Age pacing qualitative survey

I'd say something felt a bit off during the modern age. I had neglected culture throughout the entire game, but was able to win a culture victory more easily than any other. I understand that perhaps they are trying to keep all victories achievable for anyone, but I would have preferred to have previous ages be more impactful on victory conditions than they actually were. I hope this final era is something that is developed further to make it less gamey, and to have longer, more important actions/considerations leading to victory conditions.
I kind of wish there were no immediate victory conditions. They could keep them in, but just have them award points rather than an immediate win. I guess that is just a "score victory", which actually feels good here compared to prior games.

It's also weird to see all these legacy points being awarded at the end though the game is over. The game behaves as if there is another age when there isn't. It sure feels like there was a fourth age intended and they ran out of development time.

I assume that whenever this "atomic age" is added, we will see more satisfying victory conditions. Maybe we will also get ancient and exploration victory conditions as well?
 
The developers think the reason people didn't finish games in Civilization 6 was because the end game (modern age) was too long and hard to achieve victory in. Truth is, people didn't finish games, because the engine was getting cooked with all the calculations per turn. People got tired of playing when each turn started taking minutes to finish. People got tired of micromanaging lots of units. The game became unstable if you running 30+ civs and lots of mods. That's why many people didn't finish their games. Also the cultural victory was confusing in Civ 6.

Now with Civ 7, loading units per each age separately, the game should be able to run more mods and not struggle as much in the late game.
 
While the culture victory might be pretty fast, I found the science victory slow - so the modern age felt overly long. Doing three projects in a row without ways to speed them up made the endgame long and boring clicking next turn. I miss how in 6 you could leverage your resources in other cities to accelerate the mars colony. Here, I found my 15 other cities sitting idly as we plodded to the inevitable. I also had >7000 gold and >4000 influence at the end of the game I felt like I could do nothing with.
 
While the culture victory might be pretty fast, I found the science victory slow - so the modern age felt overly long. Doing three projects in a row without ways to speed them up made the endgame long and boring clicking next turn. I miss how in 6 you could leverage your resources in other cities to accelerate the mars colony. Here, I found my 15 other cities sitting idly as we plodded to the inevitable. I also had >7000 gold and >4000 influence at the end of the game I felt like I could do nothing with.
The two ways to speed up projects that I’ve found are a final social policy from Communism and a suzerain bonus from scientific city states. Both add a hefty percentage towards project construction.
 
I'm pretty satisfied with the pacing playing on Epic speed with Long Ages.
 
I've found games where I don't get bogged down in wars to be much quicker than those in which I do - unit movement and battle animations are beautiful but they're so, so slow. They're the first things I switch off normally and am eagerly awating that option being added.

Generally, though, my games are taking up to 50% longer than a Civ VI run-through; maybe this will come down as I get more efficient with the game. In particular, I anticipate getting more on the ball with the adjacencies for exploration science and remembering to trade for slottable resources in antiquity, rather than just looking to settle near them.
 
I did not have fun achieving the legacy paths. They felt like ticking a checklist, not building towards my ultimate victory. I especially did not like winning because the era ended just a few turns before I could complete an economic victory. It also felt weird choosing to go for an economic victory, because that wasn't something I had been building towards during the game.
It feels like my least favorite type of victory, the one I disabled in previous games (score victory) is now the one the game is built around.
Truth be told, I didn't like the age system at all.
 
The game was just updated with a new patch that adds this for you folks:

  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
 
I like the standard ages length, by the end of it I am finished with 1 or 2 LP and wanting to move on. I am mostly only 80% through the tech trees but Iam oussng somewhere else.
 
Modern age feels kind of short compared to the other ages. I hope there's a DLC that adds newer tech and units to the modern age, like special forces infantry units (that can paradrop), drones, mobile rocket launchers, cruise missiles, attack and transport helicopters, hypersonic missiles, stealth fighters and bombers. I don't know why dams are missing from the game to stop flooding, as well as energy infrastructure.

It's almost certain there will be a 4th age, Atomic one.
 
Length-wise, it's fine. I just hate how it ends so abruptly, seemingly to punish the player for playing too well. I think it would be perfect if there was a 10-turn warning once the gauge it hits 100%. There would probably need to be a slight adjustment in length to accommodate for that. For a game that currently ends at turn 100, trigger the warning at turn 95 instead and end it on 105. Right now, I'm normally able to complete at least one legacy path, but I try to delay completing my second and third path until I can complete both of them on the same turn. It's the same sort of dance that I had to do around horses and iron in 6. I hate it.
 
Modern age would have to be revamped a lot to be interesting as an "intermediary" age.
Antiquity sets the seeds in your homeland, Exploration does the same on the distant land. But we run into the risk of modern feeling like a 100turn filler with the addition of a 4th.
 
Answering my own thread as I finished my game. Played all on standard (size, age length, speed) Immortal.
* Antiquity: Best age for me. Like in previous civ games, the first 100 turns feel the best. Settle cities, meet neighbors, explore the world. The tech/civic pacing felt right with maybe a bit slow to be able to use tier 3 units. Was able to complete 3 out of 4 LP (missed economic one). Had a crazy capital pumping wonders in ~6 turns for the culture path, conquered a civ near the end for the military path and ha enough science to get the codices. A lot of the little decisions (tech choices, what tile to work, what to build, when to get settlers, when to switch towns to city/focus, how to use influence) felt impactful where getting +2 hammers is important. AI was a mix bag: pretty bad on the legacy paths but threw 2 wars my way to force me to defend. Crisis (unhapiness one) was basically avoided by defeating one AI bumping the age progress by 12%.
* Exploration: Good one. It's refreshing to have midgame settling incentives which I felt was always a problem in the previous games where you want to settle as much as possible in the early game. It also refreshes the need for exploration. Also completed 3 out 4 LP again missing on the economic. The economic one probably need quite a lot of settlement in the distant lands to finish it at standard length. Culture path was very easy just spamming missionaires to get all the relics I needed and then forgetting about the mechanic. Religion needs a lot of work, flipping cities is too easy and it feels your work (outside of the culture path) is a waste of time since the AI will make a lot of missionaires. The decisioning started to feel less impactful as the yields started to become degenerate making also the science path very easy to achieve with specialists. Wasn't caring about what tech/civic I was getting around half way through the age.
* Modern: Ugh. My yields started to baloon to super high levels leading to outpacing the AI by a huge amount. There were a lot of moments I couldn't really figure out why I had so much gold per turn (+600) while not even trying and buildings costing ~1500 leading to a lot of buys throughout the age. Same for happiness it got to very high values (+500) making me spend a lot of the age in celebration as Mexico. Careful planning and decisioning went through the window and did a 10 stories crash on the pavement. Buy buy buy, specialists everywhere get a and tech/civic every 4-5 turns, reach 1K in science and culture per turn racing through the tree. Got one tile reach ~130 yield. Age felt too easy, too imbalanced, too degenerate.
 
I agree the impactfulness of certain decisions really trails off, particularly in the Modern age. I'm going to keep steadily increasing the difficulty to see if that ultimately squeezes me into investing in more of the buildings and really most of the wonders (which by and large seem to have quite underwhelming effects). Bothering with the food buildings in particular seem a complete waste when you have mature towns with lots of farms or fishing boats to channel food to your cities.

Since my first game I've also avoided the ideology civic tree so I don't get the huge penalties from opposing Civs. Sure it effectively prevents me from winning a domination victory but the upside of not getting distracted by ideological wars is worth it in my eyes - the ideological bonuses aren't strong enough to woo me. Perhaps once you research ideology you should be given an immediate free civic which you have to spend in one of the ideological trees to scupper people cheesing the system 😇
 
I agree the impactfulness of certain decisions really trails off, particularly in the Modern age. I'm going to keep steadily increasing the difficulty to see if that ultimately squeezes me into investing in more of the buildings and really most of the wonders (which by and large seem to have quite underwhelming effects). Bothering with the food buildings in particular seem a complete waste when you have mature towns with lots of farms or fishing boats to channel food to your cities.

Since my first game I've also avoided the ideology civic tree so I don't get the huge penalties from opposing Civs. Sure it effectively prevents me from winning a domination victory but the upside of not getting distracted by ideological wars is worth it in my eyes - the ideological bonuses aren't strong enough to woo me. Perhaps once you research ideology you should be given an immediate free civic which you have to spend in one of the ideological trees to scupper people cheesing the system 😇
If you don't plan for a millitary victory, it is definitelt a double edged sword to pick an ideology...
 
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