Advice on straetgy

hgengstrom

Chieftain
Joined
Nov 27, 2000
Messages
27
Location
Long Beach, CA, USA
I have been switching quickly to Fundamentalism, raising money, inciting revolts, and taking over the world except for 1 last city. Then I switch to Democracy and build up my population and cities.
As I look at the scores it seems like population and advanced tech are all that really vary. Do you think this is true and should be emphasized for a high score.
I do the luxery thing for 5 of every 20 years to try for a population boost, otherwise I am concentrating on science. I've been up to about 97 advanced tech.
I guess my question is what city improvements would anyone recommend? Are shields important at this point? I would think anything that boosts population and trade or sceince would be paramount.
Or would I be better dedicating these cities to capitalization?
I would appreciate any input on what improvements to build and how to boost my city sizes. Thanks.
 
. Go to the main page here and punch up the war academy in the civ 2 section. Then check out the Great Library ar the Appolyton Forums, at the top of the Civ2 strategy forum.<IMG SRC="http://forums.civfanatics.com/smilies/cwm2.gif" border=0>

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Gauis Mucius Scaevola
Older, richer, and wiser than you.
 
. Scoring is mostly dertermined by:
1. population
2. future techlevel (but watch out, it rolls back over to zero if you exceed 255)
3. wonders of the world
4. population on sapceship

minor factors
5. number of turn up tp 100 that the world is a peace.
6. add a few poits if you pick raging hordes of barbarians (this also tends to hinder the AI more than it does the human)

To increase population in the endgame (after you have built most improvement and no lnager need shields) is to egineer transform producing terrain to food production. The take a lot of engineers, a lot of turns, and lot of micromanagement. Then you have to finish this several turns before the end and get rid the theegineers, to recalim their food use, by building into infill cities up to size 8 or disbanding them Most player only go for a run up the score win a few time before swiching to quicker victories or harder levels


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Gauis Mucius Scaevola
Older, richer, and wiser than you.
 
In a game such as you describe,you might as well build every improvement in almost every city.You will most likely need to get rid of the gold anyway.Because the vast amount of gold you should have,sheilds are not important at this point.Eventually you should have two build choices:freight or capitolization

Use enineers to chop forests and irrigate/farm every square.Use airbases on deserts,mountains,forests if you like.They count as railroads and irrigation(depending on terrain type).A cheat yes,but against the ai who cares?

Use "we love" days in Democracy or Republic to swell populations.Once growth stops due to food limitations start shipping food caravans to cities.2 food caravans/freights will fill the food box and add 1 more citizen each time.Don't worry about the -xx food supply.Just keep some food in reserve.You can take cities to size 125(I think thats the limit) that way.
Very tedious at this point.


Improvements that aid "we love" are market,bank,stock exchange and superhighways.Courthouses also add 1 happy citizen to cities in Democracy.
Most happy wonders,temples,cathedrals and colliseums make citizens content.You need some of these at some point.


You need aquaducts to go past 8 and sewers+aquaduct to go beyond size 12.But you probably knew that.

 
I was always wondering (but never tried)if you could build a sewer system and bypass building an acaduct because in the instruction booklet it says you need an acuduct to pass 8 and sewer to pass 12.
I was thinking mabey if you built a sewer it would let you pass 8 without an acuduct.
well time to stop wondering I might as well try it!

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my words of wisdom

1.Square meals often make round people.
2.You Cant Argue With Stupitity!
3.an Eye for and Eye(and while your at it take 2)
4.visit my site at http://grworld.com/vanillacubesgames/Vanillacubesgammingtips.html
 
You'll also notice that a sewer system is not available in build orders until an aquaduct is built.Same deal with many other improvements too.No bank before market,no stock exchange before bank,no university before a library..etc..
 
What if the aquecduct is destroyed after sewer system is built? I encountered this situation often in my games.

My guess is that the population will stay unchanged (for example, at 13) forever unless you build a new aqueduct. I am pretty sure the population will not decline.

If that's true, you can sell the aqueducts in cities that you don't want any more population growth. You save some money this way...
cwm29.gif


[This message has been edited by Thunderfall (edited December 01, 2000).]
 

Sorry about the formatting, I copied this from stories + tales: How to keep from...
Here's how to save yourself:
Please don't get bored reading this.

1. Don't forget to check through all your cities every 20 turns or so.

2. Never overdefend your inner cities and underdefend your outer ones.

3. Save your game often and load if you don't like what's going on.

4. Pay attention to your infrastructure: Often, civilizations have better irrigation, farming, mining, roads, and railroads on the outskirts because the cities there are newer and more modern.

5. Update units in old cities for the same reasons as #4.

6. When you're at war, spread the production out evenly to reduce the strain on smaller outer cities who have to support a lot of stuff.
7. MOST IMPORTANT: Build plenty of radial RR's ASAP. It will reduce the wait between
the cities in trade, military, and transport and your units will be effectively "shared"
between all the cities.

8. Don't make a strong ring around a weak center: If you get a hole in the ring, the
enemy will attack from within.

9. Try to be like an amoeba: Surround and dissolve enemy civs, and NEVER become surrounded.

Finally...

10. Don't treat cities specially just because they're the capital / biggest cities / excellent producers. Build plenty of units in each and every city, including 3 settlers: one to improve terrain, and two to build another city.
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Never again will I eat those orange cashews.
I DON'T LIKE RAW FOOD!
Feel free to criticize my porr speelings.
DO NOT ask me why I'm like this.
(IGNORE)
Stories + Tales: How to keep from...Stories + Tales: How to keep from...
<center>Finally...</center>
 
I`ve never played mp. But the , most interesting part of multiplaying will probably be to turn your goals over completely. It is`nt the points that counts anymore.....now it is almost always WORLD DOMINATION!! I will probably also change most of my strats. drastically. And the hard task to find out what the opponent thinks.
 
Thats the best post you've made so far chiclet
smile.gif


There really is some sound advice in there. However I don't agree with the save often and load if s**t happens statement. Un-predictability makes life and this game more interesting...and technically, it's cheating.

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Have you ever thought about your soul and can it be saved?
Or perhaps you think that when you're dead you just stay in your grave.
 
You always need shields, not so much when you're extremely powerful as when you're weak, but you still need them. They make production faster.

On a few games I've played, the only reason I survived was because I had enough shields to produce units fast enough so I could keep enemies at bay.
spinsmile.gif
 
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