learn? Will this make me better player to understand how to not die?

Should I have a 'production list' I try to do every game?

How come certain AI always make fun of me? Weak, not spread religion, and so on. Is this a warning? Or just talking at me?

I play as Poland. Is there advice for being Jadwiga? I am late with technology many games.

Thank you for responses. If this wrong section of forums I am sorry. Tell me I will repost in correct place.
 
Personally, I'd say multiplayer matches are the best way to learn. Higher difficulties are more about exploiting the AI (especially it's extremely poor combat coding and trade judgement) rather than actually playing well, IMHO they just teach or ingrain bad habits. Play a few SP matches to learn the mechanics, then jump into a MP match to apply what you've learned, or better yet, find some friends to play with.

On playing as Poland, I'd say go heavy on the military side. Get encampments to enlarge your territory and get production and great generals. The winged hussar is also a fantastic unit, it dominates the Renaissance and can keep up in Industrial if combined into armies.
 
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My best advice is to expand aggressively in the early game. It's easier to do this if you build an early military (6+ archers upgraded from slingers and a couple warriors should do) and swallow a neighbor or two. This guide is extremely helpful: threads/civ-vi-gameplay-guide-mp-focus.619261/
 
Play a game at prince level on turn 1 and play the same game a few times trying to get a faster victory.

Some general rules that help said briefly here are

1, capturing cities is a faster way to win than growing cities
2. Getting eurekas, especially early ones helps a lot. What you do in the first 50 turns in very important
3. Using workers to cut down trees and dig stone can really help, the more techs/civics you have discovered the more production you get.

Just ignore civs getting angry at you. Diplomacy is broken at the moment anyway.
 
I do not know of any good introduction guide. But there are some good YouTube guides. Those would help
My advice: Pay attention to the civic cards. Change them out often to fit what you are planning. Use the agoge card to build units faster for instance and the colonization card to build settlers. Production is important so mine often and work your way to apprentice sooner rather than later so that you can have better mines on hills.
 
Should I play against hard difficulty to learn? Will this make me better player to understand how to not die?

No, the game actually has a steep learning curve and long game time, so I wouldn't advise a new player to take losses which won't be enjoyable for their initial experience. Play on the default difficulty setting, and move up a level after each win. Maybe allow a few games on King or Immortal before moving up to deity.

Should I have a 'production list' I try to do every game?

Not really, even at the highest levels there's some disagreement about whether scout, builder, or slinger first are best. A lot depends on your start of course, and your overall game philosophy (are you trying to always not lose, or are you trying to get a really fast time). Generally though you don't want to go fast districts, monuments, or granaries. Military units, builders, and settlers are almost always preferable.
 
Hello. I am a new person. If there is guide for my questions I am sorry I did not see it. Share link and I will go there.

I played some earlier Civilization games. It was for fun. Low difficulty and so on. I would like to get better now that someone gave me Civilization VI. I have questions for how to learn.

Should I play against hard difficulty to learn? Will this make me better player to understand how to not die?

Should I have a 'production list' I try to do every game?

How come certain AI always make fun of me? Weak, not spread religion, and so on. Is this a warning? Or just talking at me?

I play as Poland. Is there advice for being Jadwiga? I am late with technology many games.

Thank you for responses. If this wrong section of forums I am sorry. Tell me I will repost in correct place.

start on King honestly. anything lower creates fairy tale christmas land. Kind teaches how to start dealing with the annoying "A.I has the magical production to pump out one guy a turn in ever city" B.S. Also, they expand a little bit more.

Production list is fine, if your trying to win every games starts basically slinger, slinger, slinger, beeline archery upgrade. Even if your not sure if your isolated, you still want to start with this because if you arent and you conquer your first neightbor(even on deity archer rush can snag two and sometimes three), the game is over. You will be so far ahead that you will just be going through the motions at that point. There no HOF either, so you can just kinda quit right there.

As for Poland, honestly all of the civs play out pretty much the same. They have abilitys and bonuses but none of them are strong enough to really make you stray from the standard path in a normal game. Take Rome for instance, sure legions are powerful, but they come at a funky time when the A.I or a human will have already walled up for sure, making them worse then just a straight archer rush.
 
Legions can handle ancient walls just fine with no ram. As a matter of fact that's kind of my "secret" for getting highly promoted Legions quickly so I can build the Terracotta Army in my cap and try to get everyone to either the Urban Warfare or Elite Guard promotions.
 
Unless you have a ram which to be honest is so cheap you can just buy them.

Either way, why pay more when you can get it for less?

Walls are the main issue, theyre annoying when the A.I builds them, but you can kiss warfare goodbye when a human does.
 
, why pay more when you can get it for less?
Speed & circumstance. you need it eventually anyway. You can spend a few turns getting your archers right and the terrain may not suit, a well placed ZOC scout, warriors / swords and ram and it's yours fast then on to the next.
 
Speed & circumstance. you need it eventually anyway. You can spend a few turns getting your archers right and the terrain may not suit, a well placed ZOC scout, warriors / swords and ram and it's yours fast then on to the next.

Need what eventually? iron working?

Legions come a bazillion years after archers, the benefit of an early conquest and the fact that you can grab more with them then you will have time to with legions makes them way better bang for your buck. Besides, I would rather get hubs before iron working..which come to think of it I can't even remember the last time I actually went for it and didn't just grab it incidentaly.

Are we talking SP or MP? There is definitely no way in hell your getting anybody with a legion in MP, walls are up, dudes are just going to get picked off. Im sure in SP it works, but thats more due to the A.I not understanding how to defend itself more then anything.
 
Can't speak to MP. With that being said if you get the eurekas Iron Working can be finished prior to T40 which isn't really a "bazillion" years later. It's about 10-15 turns later. It's a false dichotomy anyway because there's no reason you can't go after your nearest neighbor with archers and warriors and then upgrade the warriors once you get Iron Working.
 
Need what eventually? iron working?
The ram.

Also perhaps I have not made myself clear, I love archers, archers are just fantastic.
If I can pull their army one way to be taken out by archers while my warriors and scout take a city, all the better.
Sometimes, quite often logistics dictate I must take the city with archers... even better archers will whittle down one city while the warriors and scout do another.

Bottom line is to be flexible. If you always have a golden rule to take a city with archers you may be missing a trick... warriors are better than archers until walls come up, once up warriors with ram. Archers also often have a ZOC challenge which is less with warriors. More archers are important, especially as you get higher and need to kill the opposition in one turn but why do the warriors have to take a back seat? I do like 3-4 warriors with my archers and using a combination works nicely.

I have never seen anyone say archers are crap, on higher levels nowadays a rush may end up only taking 1-2 cities and only having 1 trick in your bag is limiting.
 
The ram.

Also perhaps I have not made myself clear, I love archers, archers are just fantastic.
If I can pull their army one way to be taken out by archers while my warriors and scout take a city, all the better.
Sometimes, quite often logistics dictate I must take the city with archers... even better archers will whittle down one city while the warriors and scout do another.

Bottom line is to be flexible. If you always have a golden rule to take a city with archers you may be missing a trick... warriors are better than archers until walls come up, once up warriors with ram. Archers also often have a ZOC challenge which is less with warriors. More archers are important, especially as you get higher and need to kill the opposition in one turn but why do the warriors have to take a back seat? I do like 3-4 warriors with my archers and using a combination works nicely.

I have never seen anyone say archers are crap, on higher levels nowadays a rush may end up only taking 1-2 cities and only having 1 trick in your bag is limiting.

I think we just have to agree to disagree. I really don't think it has anything to do with being flexible and just the fact that archers are way to OP, ranged units in general are. I wrote a whole thing in another thread that I don't feel like finding but they seriously need a major nerf. 1-2 citys is not my experience, on Deity its 1-2 civs, sometimes 3 if they are close enough. The main issue with ranged units in the game is that they can output damage without receiving, melee units like warriors just arent strong enough to justify always having to trade damage for damage. You take into account healing time and you have a really slow force, archers dont have to heal to keep going. Swordsman in general arent strong enough for there cost relative to output, when you put adding rams into the mix its a whole other nightmare of production inefficiency. 35P*4+some piddly gold converts into thousands of production within the first 50-70 turns of the game.

Can't speak to MP. With that being said if you get the eurekas Iron Working can be finished prior to T40 which isn't really a "bazillion" years later. It's about 10-15 turns later. It's a false dichotomy anyway because there's no reason you can't go after your nearest neighbor with archers and warriors and then upgrade the warriors once you get Iron Working.

I would rather just use straight archers into xbows and skip the swords. Why wait 10-15 turns for something thats just worse then what you have?
 
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