Advice Wanted

RedwoodTree

What's a title for
Joined
Feb 18, 2002
Messages
106
I've won a few games on Warlord, and lost a few also :), so I tried a few games on Regent, and get killed!!

in all cases, after about 50 turns, I have 3 cities or so a few workers, and maybe 10 or so warriers/spearmen/hoplite, etc, and seem to be going along ok, and then I see that most of the other civs have:

5-7 cities
civ advances I don't have
larger armies
more money

what am I doing wrong? I don't see anything obvious that I'm doing that could be different, I mean, I'm just making things as fast as I can, so what are they doing different?
 
that is the advance rate who comes kicking in
how higher the diffuclty how faster they get new techs
new techs can be sold more money
more money for rushing settlers
mores settlers more citys more citys bigger army that is the answer you are not doing anything wrong the computer is just advancing faster:scan:
 
philippe,

thanks for the reply, what I'm curious to know is "why" the computer is progressing faster than me. What am I doing wrong/different from "it"? :) LOL

any thoughts?

or do I just get stuck with crappy initial terrain?
 
Originally posted by RedwoodTree
philippe,

thanks for the reply, what I'm curious to know is "why" the computer is progressing faster than me. What am I doing wrong/different from "it"? :) LOL

any thoughts?

or do I just get stuck with crappy initial terrain?


Bad luck with the initial terrain, that's all.

The computer (AI) is progressing faster than you (esp. with patch 1.17) because it regulary CHEATS in various ways.

Still, you should NOT usually lose at Regent level even if playing casually.
 
its the rules of the computer
let uss say you need 40 turns as default to get a new tech well
the computer will only do 30 turns for it as default so they get a huge advantage.that is why its harder its all of that
in the 2 lower lvs the computer is advancing slower because they need as default more turns to get a tech
on prince they are equal to you advance equal as default on king they will go 10 faster advance emperor 20procent diety 40 procent faster
 
it seem the ai caught some goodyhut with a settler inside, since ai now evrything on the map they caught goodyhut very quick, ai hav several adventage human dont ( they reapear from nowhere after destruction ect..) But it look like this 1.17 pactch hav a problem, me i play original version only.
 
Concentrate solely on expansion in the early game. Time your settlers so they pop out on the same turn your cities grow to size 3. Your early game military will be built between settlers and be primarily warriors/spearmen for your first half a dozen or so cities.

Should you decide to fight an early war, 6-8 cities is a good number for a swordsman/archer/spearman war. If war is imminent, stop producing settlers/workers from a few of your core cities a bit before it starts. Having your cities at size 5 and able to build a swordsman in 3 turns is a big difference from one just recovering from producing a settler. Though its difficult to determine just when war will break out, you should be able to notice faltering relations or one civ demanding tribute an excessive amount of times.

Also, you don't want to spread your cities too far apart. No more than 4-5 tiles, maybe 6 to deny a luxury/resource to the AI.

You may be slowing yourself down by producing too many workers, roading everything together in the early game is not a priority, and each city usually only needs two tiles mined until your core cities are established.

let uss say you need 40 turns as default to get a new tech well the computer will only do 30 turns for it as default so they get a huge advantage

This wouldn't apply for regent difficulty, since the AI and the player both build/research at the same rate. I'm not sure if it even works like that for higher difficulties.
 
Originally posted by philippe
dice on king diffuculty is it the same:egypt: :king:

No, I don't think he is wrong. If I remember correctly the AI only gets bonuses on Monarch or higher difficulty. At regent you and the AI are supposed to be even.
 
On Regent the AI has no Bonus over the Human player.


a) But if you don't know many Civ's and they do you will soon fall behind in Research couse the Time to research a tech goes down with every Civ you know that has already done it.

b) Ai trade techs with very cheap prizes between each other
so at least during Ancient age they benefit from their combined effort . Lateron they all research the same tech so you have a chance to catch up.

If you reall want good guides just view the games in the Stories & Tales forum. Nothing helped me more than reading how Sirian, Charis and other play :)

Rowain
 
Build the Great Library, most of the time I beeline to Literature build the GL then put science to 0, and by the time I get to education my bank account is round about 6.000 to 10.000, depends if I'm at war or not! and after that you can you your money to put your science rating to 100% or less, depends what's your 4 turn mark for an advance at that time, I mean who care's that youre gold is going down a 100 a turn, it will last for a while till you university's are up and running, and copurnicus, and Newton wonders should get ya in the + again and youve got a big tech lead, and that al thank's to the Great Library!!:D
 
I'm guessing you're not trading enough. To keep up on Regent level, trading with other civs can be key. Especially if you find neighbors with different advances. For example, if you see Aztecs with Iron Working and Zulus with Horseback Riding when you don't have either. Pay Aztecs for Iron Working, then trade it to Zulus for Horseback Riding. You just got 2-for-1. Then if Americans don't have either, you can trade both to them for more money. Sometimes your initial investment comes back double, AND you've learned two techs!
 
Ok i'm mastering regent at the moment and can win pretty easily so here are some tips.
- I never bother to trade early on. Beeline for literature and Great Libary. Forget about trading, other than for bronze working and masonry. Start the capital with Pyramids and then switch to GL.
-In your capital first build a couple of warriors, then settler, warrior(fortify), then granary, then settler, settler, warrior, wonder.
-The settleres should build their cities some distance away and build warrior(fortify), warrior, settler, granary, and more settlers for a while.
-Organize your cities in some sort of grid pattern. Its okay if they overlap a bit, if you build in a grid pattern cities will be evenly spaced and things tend to work out better.
- If you want to see an example of grid pattern, download Bamspeedy's regent game in HOF, and check out the 10Ad save. he set up his cities in the pattern i'm talking about.
- Unless you got a good ancient UU, (mounted warrior, imomrtal, legionare, jaguar warrior) don't war in Ancient times. Just expand.
-Have cities with atlest one defender and later another one(spearmen).
-After you really don't have much space, and for the desert cities, just produce temples, and then granaries.
- Improvements that should be built- aqueduct, hospital, marketplace, temple, libary(not needed), bank, cathedral(only on border cities), factory, hydro dam, recycling center, mass transit
-Best Wonders to build- Great Libary, Pyramids, Leonardos, Bachs, Theory of Evolution, UN, Hoover Dam.
The other good wonders are the science ones. Sun Tzu is nice but i often capture it and build barracks on the border cities.
-Civs: Some civs are better than others. It also depends on the size of map you're playing. My tips are for large maps and also standard. I always choose Egypt and second choice would be Iroquoius and then maybe Japan.
-The religious trait is amazing. Since expansion is must, you also need to gobble up the land where AI would build cities, and temples are cheaper. Industrious helps on such large maps.
-if you play an expansionist civ, two or three scouts can get you through the ancient age on a large map. No need for GL then.
-On getting wonders: Always set up your cities for those really good wonders. To get GL start capital on Pyramids, then switch. To get Leos start city on Sun Tzu's. I often have a city start to build a palace right before the end of the Ancient age. By the time Music theory comes around i can get Bachs immediately. I also start a palace for theory of evolution and any other later wonder.

The two keys are to expand quickly and then build a decent sized military to protect it. In the Ancient age just build spearmen, and maybe a few offensive units to open barbarian camps.

The best time to war IMO is maybe destroy a nearby civ with knights, and then wait for cavalry. In the Industrial age no matter what AI will war with you and each other. So as soon as you get Military Tradition build cavalry and then riflemen later. Cavalry can handle musketmen easily and riflemen with 2-3 cavalry. By this time you'll have some factories and size 12 pop. so cavalry can be built quickly. Even with infantry i still war with cavalry on offense. The key is to build tons of artillery and quite a lot infantry and cavalry. Then move artillery protected by infantry to basically destroy a city for cavalry to take over.

If i think of more stuff i'll post it.
 
It's also good to read Ision's article about Wonder Addiction in the War Academy. It's not good to always build the Great Library at lower levels, that may hamper your skill development.
 
Actually, if you get to explore, then you won't need the Great library. You'll get tech from the goody huts, and may be able to trade for what you need.

Max out your science. If you aren't looking to warmonger right off, make a run for Education. Once you get this, the Great Library doesn't mean much...

The Pyramids are great. I also like Sun Tzu's. Actually, all you need out of the anciant age is the Pyramids and the Hanging Gardens. The Colussus is nice if you can get it (then put Copernicus Observatory and Newton's University in the same city).

Once you hit middle ages, then you can try for the wonders (by then, you may be able to keep ahead or at least close to the AI. But keep your infrastructure and what ever improivements you need (barracks if you want to be ready to fight early on, temples if you need quick culture, libraries when you have your infrastructure, marketplace when you are either making money or have enough luxuries...) built up.

You really need to decide whether you want improvements or military superiority when you hit the middle ages...
 
Ision - had it right about wonder addiction. By focusing on wonders you lose sight of micromanaging your cities.

Do not automate your workers. It is very tempting to automate, but you can get much better results by managing your workers yourself.
 
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