JFL_Dragon
Civfanatics Staff
The map is a bit like a horse shoe and the year is 1000AD. I fought a long war with the Zulus (who are now dead). My army consists of 100 Immortals most are on the Zulu & Russian front.
The English attacked me on the other side, I capture one of there cities but they took it back. They have many knights and the best I was doing was just holding ground on that front. In desperation I gave Russia 3 luxuries to declare war on the English. The English then gave me a peace treaty + 1 tech.
The English are a major threat to me in this game. To move my immortal army to other side will take 15 turns and open up some vacant zulu land. I could get a Right of Passage from Russia which would reduce the amount of turns to get there but that will cost me again. Or should I attack Russia to get there, but they just saved my **** ? I just started producing some knight and only have 2.
Any advice appreciated.
JFL_Dragon

The English attacked me on the other side, I capture one of there cities but they took it back. They have many knights and the best I was doing was just holding ground on that front. In desperation I gave Russia 3 luxuries to declare war on the English. The English then gave me a peace treaty + 1 tech.
The English are a major threat to me in this game. To move my immortal army to other side will take 15 turns and open up some vacant zulu land. I could get a Right of Passage from Russia which would reduce the amount of turns to get there but that will cost me again. Or should I attack Russia to get there, but they just saved my **** ? I just started producing some knight and only have 2.
Any advice appreciated.
JFL_Dragon

