AG8 - Let's try Sid

Looking good Aggie :thumbsup:

Got it


Ted
 
Suits me, as I wasn't planning on starting till tomorrow :)


Ted
 
Oh, I forgot to tell: The Portuguese and Inca lack Coal :lol: Rome has it though, but lacks saltpeter! The other two get saltpeter from us :hmm:

EDIT: We might be thinking about stealing Industrialization from Portugal when Byzantines are gone. A declaration of war by them suits us :)
 
I am thinking with the whole continent at our disposal we should go for a real war vs Portugal. If we allied the Incas and Romans on our side, I think we can work on destroying the biggest threat of the game. That will make the win easy after that. I think the that not going after the biggest civ risks that civ getting stronger making things harder in the end. Right now there is enough balance that war with Portugal is very doable. With rails we risk little by trying to do so as Portugal will not be able to land.

At this point I think we should stay at war until we get domination.
 
Wow, we're looking in very good shape!

Personally, I think we can carry on the wars until this game is won. I don't even see the need for tanks - did you guys know that you can RUSH armies now? I would suggest that we rush armies with our cash, and fight with Cav armies.

The Portugese look tasty, and lets not forget they have Constantinople which is ours by right! :D
 
I totally agree with Portugal. My scenario would be:

-Kill off Byzantines in the next turn (doable ;) )
-Steal Industrialization from the Portuguese
-When that fails resulting in war: take the cities on our continent and get alliances with Rome and the Inca
-When it succeeds: demand them to leave and expect war
-Focus on the northernmost part of their empire, far away from their core
 
Thinking about it a bit more, I believe that it is better to land in the Portuguese core. That is closer to our continent and prevents sinking of our ships. We will also be able to ship troops faster. As long as we cover the troops by at least one cav army we should be OK. The AI unfortunatelly won't attack it (I hate this bug, but hey this is my first Sid attempt), because other weaker troops are running around (from the Romans and Incans).

And yes, let's rush these armies and go an all out military route. We should be able to finish this quickly!!
 
Hmm. Galleons have a capacity of 4? We only have Galleons right? :crazyeye:

Looks like invading the other continent won't happen quite as soon as we thought. :(
 
Ya, its a real problem with size 4 armies (i.e. size 5 total).

I think we can invade anyway. We will generate armies in the fighting. The key is the alliances and they will keep us from being overwhelmed.

For homeland defense can be stripped quite bare. The armies that are size 4 will be more than adequate to defend.

It is a good idea to not add the 4th dude when you are mopping up the continent. I forgot to mention it though.

In other words, I think we should continue our plan even without any armies. SID troop levels should help to get them I would think. We can also rush armies as mentioned before and we should be up and running fairly quickly.
 
We can send armies to the other continent. Simply rush a couple of them and add three units. I'm sure that a 3 unit cav army won't be attacked, but if we want to be totally sure we can send a 3 unit rifle army as well. This one can also go pillaging.
 
I've had a look at the save and think that Aggie's plan of killing off the Byzantines followed by an attempt at stealing Industrialisation from Portugal is the right way to go.

I'll attempt the first few turns after lunch and see how things go :)


Ted
 
Well,

I've finally finished turn 1 :)

Byzantium is consigned to the scrap heap of history (for the loss of 1 elite & 1 vet Cavalry)
AG08-1210AD.jpg


I'm going to take 1 or 2 turns to heal & position troops ready for strikes on Portugese holdings on our continent. We'll have to provoke them into declaring on us as we still have 8 turns left on the lux deal.

It's taken a little over 2.5 hours to get this far so I'm going to have a break and come back to the game this evening.


Ted
 
It is good to see the Byzantines are finally gone; soon the continent will be ours.

I agree on taking the time to set up for the Portugal war; they are big and sid.

It really appear that if you give a civ a righteous pummelling they won't declare war on you. Normally this is a bother, but I like the positive side of being able to steal all you want before espionage; you don't go to war; you just anger them. It would be interesting to see if they have a limit, but my guess is no.

So you just beat on a civ until they are willing to give you a city (for example) and then make peace. Then see if you can rob them blind. I wonder if putting gpt on your side helps keep them peaceful?
 
Nearly at the end of turn 4 & our continent is free of foreigners. Constantinople had Leonardo's Workshop :D


Ted
 
Just a quick update...

Turn 8 and we've landed two 3 Rifle Armies NW of Guimaraes :) The Portugese have only landed one invasion force so far and that was dealt with sharply and without loss.

I should get the last 2 turns finished this afternoon.


Ted
 
AG08-1200AD

Pre-flight checks...
Kente hires taxman
New Caughnawaga hires taxman
New Oka hires clown
Apart from that, everything looking OK :thumbsup:

It looks as if I'll need to rail down to S Ancyra, capture Varna then rail South & East of Varna to enable sufficient troops to reach all 3 remaining Byzantine cities next turn

IBT
Our reg Galleon is sunk by Byzantine vet Galleon
Our Musket kills attacking Longbow
Game crashes - reload & replay :(

1 - 1210AD
Complete rail link to SW Ancyra
Assault on Varna:
1st Cav Army kills Rifle (now 17/18)
1st Cav Army kills Rifle (now 16/18)
2nd Cav Army kills Rifle (now 9/18) and captures Varna
Complete rail link to E Varna
Assault on Caesarea:
3rd Cav Army (16/18) kills Rifle (now 15/18)
3rd Cav Army (15/18) kills Rifle (now 10/18)
3rd Cav Army (10/18) kills Rifle (now 3/18)
4th Cav Army (9/18) retreats from Rifle (now 1/19)
Vet Cav retreats from Rifle
Vet Cav dies to Rifle
Vet Cav dies to Rifle - highest defender is now a 2hp Rifle. Time to send in some elites :)
Elite Cav kills 2/4 Rifle
Elite Cav dies to 2/4 Rifle
Vet Cav kills 2/4 Rifle
Vet Cav kills 2/4 Rifle
4/5 Cav kills 1/4 Rifle & captures Caesarea (Newton's University)
I decide to press the attack on Smyrna even though we only have 20 or so vet Cav
Rail under Cav stack SSE Ancyra
Rail to SE Varna
Assault on Smyrna:
Vet Cav kills Rifle
Vet Cav retreats from Rifle
Vet Cav dies without landing a blow
Vet Cav kills Rifle & promotes
Vet Cav kills Rifle
Vet Cav kills 3/4 Rifle, promotes & captures Smyrna
We have destroyed the Glorious Byzantines!
Move troops to quell resistors ASAP
Complete rail links to Caesarea & Smyrna
General railing
Lux 0% (+1038gpt)
Run through city list firing clowns & hiring Police or taxmen as appropriate
Check cost of immediate steal vs Portugal (1592gp) leaving almost 2000gp for rushing & upgrades
Ivory deal with Portugal will expire at EOT so I buy Gems from Rome for Silks, Dyes, 10gp + 78gpt (holding back Saltpetre for the MA vs Portugal)

Ivory from Portugal expires - I don't renew
Resistance in Caesarea ends
Resistance in Varna ends

2 - 1220AD
Complete rail link to S New Akwesane (assault on Constantinople)
Complete rail link to N New Allegheny (assault on Rio Janeiro)
New Gayagaahe founded
Upgrade Galley
Attempt immediate steal vs Portugal & they declare war!
Buy MA vs Portugal with Rome for Saltpetre
Buy MA vs Portugal with Inca for Coal + 5gpt
Vet Cav kills Rifle
Vet Cav kills Rifle & promotes
Vet Cav kills Rifle & promotes
Assault on Rio:
Elite Cav kills Rifle
Vet Cav kills Rifle
Elite Cav kills Longbow & razes Rio (24gp)
Assault on Constantinople:
Vet Cav kills Rifle
Vet Cav dies to Rifle
Vet Cav kills Rifle
Vet Cav retreats from Rifle
Vet Cav kills Rifle
Elite Cav dies to Cav
Vet Cav kills Cav
Vet Cav kills Cav
Vet Cav kills Cav & promotes
Vet Cav kills Cav
Vet Cav dies to Rifle
Cav Army kills Rifle
Cav Army kills Cav
Elite Cav kills Longbow & captures Constantinople (Leonardo's Workshop)
New Gewauga founded (stepping stone to Faro)
Spend about 600gp upgrading Muskets

IBT
Renew Silks to Inca for 18gpt
Resistance in Constantinople ends

3 - 1230AD
A long boring turn, railing to the cities on the West coast
Position troops to quell resistors in ex-Sumerian cities
Troops advance toward Faro (assault next turn)
Upgrade a few more Muskets
Hawk WM
Rome has discovered Steam :(

IBT
Portugese Galleons sighted in the Northeast & Southwest
Quell some resistors but not all

4 - 1240AD
Assault on Faro:
1st Cav Army kills Rifle (now 14/19)
1st Cav Army kills Rifle (now 10/19)
2nd Cav Army kills Rifle (now 15/18)
Elite Cav kills Longbow & captures Faro (38gp)
Our continent is free of foreigners apart from a wandering Roman Pikeman :)
Another boring round of railing. This time I concentrate on links to coastal cities
Garrison troops in towns with resistors
Dacca hurries Galleon for 168gp
Varana hurries Galleon for 164gp
Umma hurries Galleon for 168gp
New Gewauga hurries Frigate for 232gp
Our Military is now average vs Portugal & Rome, strong vs Inca

IBT
Portugese Galleons move up our East coast
Resistance in Sumer, Isin,Agarde & Erech ends
Resistance in Septum ends

5 - 1250AD
Concentrate on coastal railing
Cannon red-line 3 Frigates & 2 Galleons near Smyrna
Salamanca rushes Army for 1312gp
Heraclea hurries Galleon for 184gp

IBT
Portugal lands stack (3 Longbow, 1 Cav, 1 Knight, 1 MDI & 1 Rifle) SSW Bombay

6 - 1255AD
Cannon red-line invaders
Elite Cav kills Rifle
Elite Cav kills Knight
Elite Cav kills Cav
Elite Cav kills MDI
Elite Cav kills Longbow
Elite Cav kills Longbow
Elite Cav kills Longbow
More coastal railing
Bring 4 more towns up to 20spt
Constantinople hurries Settler
Dacca hurries Galleon for 192gp
Umma hurries Galleon for 196gp

IBT
Lots of Portugese Galleons muddling around but no landings
Resistance in Faro ends

7 - 1260AD
Bring up several more towns to 20spt
Load 3 Riflemen into 1st Army of Foot
Load 3 Riflemen into 2nd Army of Foot
2 Galleons (with Frigate escort) sail to 2 SW Faro (reach land next turn)
Hawk WM

IBT
Portugal wants to talk peace - but hasn't much to offer

8 - 1265AD
1st & 2nd Army of Foot land NW of Guimaraes
New Goigouen founded
New Kawauka founded
Bring some more towns up to 20spt
Salamanca hurries Army for 1312gp
Dacca hurries Galleon for 192gp
Septum hurries Galleon for 176gp

IBT
Portugal ignores our Armies & our Navy :)

9 - 1270AD
New Kente founded
New Kiehero founded
New Owego founded
New Neodakheat founded
1st Army of Foot starts pillaging Ivory
2nd Army of Foot fortifies NW of Guimaraes (landing zone)
More shield optimisation by rails
Hawk WM

IBT
NTR

10 - 1275AD
Land reinforcements NW of Guimaraes
1st Army of Foot pillages 2nd Ivory and heads toward Horses
Red-line a couple of Galleons near Smyrna
Continue railing and improving our core cities
Rome & Inca have both discovered or traded for Fascism this turn

Portugal
AG08-1275AD-Portugal.jpg


Notes
I concentrated my efforts on inter-city rail links, coastal rail links & production improvements in our core. Although very time consuming we now have 15 towns producing 20spt or more (after waste) so we could go on a Culture or Science binge in the not too distant future as our military strength should be sufficient to bring down Portugal.

Gayagaahe & Kiohero are on their way to hitting the 20spt and the next player should be able to finish off the job next turn. Allegheny should be capable of over 30spt with some attention.

Salamanca's Army build could be hurried this turn to get another Cav army over to Portugal ASAP.

There are 5 Galleons in Faro ready to transport units next turn. I haven't loaded them to allow the next player freedom of choice.

Our SoD Northwest of Guimaraes comprisies a 3 Rifle army (+ Vet Rifle to load next turn), a 3 Cav Army (+ Vet Cav to join next turn), 4 Cannon and an Elite Cav (for opportunistic killing of stray Portugese units).

Nearly all our spare units are in Faro presently. I've been over-garrisoning when ships are in port (As is the case now). Our Cannon are fortified West of Salamanca to make them easier to find.

The save is > here <


Ted
 
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