Age Length

peter79

Chieftain
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Feb 8, 2025
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So my first play through I set age length to long. After I completed the playthrough I thought that mabye the ages dragged a bit. So on my 2nd (and current playthrough) I set the age length to the default normal length. I' at 90% completion of Antiquities with 1 fully developed city and 1 barely developed city, normal age length is way too short. Now I did spend most of the age be being in almost constant war with Napoleon and I may have accelerated the age by fully completing 2 legacy paths. From now on I think I'll be playing longer age lenghts.

I'm curious how are people finding age length and what setting are they playing on?
 
I play on normal age length only and I'm generally ok with this. In my last game in Antiquity I got 3 golden age legacy paths (all except military since I'm peaceful and was at settlement cap already) and the age still didn't end. I had to fend off some barbarian waves until some AI completed something. Having to wait till I could end the age with future techs and civics would not be that interesting (although completing a couple more wonders could potentially be useful).
 
epic with long ages is one i tend to stick with when im on my PC and standard with long ages when im on my steam deck. i think there are pacing issues regardless but i have found those 2 set ups to be the best for me at the moment
 
epic with long ages is one i tend to stick with when im on my PC and standard with long ages when im on my steam deck. i think there are pacing issues regardless but i have found those 2 set ups to be the best for me at the moment
Do the legacy path requirements scale with longer settings like epic?
 
epic with long ages is one i tend to stick with when im on my PC and standard with long ages when im on my steam deck. i think there are pacing issues regardless but i have found those 2 set ups to be the best for me at the moment
How long does it take to complete a game with these settings? Curious as an Online speed player!
 
There are some huge differences in how much the Legacy Paths accelerate the Age Progression between the Antiquity age and the Exploration one:
  • in Antiquity age, it is +5 +5 +10 for a total of +20 per Path, so without any other source of Age Progression, everything standard, that's 120 turns (200 - 4*20) if all are completed
  • in Exploration age, it is +5 +10 +20 for a total of +35 per Path, so without any other source of Age Progression, everything standard, that's only 60 turns (200 - 4*35) if all are completed!
  • in Modern age, with the last patch, it is +5 +10 +nothing for a total of +15 per Path, so without any other source of Age Progression, everything standard, that leaves 140 turns (200 - 4*15) to reach a Victory condition.
 
Which files govern the length of the ages? I read somewhere that exploration and modern age are ticking down faster / shorter than antiquity. Is that correct? Is there a mod already for lengthening (some) ages? If not, which files in the code could be modified - does anyone know?
 
There are some huge differences in how much the Legacy Paths accelerate the Age Progression between the Antiquity age and the Exploration one:
  • in Antiquity age, it is +5 +5 +10 for a total of +20 per Path, so without any other source of Age Progression, everything standard, that's 120 turns (200 - 4*20) if all are completed
  • in Exploration age, it is +5 +10 +20 for a total of +35 per Path, so without any other source of Age Progression, everything standard, that's only 60 turns (200 - 4*35) if all are completed!
  • in Modern age, with the last patch, it is +5 +10 +nothing for a total of +15 per Path, so without any other source of Age Progression, everything standard, that leaves 140 turns (200 - 4*15) to reach a Victory condition.
How does the Age Length setting affect those?
 
I don't know, it was from me playing a standard game, I've not looked into the game files.
However I remember seeing somewhere that the Age Length setting make it to 240 or something Age Progression points needed instead of 200?
 
As someone who has generally always played epic/huge maps as epic is always 1.5x speed and huge is always 1.5x map size and is using the same settings for civ 7 (got a mod for huge map sizes) along with long ages, i am finding those settings to be very quick gameplay wise. Playthroughs used to take me weeks to complete with previous games and i am now completing games in days.

When i did my first run on all standard settings i did the first age in a couple of hours and this was with low difficultty and me having no idea so barely any of the legacy points got triggered.

With more experience i am now trying to prolong ages by gaming the system to not trigger legacy paths until the last turn if possible.e.g. in antiquity, having a settler sitting waiting to create a new city on the last turn, getting all the codexs but waiting to the last turn to buy a library to put the last set in so i can prep better for the next age.

After my first few games i always turn off the crisis now as it wasn't really adding anything to the experience apart from pointless micromanagement and annoyance and seems more like one of the scenarios they adding in civ 6 than a good core gameplay mechanic. Considering how unfinished the game obviously is the devs must have known the crisis wasn't a vital part of the core gameplay and actually took the time to add an option to turn it off. I just wish it you could turn it off permanently and not have to rememeber to untick the box each time.
 
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As someone who has generally always played epic/huge maps as epic is always 1.5x speed and huge is always 1.5x map size and is using the same settings for civ 7 (got a mod for huge map sizes) along with long ages, i am finding those settings to be very quick gameplay wise. Playthroughs used to take me weeks to complete with previous games and i am now completing games in days.

When i did my first run on all standard settings i did the first age in a couple of hours and this was with low difficultty and me having no idea so barely any of the legacy points got triggered.

With more experience i am now trying to prolong ages by gaming the system to not trigger legacy paths until the last turn if possible.e.g. in antiquity, having a settler sitting waiting to create a new city on the last turn, getting all the codexs but waiting to the last turn to buy a library to put the last set in so i can prep better for the next age.

After my first few games i always turn off the crisis now as it wasn't really adding anything to the experience apart from pointless micromanagement and annoyance and seems more like one of the scenarios they adding in civ 6 than a good core gameplay mechanic. Considering how unfinished the game obviously is the devs must have known the crisis wasn't a vital part of the core gameplay and actually took the time to add an option to turn it off. I just wish it you could turn it off permanently and not have to rememeber to untick the box each time.
Weeks! Days! I salute your patience and free time - I'm a perennial Online speed player here for real world reasons and while in Civ VI I had fun with it (and it accommodated my not being able to dedicate more than a few hours to a game), I get the impression I'm missing out more by doing that in Civ VII, in terms of game design, pacing and features.
 
Weeks! Days! I salute your patience and free time - I'm a perennial Online speed player here for real world reasons and while in Civ VI I had fun with it (and it accommodated my not being able to dedicate more than a few hours to a game), I get the impression I'm missing out more by doing that in Civ VII, in terms of game design, pacing and features.
Yes, Civ6 games quickly become boring, so online speed could make sense there, but with Civ7 goal switches it's actually interesting to play on slower speed. That's reflected in many people reporting to actually finishing their games unlike Civ6.
 
Weeks! Days! I salute your patience and free time - I'm a perennial Online speed player here for real world reasons and while in Civ VI I had fun with it (and it accommodated my not being able to dedicate more than a few hours to a game), I get the impression I'm missing out more by doing that in Civ VII, in terms of game design, pacing and features.
People play in different ways and it is always good that people can play in different ways so more people can enjoy games.

My main thought was that overall the pacing seems a lot quicker on a like for like setting.

I would probably recommend the longer ages setting at least as it doesn't add a huge amount of extra turns (and is proportional to game speed) but I found on standard era i was finishing eras long before I had chance to do a lot of things and the longer era setting allowed me to finish an era rather than it finishing, if you get the subtle difference.

The best setring really depends if you can get want you want from an era before it finishes.
 
I play immortal, epic and long ages, yet still find the age transition a little too fast in exploration and modern. It's okay in antiquity. I also have the feeling marathon still does not play as intended.... the AI never really seems to settle and loses a lot of its cities/capitals on marathon, presumably because they get overwhelmed by independents.
 
I play on standard speed, normal age length. Pacing is fine for me at least in Antiquity. I just wished the age end wasn't so abrupt. If they could just introduce a 10-turn countdown that kicks in 10 turns before when the age is normally supposed to end, that would be perfect.
 
I also have the feeling marathon still does not play as intended.... the AI never really seems to settle and loses a lot of its cities/capitals on marathon, presumably because they get overwhelmed by independents.
I'm just playing my first Marathon game on Civ7, 1 AI was eliminated early (presumably by an Independent Power), 1 is stuck on 2 cities with tons of room but refuses to expand (My troops are on their way to sort out their problem lol), 2 ended up near each other and have both expanded to their cap and are now fighting a war where a city has just changed hands. Small sample but interesting.
 
I find that antiquity goes by way too fast on normal but then the other ages drag on with long...hard to find a good medium.
 
I'm just playing my first Marathon game on Civ7
I've just abandoned this attempt, only 200 turns in we've hit the 70% age mark already and the crisis has started! Everything takes three times as long to build but we're not getting three times the turns. Partly as 3 civs have been eliminated (2 by me lol) which pushes the counter dramatically. I think tomorrow I'll try Marathon without crises and see how that goes.
 
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