ASL Veteran
Chieftain
Okay, so I've got these airships that somehow fly around using engines prior to my discovering combustion (which, incidentally made all my people unhappy because whales became obsolete - and I can't even trade them anymore because I guess even civs that haven't discovered combustion yet no longer use whales once I discover combustion
). They have a 'recon' mission whereby I can fly them around to scout out territory (or open sea in my case). The tedium of constantly having to manually fly these recon missions is such that I basically stopped flying them. Is there any way to automate these recon missions? I just want to set my blimps up in my coastal cities and have them auto recon to designated points out at sea and return without me having to manually fly them each and every turn. I've tried looking at hotkeys but there doesn't seem to be anything there and there are no command buttons showing whenever I click on the blimp. 
). They have a 'recon' mission whereby I can fly them around to scout out territory (or open sea in my case). The tedium of constantly having to manually fly these recon missions is such that I basically stopped flying them. Is there any way to automate these recon missions? I just want to set my blimps up in my coastal cities and have them auto recon to designated points out at sea and return without me having to manually fly them each and every turn. I've tried looking at hotkeys but there doesn't seem to be anything there and there are no command buttons showing whenever I click on the blimp. 


Yes, that worked like a charm. I play on Marathon speed typically so I've never had occasion to queue up tasks with units since it generally takes a while for a worker to complete something there seemed to be no need. It's not as worry free as an automated command would be, but it's pretty simple to just keep clicking the recon button and clicking the tile over and over again. It serves as a reasonable substitute for actual automation.

but I was trading whales to my ally Roosevelt for Gold - who promptly cancelled our trade agreement the very second combustion was researched costing me another 2
. He would only accept my only marble supply plus twelve gold a turn that dang
. Now I feel like invading him just because the deal stinks so badly, but the dude's got me over a barrel and he knows it that dirtbag.
. The ironic thing is that I am not taking advantage of that even though I'm going for a cultural victory (as Egypt) and my slider is at 80% while I'm clearing 240 gold each turn
. I really didn't get much access to happy generating resources and I didn't end up with a lot of stuff to trade to the other AIs so my cities are relatively small considering where I'm at on the tech tree. This has been a strange game too as my neighbors were Mansa Musa and the Dutch Boy and I haven't fought a single battle against another AI except via privateers so I couldn't even build the heroic epic
. All that and I'm building infantry now (with powerful garrisons in my three culture cities). As soon as I get home from work I'll definitely take a little of that excess cash and turn it into culture with a small slider adjustment. Probably just ten percent should be sufficient to get my cities back in line (Prince level).