Ivory from France for 5 per.
I do not like the look of teh 2(!) ottoman Galleys.... yeah yeah, he will leave, but I do not trust this. Blockade the forest spot next to town (as it would be the preferred landing site) witht he Knight.
(1) war! The ottos have landed 2 Med Inf and a Pike! Bombard the Pike down 2 HP with the Dromons, kill one Med Inf with the Knight. hunker down. Will produce another Knight next turn as we may need it soon!
IT: pike kills Med Inf and promotes, Otto pike goes off towards coal... well, he will not live long.
Corp is in, Steel in 11!
(2) stock Exchange started - 5 turns.
but not having a second Knight ready was too risky IMO. get rid of the obnoxious Pike.
Sell Sanitation to Egypt for Mil Trad, Nac and - this is the good bit - 3 gold per turn. I want them in a per tunr deal so the Ottos cannot buy them against us.
Sell Medicine to France for the same reason. I do not want alliances, we must be able to make peace whenever the Ottos land large forces, so this is the best way to keep these two AIs out of alliances with Otto.
Sumeria has Nat - would be a nice way of shoring up our defences, but they even turn down an offer of Steam, Mil Trad, Med as 'insulting'
(3) another galley shows up, bombard it. as it is alone I risk a landing.
1 horsie
(4) further bomb the galley, again 1 bomb misses. kill the horse.
hey, if we have Mil Trad - it might be a good idea to upgrade the Knights, right? 100 gold to Maya for Horses and we are now the proud owners of 2 Cavalry units
(5) Egypt is getting a tiny bit expensive: they want Dyes for Wines, Saltpeter, Furs. Oh well.
(6) Zulu Galley to the north. uh-oh! They're still ins tone age, but we can't use more foes atm....
uni sold, back in 3, no change on Steel
(7) we get 13 Gold and their WM from the Ottos for peace. Phew! no dogpile....
Spices from Egypt - we could do without, but they are cheap @ 100 and we cna use good relations. Now running a whopping -28 Gold per turn. Look around for income: Shaka, under pressure from Sumeria, pays 10 per and 30 for Repulbic. Abe coughs up WM+40 for Nav.
(8) too early to start a prebuild (US in only 17) after we rebuild the Uni, start a coal plant for now. Sci to 90% gives us +2 and Steel still in 4.
(9) Maya pay 30 and 2per for Nav.
Nat is now also known to Egypt, in case of emregancy it is now affordable
(10) nothing.
caution! Coal palnt due next turn, we must now decide if we want it or not. Actually, it was a dumb idea by me, as the AIs are so incerdicly slow in research - I really thought someone would have Electricity by now
turn down science, too, Steel next turn!
I do not like the look of teh 2(!) ottoman Galleys.... yeah yeah, he will leave, but I do not trust this. Blockade the forest spot next to town (as it would be the preferred landing site) witht he Knight.
(1) war! The ottos have landed 2 Med Inf and a Pike! Bombard the Pike down 2 HP with the Dromons, kill one Med Inf with the Knight. hunker down. Will produce another Knight next turn as we may need it soon!
IT: pike kills Med Inf and promotes, Otto pike goes off towards coal... well, he will not live long.
Corp is in, Steel in 11!
(2) stock Exchange started - 5 turns.

Sell Sanitation to Egypt for Mil Trad, Nac and - this is the good bit - 3 gold per turn. I want them in a per tunr deal so the Ottos cannot buy them against us.
Sell Medicine to France for the same reason. I do not want alliances, we must be able to make peace whenever the Ottos land large forces, so this is the best way to keep these two AIs out of alliances with Otto.
Sumeria has Nat - would be a nice way of shoring up our defences, but they even turn down an offer of Steam, Mil Trad, Med as 'insulting'

(3) another galley shows up, bombard it. as it is alone I risk a landing.
1 horsie

(4) further bomb the galley, again 1 bomb misses. kill the horse.
hey, if we have Mil Trad - it might be a good idea to upgrade the Knights, right? 100 gold to Maya for Horses and we are now the proud owners of 2 Cavalry units

(5) Egypt is getting a tiny bit expensive: they want Dyes for Wines, Saltpeter, Furs. Oh well.
(6) Zulu Galley to the north. uh-oh! They're still ins tone age, but we can't use more foes atm....
uni sold, back in 3, no change on Steel

(7) we get 13 Gold and their WM from the Ottos for peace. Phew! no dogpile....
Spices from Egypt - we could do without, but they are cheap @ 100 and we cna use good relations. Now running a whopping -28 Gold per turn. Look around for income: Shaka, under pressure from Sumeria, pays 10 per and 30 for Repulbic. Abe coughs up WM+40 for Nav.
(8) too early to start a prebuild (US in only 17) after we rebuild the Uni, start a coal plant for now. Sci to 90% gives us +2 and Steel still in 4.
(9) Maya pay 30 and 2per for Nav.
Nat is now also known to Egypt, in case of emregancy it is now affordable
(10) nothing.
caution! Coal palnt due next turn, we must now decide if we want it or not. Actually, it was a dumb idea by me, as the AIs are so incerdicly slow in research - I really thought someone would have Electricity by now

turn down science, too, Steel next turn!