Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
Alternatively, Mobile could give a boost from city connections.
It could fit wide Harmony builds well.
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I'm probably biased on city defense bonuses since I use a mod of my own design which both weakens city attack and practically removes the damage melee units take attacking them.
I prefer cities to be things to be defended which grant some advantages, not the looming fortresses they can seem to be early game.
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Nationalistic continues to be our greatest disagreement.
Perhaps instead of directly enhancing Sponsor bonuses it could simply provide a different bonus for different sponsors, themed on their playstyle.
I might try to brainstorm a list that feels balanced.
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A city specific, non-stacking 15% Science boost from Wonders feels tame enough in my opinion.
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I worry that the new Diplomatic Capital from Specialists bonus may be too strong, though I don't know what to compare values to.
Perhaps it could use the things it effects style scaling, with +1 Diplomatic Capital from Trader / Scientist and Engineer / all Specialists.
It just seems like a resource that tends to have lower yield numbers, though I could be wrong.
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The Cybernetic specialist bonus is scarily powerful, but probably fine with the high power level balance target.
I think it needs to lose the -Unhealth though, the combination of the two bonuses is waaaay too much for one trait in my opinion.
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I like the idea of investing in Diplomatic Capital - its uses seem varied enough that it won't hit the "Culture for Culture" problem of the Knowledge tree where investments don't pay off in time.
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Production to Food conversion could work somewhat as a cultural trait in an increasing move from natural bodies being a cultural movement.
An Energy to Production conversion might also work somewhere to symbolize advanced robotics requiring power to function.
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There is currently an incomplete sentence in Developmental and at the bottom of the OP.
It could fit wide Harmony builds well.
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I'm probably biased on city defense bonuses since I use a mod of my own design which both weakens city attack and practically removes the damage melee units take attacking them.
I prefer cities to be things to be defended which grant some advantages, not the looming fortresses they can seem to be early game.
__________________________________________________________
Nationalistic continues to be our greatest disagreement.
Perhaps instead of directly enhancing Sponsor bonuses it could simply provide a different bonus for different sponsors, themed on their playstyle.
I might try to brainstorm a list that feels balanced.
________________________________________________________
______________________________________________
_________________________________________________________
A city specific, non-stacking 15% Science boost from Wonders feels tame enough in my opinion.
__________________________________________________________
______________________________
I worry that the new Diplomatic Capital from Specialists bonus may be too strong, though I don't know what to compare values to.
Perhaps it could use the things it effects style scaling, with +1 Diplomatic Capital from Trader / Scientist and Engineer / all Specialists.
It just seems like a resource that tends to have lower yield numbers, though I could be wrong.
_______________________________________________________
The Cybernetic specialist bonus is scarily powerful, but probably fine with the high power level balance target.
I think it needs to lose the -Unhealth though, the combination of the two bonuses is waaaay too much for one trait in my opinion.
_________________________________________________
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I like the idea of investing in Diplomatic Capital - its uses seem varied enough that it won't hit the "Culture for Culture" problem of the Knowledge tree where investments don't pay off in time.
_____________________________________________________
Production to Food conversion could work somewhat as a cultural trait in an increasing move from natural bodies being a cultural movement.
An Energy to Production conversion might also work somewhere to symbolize advanced robotics requiring power to function.
____________________________________________________________
There is currently an incomplete sentence in Developmental and at the bottom of the OP.