Age Of Discovery Treasures

ipris

Warlord
Joined
Aug 19, 2002
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284
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philly
Just played the A.o.D. conquest for the first time. Really liked it. Played as the Dutch, who seem to be one of the tougher civ's to play in the scenario.
I eventually lost, but I think thats due to the fact I did something fundimentally wrong. Whats the story with those treasure chests? They dont move. Is there only purpose incentive for some other civilization to steal them?
 
No, of course not! Think about it. What did the Europeans do with the treasure? They gave it to men, who ferried it across the ocean. In other words, you just need to send a few units over to your "treasure city", use the capture unit action (the interlocking monkey wrenches above the regular actions) and bring those units to oyur capital via navy. YOu can tell when a unit has atreasure because right clicking will show Unit name!!! in red. Upon the unit's arrival at your capital, you will recieve 200 gold and 1,000 victory points.
 
Note: This is harder than it sounds, as you need a desent miltrary and navy garrisoned in America to speed up delivery. And if you dont intend on war, you need 35 treasures returned to your capital. Also, the resourcs in the New World or Africa make it possible to build their particular development city improvement, which produces a treasure every 10 turns.
 
ah so you have to use the ships.. i kept trying to 'load' with the treasure. That didn't even ocurr to me. I must have missed that capture unit icon.
: )
thanks
 
you will win easily with 2-3 gold mines. You will get treasures every turn, just make sure to have peace with everyone and 20-30 turns later - you will have 35K VP.

Really, the only problem is when you are at war with european civs...

Privateers usually do not last long, the English usually kill them off and transform them into those Elizabethan Sea Dogs...

Make sure to stay at peace and find a safe passage around enemy ships if you are not. Then it is just a matter of time, accept even paying huge sums to get peace - peace will allow you to win against the AI quickly. It is very slow in sending treasure to Spain or Portugal or whatever...
 
I played that scenario as Spain... I controlled a profitable part of the East Indies, plus from Florida across to S.F and down to Tenochtitlan, as well as a gem mining city on NE Africa. I had 9-move point Carracks, and the treasures were just rolling into my capital by the shipload.

The trick is to build up a strong military force on your homeland - that way if one of the europeans declares war you can beat them into submission real quick - most will ask for peace very soon after you've taken their capital. The portugese did, anyway.
 
I found this scenario very easy (though I was playing on an easy level). I was playing as Spain. At the beginning of the game, I established ROP with the other European civs. I then rushed to America, and explored like crazy, making first contact with all the Indian civs. I traded contact with those Indians to the European powers to keep them happy with me, and established colonies in Virginia, Cuba, and Columbia. I had so much treasure pouring in, that it was hard to keep in moving back to Spain! I also kept up the science (having traded tech big time for GPT with the other European civs). I ended up with Galleons bringing treasure back from America (they could make the trip in 3 turns) and everyone happy with me. I got the 35 000 VP's to win before anyone else had even managed 10 000 (partly because I had secured all the best trading locations). I never went to war, I never had to kill anything other than barbarians, and I just cruised home on the back of treasure.:king:
 
And that is why I think that Age of Discovery is flawed. I had some minor wars, but my game went exactly the same way...
 
I edited the map to make each of european capitals an island and deletedc the rest of their cities. I created a resource called "europe" which is required for the production of european type units and placed it in each capital. I also created one called "meso" and put it in the mayan and aztec capital and linked it to their units and improvements. Changed furs, tobacco and spices to luxuries. Aslo created new UU's and edited some units to make a much more enjoyeable game. Also extended the time to 1776.
 
I really enjoy AoD, but it does seem easier than most scenarios, maybe because the treasure idea could be too sophisticated for the AI to grasp. I wonder if piracy is worse on the higher levels. That was the one thing that really concerned me at first. But I only lost a few transports to privateers. (Although of course some of them were carrying four treasures!)

Spain is a nice civ to use because the conquistadors can get off the boat, run inland and pick up a treasure, and be back on the boat headed to the capital within two turns. Pikemen, while cheap, are slow.
 
I have played as Portugal and to take a trasure you most to do the same thing tath you do with a princess and a relic in The Middle Ages
 
Originally posted by Longasc
And that is why I think that Age of Discovery is flawed. I had some minor wars, but my game went exactly the same way...

Were you playing on an easy difficulty level like I was? I played on Chieftain (cause I'm a chicken). I was going to try a much higher difficulty level next time ...
 
And that is why I think that Age of Discovery is flawed. I had some minor wars, but...

I've been playing the Conquests in order and am now playing Age of Discovery as The English. The biggest difference I've noticed with this scenario is that war is a bad idea. In most of the other Conquests war is an essential part of the strategy. In Fall of Rome, for instance, you need to be at war most of the time. But each Conquest has it's own special rules that require different strategies, which is what makes these Conquests so great: each one is like a new game you can play! That's why I don't see the 'easy' win by peacfully bringing lots of treasure home as a flaw. It simply requires you to use a different approach than you would with the other Conquests. This is why it's one of the most popular Conquests: it's very different from the war oriented Conquests, appealing more to the builders and less to the war mongers. So, easier: sure, but flawed: no.
 
Bright day.

Age of Discovery peaceful? Of course only if you let it be :evil:. Won on warlord ( I love to be superpower :)) and wiped all natives and denied Dutch, English and almost French colonization. It all depends how you play, I prefer realistic aproach- monarchs of that time were not nicest guys under the sun.
 
So far by far the easiest conquest I played. Beat it with the Dutch on Emperor, and the French on Diety. Only two times I've played it thus far. Problem is, the pattern for sugar, tobacco, gold, etc. doesn't change!! So, once you know which places have what... just colonize first. I beat it lightening quick both times, so whether I simply had the right intuition, or what have you, it definitely played very quickly.

By the way, not to sound insulting, but... doesn't the game get real boring in general if you play on the easy levels? I mean, learn to play and all first, but afterwards... where's the sense of adventure and difficulty?
 
Just finished my first AoD game as The English on regent. I agree it's the easiest Conquest so far, but has interesting new features that are fun to play with. Next time I'll try it at a higher level and/or a weaker civ. The AI definitely has trouble with the strategy for this one. They seem to stick to their usual lust for territory and see treasures as a side issue. If they'd concentrate more on the really profitable colonies and getting treasure home quickly and efficiently they might be competitive.

One question: I noticed that I could trade strategic resources like gems and gold to other civs who didn't have them. I didn't try it but has anyone else? Would they start to accumulate treasures in their capitol?
 
I've only played this as the Inca's. Not THAT was enjoyable. Especially trying to fend off a Spannish invasion... Eventually won a One City Cultural victory by warring against the other natives and getting loads of them lovely sacrificial workers. :)
 
yes, you can trade gold and gems and such "strategic" resources with other civs, but they cannot use them for antying because the resources have to be physically in a city's radius to build a mine/plantation.


My 2 cents, I'm playing English AoD, adn this is the first conquest I've played so I can't compare it to the others. I usually play random map games, and i never play anything less than monarch. My exp with this conquest has been more challenging than your guys, partly becaues I hadn't played any conquests yet so i didn't know how victory points work yet nor did i carefully look at the alternate tech tree... so my next run through, i'll do things differently at the beginning. neverhteless, i'm in second place with 8,800 vp's adn france has 11,000 vp's and a lot larger military. i probably have the best colonies because i settled first, but i was behind in techs through the whole game so i've been playing catch-up ever since.
My one complaint, similar to many of yours, is the lack of war. Now I have to admit, I normally avoid war as much as possible and enjoy other strategies, but for this strategy during this time period, there was A LOT of war; and I've managed to avoid ANY war in this entire conquest scenario.

-Brian
 
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