Sir Tator had just hurried away from the Queen, when another Nobleman, this time a very strange looking one with colorful feathers adorning his head, entered the antechamber.
Queen: "Now what is your name, and what your desire?"
Strange messenger: "I am Prince Itzelpetzel, my Queen, and Lord Luke brought me to these lands on his ship in order to discuss important matters with you, so he said. Lord Luke and my Emperor, the mighty Moctezuma, have agreed on a treaty that would benefit both of our people, and I am here now to finalize this agreement and obtain your consent. Here is what Lord Luke as your authorized representative and my master have so far agreed on:
Think it over until tomorrow, and allow me to ask for my leave now."
And with that he left as silently and mysteriously as he had appeared.
I have discovered something this last turn. I really think this is the best scenario of the bunch. Its funny but the name of the scenario and the 2 meso ones never struck a note with me all these years so I never played them
I used to think the Middle ages and fall of rome where the best but the Daimyo one stomps all over them with greatness Wow that one is a good one.
You might do this too I don't know, when I play a scenario turn I look at what has happened so far and I think forward using several possible short term directions even long term ones as well and the game plays out in my head, its like I wish I could play the lottery with this foresight. I can imagine that most players focus primerely on their economy thus they have the best tools to deal with what ever occurs.
I of coarse look at my cities and change what tile might be worked for another better choice but that isnt the core of my game. It is mostly thinking about the other leaders rather than my own best interests. I look at it now and know that it is much beter to focus on the present (micromanaging) to get the best out of the game. Its just funny that I know that that is the core of the game but I just tend to evaluate everything else as a priority.
Spoiler:
I have kind of a funny game story that just happened around the end of last year. I was playing a civ4BTS pbem game 1 vs 1, my opponent built horse archers and a lot of them. He used his micromangement skills to out produce me prabably 2 to 1 but in raw unit values it was more like 6 to 1. he started with horse techs and simple enough he had the resource. so this was going to be a short game. In civ4 each unit has its counter unit, a spearman might be a 3 but it has a 100% against horses of a 6 power. I produced 2 spearman for each of 3 city and the rest of my units melee with city attack bonus(swordsman) just a few of them really.
I split up 4 swords in 2 teams and had 2 more taking a direct route to my enemy. Those 2 swordsman would have been dead many times over had he attacking them on the way to his base but he veiwed the game differently than I did, he wanted to simply destroy my cities not touching anything else. Well he got one of my cities but it took the better part of his force to do it, meanwhile I had made it around to the back side of his 4 cities and waited. another round of horse attacks nearly took another one, but I had this feeling that my 4 swordsman were going to do serious damage to him. Meanwhile the base he nearly razed I moved out the most damaged unit crossing the road to one of my other cities he saw this and chased it down and killed it but on that next turn that last remaining unit received a healing point and defended and killed 2 of the 3 remaining attacking horses. He now has 1 horse and at this time my swords separated into 4 and all ended up on a mined hill, end turn. I see him now racing back home but even with a 2 movement rate he was not making it back in time. watever he was building in his 4 cities were not seen and this turn I pillaged all 4 mines, moved1 and pillaged the road needed to bring farm goods into the city. Each swords was now 2 squares away from each of his cities except one. I sent him directly towards the route I belived his remaining horse would come and sure enough he arrived an attacked that swordkilling him but the fight left him at 1/4 so it was move or heal for him, he choose move. My swords are now beside his cities now, end turn, my next turn my 3 swordsman each took one of his cities. He honestly believed that a direct frontal assault on my cities was the best strategy and commented that I should have attacked his oncoming horses instead of making a stand on that square. It took one more sword to bring his last city down and thats all I had anyway.
I think my point is that when you play with AIs, they become predictable, I have only played maybe 10%, more like 5% of my games with AIs, 90% are human games and most of the time most players are predictable, you see this too right? I knew the Netherlands were going to call on me this last turn because in the west I stepped closer to his settlement, but I only did that after looking at my war counseler(F3). I predict that he will now build units and when he has enough, one of will be challenged but this time he will declare war. Was I the 1st or the 2nd leader William contacted with a 1 sided deal, probably the first. He is set to aggressive so within 10 turns we might see our first bit of action and I want to be there no mater where it is at.
France my guess is you, would you mind if I had a Knight land on your area within the next 5 turns? He will not be there to fight "you" but instead be there if he lands. He knows who has RoPs and where every unit on the board is and to see my Knight there without war or a RoP I think will not know what to do and when he contacts you, you just reverse the transaction. I think the wonders will be the start point.
Swiss Merc and Sesfaring, thats a nice combo for an AI here. Was that you Lanzelot?
Sounds like I'm addicted Hehe, ok whatever, its true, so shot me in the game
i just want to reassure you, France will help you if Netherlands declare war on you,
but the king of France won't tolerate foreign military units on his country.
Nope, I think all tribes in this scenario are more or less the un-modified standard tribes of Civ3.
Ok, I did a quick double check and found the following differences to the standard game:
Portugal is rel/sea (instead of exp/sea)
Incas are ind/agri (instead of exp/agri)
The Inca UU (Chasqui Scout) is changed from "1.1.2" to "1.1.1 + all terrain = road"
My theory of why the scenario designers did this: the expansionist trait doesn't give any advantage here, because (a) everyone can already build Explorers and (b) there aren't any goody huts in the game. So Portugal and Incas would basically be a "one-trait civ" and therefore the designers probably decided to give them a more useful trait.
And the Inca start position is mostly surrounded by jungle on this map, so a 2-movement unit would basically be only 1-movement for them, and they would take ages to get out of their isolation.
In any case I agree: this scenario is certainly one of the most colorful ones. It leaves much room for imagination and creativity and many different strategies may lead to success. It may be a bit "un-balanced" in some points, but it's lots of fun, especially when playing with humans. (Here the imbalances can be overcome by inter-human diplomacy and gentleman agreements not to use the imbalancing tricks like palace jump.)
But I do think, having 3 Emperor AIs in this game adds a bit of spice to it...
The Netherlands have done it to me as well a while ago. I also told them to take their empty threats elsewhere (because they are far away and not dangerous at this early stage). Unfortunately they didn't declare... (could have used a bit of war happiness, there are so few luxuries in this scenario )
But I think you over there in Europe should treat them with care, if you want to prevent the out-break of a major war...
Lots of trading, embassies, RoPs, a little present here and there should keep them polite...
Yes I would agree to that. I was not sure what was being proposed to deal with the Netherlands.
If the Netherlands declares war on one of us do we all declare war on the AI? Would that cripple the AI economy enough to stop the war? You have allowed trading with the Dutch so they will keep up in tech. Do civs not directly in the war severe all relations with the dutch and put pressure on that way (bit like the UN) is that effective enough?
Until this is resolved we can't put our royal seal on the deal.
In the new world it is business as usual.
gps
p.s. Do the English use a whole deer every time they write a letter. It's big enough.
Yes I would agree to that. I was not sure what was being proposed to deal with the Netherlands.
If the Netherlands declares war on one of us do we all declare war on the AI? Would that cripple the AI economy enough to stop the war? You have allowed trading with the Dutch so they will keep up in tech. Do civs not directly in the war severe all relations with the dutch and put pressure on that way (bit like the UN) is that effective enough?
I'm really not sure if all declares war will create a cease fire, it might. I do know he is set at 75% aggresive.
I do not trade with the Dutch, they may not be my enemy but if they are are I certainly would not hand them any ammo.
Until this is resolved we can't put our royal seal on the deal.
I see it like this, if the Dutch wage war on me I might stand to gain valueuable european land in the process and you guys wouldn't want that, not would I the other way around. but razing his cities would indeed solve the problem (except the palace jump would happen)
p.s. Do the English use a whole deer every time they write a letter. It's big enough.
If it guarantees a peace in Europe between Portugal, Spain, France and England then Portugal are willing to send units to support England or France in the event of the Netherlands declaring war.
Two peasants, a man and his wife, dressed in leopard skin skirts, approach a European settlement and see their habitats for the first time.
Man: Look at this, do you see how clumsily these barbarians have tilled their fields! They can't be gods, what do you think?
Wife: No, they definitely need our help, or they won't survive the approaching winter. See the little children, they are so skinny and hungry! Let's go and meet them.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.