It seems that there were several problems for this AI except the fast expansion and the whipping. It apparently wasn't able to get you out of his lands because you could walk from one city to the next and he only whipped defenders. So I guess, he wasn't able to build other units then archers. Was he that unlucky with the resource distribution or didn't he have bronze working and animal husbandry?
Yes he had BW otherwise he wouldn't have been able to whip
BUT he didn't have any Copper. He had horses and some chariots, but once I'd pillaged the resource, and he'd expended all his horses in the initial incursion, all he had was archers.
This exploit/bug, will also mainly work on marathon speed. It just takes too much time to walk from one city to the next to get the AI to poprush and cities recover quicker at normal speed. Still, I guess the AI poprush behaviour is exploitable once you know that it will always do it when in trouble.
Exactly, many a time I've just wandered past a slaughtered (whipped) city, deeming it to big a loss for my troops, and gone on to another city. I'm not meaning specifically to exploit anything in this type of action, but it has the same effect.
I am not in favour of the 'fix' that the AI should only whip defenders once in a war. Once players know that, conquering AI cities will become easy again.
I guess, the main problem for this AI was its inability to conduct a serious level of research because of its fast expansion and that resulted in other problems. I think this might again be connected to some of your settings. Settlers are relatively cheap at the marathon speed setting because units only cost twice as much while buildings cost three times as much as on normal speed (and there are three times as many turns). Furthermore, settlers move relatively quicker over the terrain as they have 3 moves for every 1 move at normal speed. All of this results in a relatively fast expansion speed at the marathon speed setting.
The problem is further compounded by the slower research (increased research costs) at huge maps. So the AI's level of development will be relatively backward compared to its level of expansion if it uses the same behaviour routines as on normal speed and normal sized maps.
Settlers now cost 300
on Marathon, this is not cheap 1.5 settlers = the Great Wall! The problem may have been compounded because Cyrus is IMP (hence cheaper settlers), but I've also had Ragnar and a few other ais do this too (all forests seemingly chopped for settlers and cities that can't realistically yet be supported)
About your peaceful game: Did nobody wage war or did nobody wage war with you?
Wars were the order of the day. As I said, the Dutch lend themselves to "peaceful" play better than anyone. I was just extremely lucky, to have Brennus's religion (as did everyone on my continent), thus all were at least pleased with me (on our continent), and someone else always seemed a better bet to pick upon. As I said, probably a game in one thousand.
Are you using Solvers unofficial patch now?
No, not yet, because from correspondence with others, it breaks corporations to the other extreme (I think minus the extreme inflation, which Alexman said is being addresses in the patch, they work well enough already for huge/marathon). Plus apparently a patch is due in 2 weeks or so.
Oh and I noticed that I know nothing about American football. Who are these guys that you're talking about?
Ha
Don't worry, the NFL season started Thursday Night. Peyton Manning is the QB for the Indianapolis Colts, last year's Superbowl winners. He, and they looked very good again in Thursday's opener.
I continued with my game, it's 1000 AD now, and still no-one declared war on me (clearly, I play slower or less that you do as you've finished some games in the same time). There has been one war between 2 AI's which was relatively short and ended in one city captured. These 2 AI's have recently gone to war again. The wars haven't hurt them significantly. All of the AI's that I know have the same religion except one of them and that probably explains the peacefulness. One of the 2 civilisations that has been in the 2 wars was the civilisation that has a different state religion.
I work mostly at home, and do so in huge spurts of work, and thus give myself a lot of free time (and spend a lot on playing civ--often don't play for long stretches when Im really busy)
I'm researching Printing Press now and have all the previous technologies. Nice technologies like Liberalism, Economics, Replaceable Parts, Rifling and Democracy are going to be researched soon. The other AI's are at a similar level of technological advancement.
No strange AI behaviour so far in my game. But it's probably very dependent on how the AI performs at the starting stages of the game. If it self destructs there then it cannot recover. Or at least that seems to be true in some of your games.
I have been unlucky in the availability of strategic resources, no iron or horses or ivory, only copper and I already have 17 cities. The 8 further cities that I'm planning to build are also not going to give those resources to me. So I can't build pikemen, knights, crossbowmen and war elephants. This makes war a bit risky for me, so I haven't started one yet. Especially since my opponents are well defended (more units than me) and they do have a varied army. Maybe, I should try a war with riflemen. I normally would start a war earlier, but I had a rough starting position which slowed me a bit and I do have plenty of room for cities which makes war a less attractive option than peaceful expansion. And my neighbour has the statue of Zeus which doubles any war weariness.