cromcrom
Cernu
Hi all,
just to tell that I plan to redo my "AoC" mod for Civ 5.
Primary Concepts:
- No preset civilisation. Your civilisation, weither you call it Meso-zulu, or native chinese, or whatever, will be determined by the technologies you will research, and not from the start.
- High randomization and replayability, thanks to a simple action: each time you discover a tech, another one is randomly dispatched.
- This implies: pre gunpowder techs only, all available from start.
Secondary concepts:
High world interactions: exemple: mountains will be crossable, but until you discover, if you ever do, the "mountaineering" technology, it will be very harmful to the crossing unit, to the point of killing it.
just to tell that I plan to redo my "AoC" mod for Civ 5.
Primary Concepts:
- No preset civilisation. Your civilisation, weither you call it Meso-zulu, or native chinese, or whatever, will be determined by the technologies you will research, and not from the start.
- High randomization and replayability, thanks to a simple action: each time you discover a tech, another one is randomly dispatched.
- This implies: pre gunpowder techs only, all available from start.
Secondary concepts:
High world interactions: exemple: mountains will be crossable, but until you discover, if you ever do, the "mountaineering" technology, it will be very harmful to the crossing unit, to the point of killing it.